580°

Driveclub VR Gets Screenshots Showing Details of Interiors and Tracks

Get a better look at one of the newly announced PSVR exclusive titles.

2844d ago Replies(3)
Neonridr2844d ago

Looks good, but I will wait to see what it *actually* looks like inside the headset. Unfortunately, screen grabs do not paint the most accurate of pictures as these VR headsets (Rift, Vive, PSVR) unfortunately do not look as sharp as they do when viewed on say a TV or monitor.

That being said I am eager to see more of this title.

its_JEFF2843d ago

I would also like to see full size screens. Those are much to small to really tell how "good" it looks. But I agree, we'll never truly know until we've seen it on a headset.

nyctophilia132843d ago

True, you can't see the depth of field which is what VR is all about. Should be even more impressive when you put the headset on for yourself. Only 2 more months!

Neonridr2843d ago (Edited 2843d ago )

that is not what I was getting at. If you have tried the Rift or Vive you would understand what I am getting at.

People see these sharp, crisp images expecting the game to look like it does on the TV. That simply is not correct. If people don't want to accept it then fine, but they will be in for a rude awakening when they can see the actual pixels on the screen of the headset inside.

These first gen headsets are amazing, don't get me wrong, I love my Rift. But visually they take a little getting used to. Once I am fully immersed in the game, I don't notice it really anymore, but it is definitely there.

You will see when you try out PSVR.

FamilyGuy2842d ago

You're talking about that "screen door" look right? Have you tried the PSVR first-hand?
I haven't but I'm sure I read that it's more or less noticeable based on the HMD you're using. Rift, Vive, PSVR are not all the same in how bad they look.

Neonridr2842d ago

they are all going to look very similar. Rift has an overall higher resolution than the PSVR. PSVR tries to circumvent this by having 3 subpixels per pixel vs the Rift's 2 subpixels. Means there are more subpixels to the PSVR to help offset the fact that there are less overall full pixels.

People think I am trying to troll the PSVR or something, I am not. I love my Oculus Rift and I have the PSVR on preorder and can't wait to play it.

I am just trying to keep people's expectations in check so that they aren't like "WTF it doesn't look like these screenshots at all".

Screen Door Effect is a real thing, people will see for themselves I guess.

DigitalRaptor2844d ago (Edited 2844d ago )

Someone on this site claimed that Sony had cancelled this game after Evo's closure, but I'm glad to see it's remaining on the roster. A bit irked it's not a free update, but to be honest, I'd rather have the disc on my shelf. Looking forward to the great-looking and plentiful lineup of PSVR games when it launches. They're really going full steam ahead with the support.

Movefasta19932843d ago

It doesn't look downgraded at all!

_-EDMIX-_2843d ago

The extra CPU's in the PSVR are likely picking up the load, its likely running near the same as Driveclub vanilla

jukins2843d ago

There are no extra cpus on or in the psvr stop with the misinformation

_-EDMIX-_2843d ago (Edited 2843d ago )

@jukin- http://www.eurogamer.net/ar...

was revealed long ago actually.

http://www.dualshockers.com...

I mean...maybe you just need to read more bud.

madmonkey012843d ago

your own link, The unit contains three separate processors: a Digital Sound Processor (DSP), a Frame Rate Conversion (FRC) unit and a third chip to correct lens distortion. nothing to enhance the graphics.

_-EDMIX-_2843d ago

@mad- "nothing to enhance the graphics"

They are also freeing up the PS4's CPU and GPU from having to process such information... ie "picking up the load" thus the PS4 is freed up to actually produce those visuals as suppose to processing this information.

Buddy, think long and hard on what you are reading.

There is a reason why Oculus Rift's PC specs are so high, all the processing is being done by the PC, not the unit. PSVR has a unit that is helping off load that data so the console isn't doing the whole grunt of the work.

Again...slowly think about what your are reading before assuming it HAS to be a GPU to help the PS4's GPU.

It merely has to help in processing information to free up the PS4's GPU and CPU. That actually still directly helps the PS4 have the PSVR games have great graphical quality.

So you think the games would look better or worst if the PS4 instead had to process that information?

ecchiless2843d ago

This info is more "actual".

http://www.eurogamer.net/ar...

From the page:
It provides no extra GPU or CPU power.
It's not any form of PS4 expansion or upgrade.
It's not directly accessible by the developer in any way - code cannot be written to it.
"The PS4 is perfectably capable of 120Hz all on its own," said Norden, emphasising that the main game rendering and processing is all carried out by the main console. However, the fact is that the PU (processing unit, as Norden called it) is actively cooled, suggesting some measure of computational power. And it is capable of carrying out a number of functions, some of which we were not previously aware of. Some of these features are crucial to the experience, while others actually offer exciting, brand new gameplay opportunities.

Aenea2843d ago

No, there's nothing to help the PS4 inside that black box for PSVR. We've been over this a gazillion times. Yes, it does certain things like splitting the video for the headset and the TV and process 3D audio, this is not what explains how a 30fps game now suddenly can run in 60fps without a downgrade.

The PS4 still has to do all the same rendering, except now it has to do so in 60fps and for 2 views instead of one AND it also has to add frames to get to 120hz, and yes, this is been done by the PS4, not PSVR itself which I assumed at first.

Utalkin2me2842d ago (Edited 2842d ago )

@_-EDMIX-_

SMH.....

_-EDMIX-_2842d ago

@ecc- "It provides no extra GPU or CPU power"

Never said it did.

"However, the fact is that the PU (processing unit, as Norden called it) is actively cooled, suggesting some measure of computational power. And it is capable of carrying out a number of functions,"

Yes... all of which the PlayStation 4 does not actually need to do and is freed up to focus on graphical performance.

@Aen- "The PS4 still has to do all the same rendering"

Yes...

Except it's not processing the information of the little black box in the PlayStation VR is processing either. Freeing it up to work at Optimal Performance.

I'm sorry but the reality is the PlayStation 4 clearly has a separate processing unit that is processing something , that the PlayStation 4 is not...

That very much means the performance that you're seeing is better than it would have been if they had no Processing Unit in the PlayStation VR and made the PlayStation 4 processor this information instead.

ecchiless2842d ago

@Ed

I not saying that you did, i only provide a link with info that was more fresh, what im really interested is the fact developers cant access the box in any single way, "It's not directly accessible by the developer in any way - code cannot be written to it. "

+ Show (6) more repliesLast reply 2842d ago
Lamboomington2842d ago

no, but obviously if you do a proper comparison you will see the psvr version 'downgraded' compared to the normal version, in ways that will definitely be noticeable.

I mean, it's running at twice the framerate... ofcourse it won't be the same. That said, the VR aspect probably more than makes up for it. Besides, as long as they're clever about what they downgrade, they can keep the experience as impressive as possible (eg- keeping the amazing interiors while maybe toning down environment detail)

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130°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

Read Full Story >>
engadget.com
Obscure_Observer5h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning773h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv722h ago(Edited 2h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer2h ago(Edited 2h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

-Foxtrot4h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv722h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC55m ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno36m ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Sciurus_vulgaris2h ago(Edited 2h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

120°

What Happens to Your Steam Account When You Die?

The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.

Read Full Story >>
theouterhaven.net
thorstein1d 6h ago

It goes to my kids because I gave them the passwords.

To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"

shinoff218311h ago

Pretty much. My son knows my info.

Abear2111h ago

Yeah worrying about digital ownership when you’re on the other side of the grass seems a little strange, but also on brand for these millennial journalists to worry about.

Goodguy0114h ago

I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.

CrimsonWing6912h ago

Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.

anast10h ago(Edited 10h ago)

It's not difficult but It's against the policy. If they find out, they will lock the account permanently.

CrimsonWing699h ago

Ah ok, I had a feeling there was something like that. It seems kind of weird that you can’t just hand your account over to a family member or friend and let them take over the account.

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80°

Evercade Alpha Reveals Affordable Mini-Arcade

This looks fun and affordable for fans of Retro Cabinet games.
Introducing Evercade Alpha, the first Evercade-compatible arcade machine. This bartop-sized arcade gives you everything you want in a home arcade machine with one big feature - full compatibility with the Evercade cartridge ecosystem.

darthv721d 9h ago

I like the Mega Man one more as it has a better variety of games. Strider, Carrier Airwing, Final fight... The other is all SF. Plus i like that i can pop in any of my evercade carts to play as well.

Garethvk1d 8h ago

As long as it is durable; it's a deal.