Sony's big-name PlayStation VR games are pretty disappointing. One is even making people feel sick to their stomachs.
This looks fun and affordable for fans of Retro Cabinet games.
Introducing Evercade Alpha, the first Evercade-compatible arcade machine. This bartop-sized arcade gives you everything you want in a home arcade machine with one big feature - full compatibility with the Evercade cartridge ecosystem.
I like the Mega Man one more as it has a better variety of games. Strider, Carrier Airwing, Final fight... The other is all SF. Plus i like that i can pop in any of my evercade carts to play as well.
During Sony’s recent business segment meeting and investor presentation regarding its game and network services, the PlayStation company revealed that PlayStation 5 is the company’s “most profitable generation to-date.”
It’s the top slide of the presentation, showing that in its first four years, the PS5 generation has already hit $106 billion in sales, having almost caught up to the PS4’s total $107 billion generated.
Operating income for the PS5 generation has also already surpassed that of the PS4, having now reached $10 billion.
I wouldn't doubt it. They released a high quality system. A lot of high quality games from themselves and their support of 3rd party developers and indies. They released many high quality remakes and remasters. They released a high quality GaaS game going against the naysayers thinking Sony would abandon single player games. And they most likely are profiting a lot more than PS1, PS2 PS4 and the loss leading PS3 that drained all their profits.
Now, I'll wait to see what's cooking tomorrow. But can you use some of those profits to better support your high quality VR headset? Because, by supporting it, you can sell more games and more systems and make more profits?
This will surely shut up all the new trolling accounts trying to spread lies and non facts in other articles comment sections before this article is posted.
Wow! I am super impressed that in just 4 years, ps5 already caught up to the PS4's. Congratulations.
This sounds like a very interesting mobile gaming PC. ZOTAC returns to COMPUTEX 2024 to showcase its biggest push yet into brand-new product categories from Handheld Gaming.
This has me a little worried for VR as a whole. PSVR is supposed to be the middle point for those who don't want to pay a lot of money for a good/great VR experience. Since PlayStation is a widely known brand, people are expecting it to be "the thing" that drives new users to VR without it being bad(Google Cardboard). Simulator sickness in VR comes down to either frame rate, locomotion, game design, or both. The thing that has me worried about PSVR is the interpolation that happens when converting from 60hz to 90hz or 120hz. On PC, the Vive and Rift need to maintain 90FPS at all times or else it can lead to motion sickness if it drops below that(on the Vive it drops to 45 and interpolates the rest, which isn't good from my experiences with it). I haven't tried the PSVR yet so I won't say for certain, but I think that the simulator sickness people are experiencing mostly has to do with game design. Locomotion is an ongoing thing in VR that doesn't have that definite solution yet.
Like many playstation games...
It's RE7 if anyone didn't feel like clicking.
Ah yes, this is the guy that tried a hololens and devoted several lines to say it wobbled and he had to adjust it all the time and then proceeded to say that he forgot to use the middle headstrap for it. The same guy that proudly traded a Mega Drive for a few baud modem. That genius. He now comes back with tweets from a couple of pseudonerd girls with plastic glasses as news.