1UP's podcast producer Andrew "Skip" Pfister writes, "It was fun and harrowing hosting 1UP Yours last week, but I was definitely glad to have Garnett back in the driver's seat for today's show. He and Shane have been away on various assignments, but they've brought back the goods. Shawn and Philip are here again for an all-you-can-eat buffet, OCB style, with impressions of Guitar Hero: World Tour's impressive music creation system, Call of Duty's return to the Pacific Theater (complete with a brief history debate), the less-than-impressive Alone in the Dark, the recent Games For Windows morale meeting (with Ghostbusters!), and way too much more to be writing about here. Metal Gear Solid 4 spoilers abound at the end of the first segment, so listen with care.
And finally, finally, Shane talks about Killzone 2 -- which just happens to be EGM's new cover story."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.
VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."