90°

10 Terrifying Unkillable Video Game Enemies

WC: Now you’ve got some terror back in your games. Not only is the character in the game powerless and scared, but so is the person playing them – and what better time than October, the month of Halloween, to take a look at ten of the most terrifying unkillable video game enemies (and then spend a few hours watching Let’s Play from behind the sofa)?

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whatculture.com
Agent_hitman3515d ago

Nemesis FTW!!

That thing was one of the worst nightmare of my childhood back in the 90's gaming. lol

3515d ago
HammockGames3515d ago

Not a bad list. Agree with Nemesis and Chris Walker for sure.

I'd also nominate the regenerators from Dead Space. Those things were relentless.

1Victor3515d ago

Can someone be a good sport and post the list I'm not going to flip throughout 10+ single paragraph with a single picture . Sites like this should be banned from N4G

Spotie3515d ago

They'll never be banned, though. I was interested in this article, and might have clicked. But as soon as I saw what site it was, that went out the window; like you, I was hoping someone would post the list, cuz whatculture gets no hits from me.

3515d ago
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140°

Alone in the Dark Developer Has Been Hit With Layoffs

Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.

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nintendopal.com
coolbeans37d ago

That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.

XiNatsuDragnel37d ago

Alone in the dark is a fun game so that's unfortunate

CrimsonWing6936d ago

Correct me if I’m wrong, but isn’t that the norm after a project is done?

Terry_B36d ago

That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.

CrimsonWing6936d ago

What’s annoying is people don’t understand how contractors work, either. All of this is uninformed knee-jerk reactions without any understanding of how employment works in this industry. There are key developers and staff that stay with a studio/publisher, but often times it’s a hire per project and then seeking new employment for a project. That’s how it’s always been…

coolbeans36d ago

That's a fair point too. I would say that in light of its tepid critical/commercial response and ongoing mass layoffs across the industry I think it's understandable for fans to worry about the longer-term implications. We'll see how it plays out in the future.

60°
6.5

Alone in the Dark (XS) Review | VGChartz

VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."

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vgchartz.com
50°

Alone in the Dark review [SideQuesting]

The new Alone in the Dark remake doesn't do anything especially noteworthy, but that doesn't mean it's bad. It's just... cromulent.

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sidequesting.com