EDGE writes:
How do you make what is possibly the greatest 3D fighting game engine ever seen, and then get the camera utterly, utterly wrong? Ask Team Ninja. In Ninja Gaiden II it has produced a masterpiece of flowing and vicious combat that is – though not ruined – severely hampered by the most basic of design flaws.
There has never been anything quite like it in the genre. You can obliterate huge numbers of enemies in almost no time at all, cut through defenses with ease, and you will look magnificent while you're doing it. The hybrid aesthetic – high-tech Technicolor Japan mixed with muted feudalist Japan – might sound dissonant but looks sharply coherent. In fact, in the hands of a skilled player NGII looks nothing less than exhilarating, and occasionally surpasses any martial arts movie you might care to name.
And this is why the camera is such a surprisingly big issue. This isn't a problem with it getting caught on a corner occasionally, nor the odd confusing switch of perspective. It is a constant problem: obscuring foes, breaking up combos, losing track of Ryu, and flicking back and forth between positions.
It's worth reiterating that, even at preview stage, the action at the core of NGII stands up to the best in the genre. So if there's any serious development left to go on the project, we have to pray that it's directed towards the camera, because it's currently holding back such immense potential. If not, then Ninja Gaiden II will remain a trial for the dedicated player – and not in the way that Team Ninja wants it to be...
Ninja Gaiden Sigma 2 debuted in 2009; ahead of Wo Long: Fallen Dynasty's launch, it's time to look back at one of Tecmo Koei's best titles.
With the release of games now slowing on the PlayStation 3, Twinfinite take a look at the 10 hardest platinum trophies on Sony's older system.
I almost got the Lost Planet 2 one, but that get no One in the Leaderboards was effed up.
Many of those trophies are just time consuming, if we are going to talk some seriously hard platinum trophies, put MGS4 in there.
I will never forget the day i got that Big Boss Emblem.
Complete the game in less than 5 hours
Use no continues
Use no health items
Kill no enemies
No alert phases
No special items
Complete the game on The Boss Extreme
One of my proudest trophies :)
I'm only one Trophy away from getting the Platinum in MGS4, but unfortunately it has to be that damn Songs of the Battlefield one that requires me to get all the emblems. It's such an eyesore to be so close only to be set up against such a daunting task
Mortal Kombat 9
Star Ocean: The Last Hope International
Lost Planet 2
Far Cry 2
Wipe Out HD
Ninja Gaiden Sigma 2
Super Street Fighter 4
Persona 4: arena
Raiden IV
NBA 2K16
"Perhaps extreme difficulties are still here, just presented in different ways. Multiplayer focused shooting games (for the most part), have average (to-below) difficulty within their campaigns. However, jumping online and playing competitively can produce a welcomed contest." KJ of Play Legit Writes
The industry doesn't use the word easy but "accessible" so yes games are easy.
I find the souls games a bit too hard personally but I think Bloodborne has perfectly balanced difficulty.
Too hard, actually. Well, not "hard" but complicated, with long boring tutorials, and unbalanced sections and they try your patience with collectathons, bulls*** missions and try to make up for it with half hearted multiplayey and/or bitchy trophies.
I prefer more indies these days. AAA can still be the best around but most are boring rehashes and DLC fests.
Who fucin cares if the final build is worked on or doesn't change from the preview build. Who cares, the camera always had an issue in NG I just wan't to cut sh*t to pieces.
HI_YA bieeetches
I hope that's from an old build, cause this preview is not featured in the latest issue(May) of Edge(MGS on the cover). Let's hope it's sorted in the final build.
Look i know there is group of people that likes NG series a lot, but honestly this looks like NG 1.5. What is new about this game?What is next gen about it? It is so linear (looking at vids and reading previews), graphics are not on same level as gears of war for example. It just looks like little more handsome NG Sigma.
DMC4 looks better and is more fun to play, NG games are always hard and frustrating to play.
And worst of, it seems camera is destroyed. Japanese and their camera angles, just look how westerners do it
I thought the camera was always a problem in NG. Are they saying the problem is WORSE this time? Or has someone finally just gotten over the cool ninja factor and realized "hey this camera is sht"?
I don't how the camera could really work for Ninja Gaiden
Even if it was a fixed camera like early Resident Evils I don't think it would work any better
It's practically impossible to play the harder difficulties because the enemies are always coming at you off screen