Many argue over the relative power put into the Playstation 3 entertainment system with out fully grasping the technology that has gone into this monumental hardware giant.
The most common issue that people take into account with the system is the seemingly small 256MB of dedicated video and 256MB of system memory.
Click the link for more the jump on what it all really means.
(video is quite long, but informative)
The Future Games Show Summer Showcase saw the return of the Unreal Showcase, an eye-popping section featuring stunning vistas, game demos, and evolving proje...
All nice and well but i want to see that in real gameplay on a console...and Hellblade 2 dont cut it....
TNS: “Nightmare fuel to say the least, check out the 10 most terrifying Silent Hill monsters, and what they symbolize.”
Movie tie-in games were all the rage during the '90s and at their peak in the 2000s. Today, there are barely any around.
Ok i "approved" this story but really this isnt that important.
I'd rather let the games talk. Both the 360 and the PS3 have great games so we don't need this empty tech talk anymore.
Don't get me wrong, I actually love watching tech demos(although they don't always represent what game graphics will look like).
If they want to show how good their XDR rambus is, make a demo of it so we all can see it with our own eyes.
...what was she talking about? I had to skip to the PS3 section. I was all kinda lost.
How many gigs per second can Sony's competitor produce? I need some contrast here.
For a little contrast, which this wasn't meant to be a 360 vs ps3 post, you can look at this link for info to your liking.
http://www.xbox.com/en-AU/s...
Again, this is basically just talking about the shear power behind the XDR ram. The PS3 is brought up because it uses it.
Its really best to watch the full video, because it doesn't tell everything if you just skip to the PS3 section of the video.
The video as a whole is relative to the over all performance of the system.