Forbes writes: Skyrim is all about wide open spaces, but its first piece of DLC feels like it has tunnel vision. Whether you are killing vampires or joining them, there are some engaging quests and diversions from the rest of the game without too much new content.
A purplish wasteland here, a curiously ineffectual Vampire Lord there, and you end up back crafting daggers in Markath after a few hours.
A few new treks and tricks are enough to gobble the cash of the Skyrim faithful, but this expansion doesn’t feel expansive enough to live up to the
ScreenRant's Stephen Tang writes, "The Elder Scrolls 6 won't be releasing for a while, and in the meantime, the modding community has been making Skyrim into a next-gen game."
That’s just laughable to me. I think they’ve squeezed all they can out of an 12 year old game
"Easily" because they see mods, says the gamer. To heck with licensing, terms agreements conditions, etc. all you need to do is belive in mods. Yeah, so real superficial BS yo.
Do people not want to play a new game? Like, I’d rather see 6 than just a prettier version of a game we’ve been playing since the 360/PS3 gen…
I don't want a next-gen version of a game I've already played to death. Skyrim was a great game, but I'm over it.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
very disappointing - what happened to the promise of DLC quality & excellence Bethesda ?