270°

Why Is No One Making AAA Horror Games Anymore?

Saif from eXputer inquires, "Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror game in a while now?"

Jin_Sakai14d ago

Because the gaming industry is obsessed with live service games.

Rynxie13d ago

Because he touches himself at night to characters like lady Dimitrescu.

Crows9013d ago

You're the one still thinking about her

Rynxie13d ago

@crow

Did I give away your secret? It's okay, if you sit on your hand and numb it, you can pretend it's her playing with your little stick.

MaximusPrime_14d ago

Good for me, I have no interests in horror games

-Foxtrot13d ago

Even when they do it's first person trying to copy Outlast, Five Nights, P.T etc

I think the Dead Space / RE2 / RE4 Remake and the Evil Within 2 showed you can have a good story based, third person survival horror game.

jeromeface13d ago

remakes is another good reason

thesoftware73013d ago

Calisto Protocol was also fun with fantastic presentation.

FinalFantasyFanatic13d ago

I feel like we haven't had much in the way of horror games for years, I think it became rare after the PS2/PS3 gen. Maybe i'll pick up that Crow Country that recently came out, that looks good.

Venoxn4g13d ago

Crow Country needs some more love.. and more exposure

Redemption-6413d ago

Because outside of a fee games, most don't sell that well

Crows9013d ago

So in other words...AAA publishers don't have creativity or passion for games.

CrimsonWing6913d ago

Didn’t we have Dead Space Remake and Resident Evil 4 Remake last year?

thorstein13d ago (Edited 13d ago )

Among others

And isn't Dying Light 2 a horror game?

Scissorman13d ago

And Alan Wake 2 and Alone in the Dark.

on_line_forever13d ago

I like Alone in the dark but it's not AAA game

richardmmorales13d ago

We also had The Quarry and The Dark Pictures The Devil In Me.

Show all comments (52)
80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

TGG_overlord4d ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide7d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos7d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb6d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly6d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6386d ago

Indie devs dont make multiplayer games?

Si-Fly6d ago

Read the article dude 👍🏻

Flewid6386d ago

Read the article. Same question.