I suspect almost everyone was disappointed when it turned out Concord wasn't a big budget SP shooter. It's odd how the suits don't seem to understand that. Their premium SP games sell great but they've gone all out on multiplayer tripe.
Hopefully there will be an abrupt change in direction following certain flops. By all means attempt a couple of major GaaS a year but keep them as a side project.
I've noticed talking complete nonsense is normal for you but you've outdone yourself here.
Weightless, floaty, without impact and generally unsatisfying.
Also on the hardest difficulty you could literally get one shotted by a dwarf with a wooden club despite max gear so there was a hell of a lot of dodging and rolling, as in almost constantly, which didn't add to the fun.
The point was more to do with getting Atreus out of the way rather than him being saved. Let's say he's off on his own adventures then and invent another reason for Kratos to be in Egypt.
Could be that Kratos thinks he's been captured or killed as motivation but at the close of the game it turns out Atreus has been up to his own shady shenanigans.
I loved it despite the combat so if they can get that right it'll be an incredible game. The other thing I wasn't fond of was being deluged with loot, quality over quantity for me.
Yeah there's not a lot of meat left on the bone story wise. Personally I'd happily accept any goofy reason they could come up with for why Kratos is in Egypt chopping off heads. I'm personally not that bothered about the finer points of the storytelling, although they do it well.
I'm pretty sure it'd be a major mistake having Atreus as the main character in the next GoW. Seems to me like at best people tolerate him and his gameplay sections.
Ideally the story for the next game would be that Atreus has gone missing in Egypt, Kratos gets mad about it, picks up Mimir and goes on a god killing rampage.
Good read. It's the atmosphere that really sets it apart but it won't click with everyone.
That's what I thought. Xbox supporters often seem like they're reading from marketing lead press releases.
People are free to disagree with DF, it's debatable how impartial they are.
The article is a bit of a stretch though. Hellblade has an open goal graphically because it's using the latest tech on small areas with crap framerate so the fidelity is through the roof. It's not impressive to me personally but it's an achievement that shouldn't be denied.
The ending of U4 was about as satisfying and definitive as it's possible for a piece of media to be.
That was the conclusion of the series, yes a spinoff is possible but if there's a straight U5 featuring the old gang then ND have lost their way and I don't see that happening.
Changeable environments might be a better term. It wouldn't work for every game especially ones married to barriers being a key design feature, which is pretty much every game, but it certainly has the potential to impress and provide a genuinely new experience.
Diminishing returns innit. These days you're more likely to be impressed by art style than graphical fidelity because we reached a peak of sorts a while ago.
Destructible environments have the potential to take over from texture detail etc as something to wow people but not many seem to focus on that.
Fortunately, if you're not interested in the AC series, he doesn't say he plans to drop everything to work exclusively on the next one, as implied by the article header. Just general comments about it being an important series he wants to be involved with at some point.
I don't get what the problem is. I thought the point of early access was to get player feedback good or bad. If anything I'd have thought criticism would be more useful at this stage, I doubt they're upset about it.
There were a few avoidable problems with it imo. Too much talking, too many slow sections, too much Atreus and the writing was a bit off. Nothing too serious though, still a very well crafted and enjoyable game.
I really enjoyed finishing with Valhalla, pure gameplay with a few bits of dialogue here and there but also long periods of silence. I hope they take a few cues from it for the next full game.
I thought she was good, pretty menacing and charismatic. The castle was the most interesting place in the game too. Did maybe suffer from only being a small part of the big picture.
Always annoying when articles do that.
I agree with them that the tv show was a bit on the clean side. They got loads right regarding set design etc but there's room for improvement.
There's a market for a college AF game? I keep an eye on my (actual football) club's youth team because it feeds into the first team but I couldn't care less about who they play against.
I thought the sales of GTA5 alone had already confirmed that as fact.