Something tells me you haven't heard of the Durovis Dive, GameFace, Altergaze etc.
http://vrfocus.com/archives...
"We're working on FPS" + "We love VR" = easy connection to make. ;)
@snookiegamer The US aren't awake right now. Brits rule this comments section!
Then his point is wrong!
I've played many games in third-person in VR and many of them are better experiences then first-person games!
Yes it is. I don't get your point...
You thought right then!
No problem. :)
A guy has made two demo areas from Ghibli films that you can wander around in VR. He's know making Cowboy Bebop and adding interactive components to it. Good?
http://vrfocus.com/archives...
http://vrfocus.com/archives...
Agree. Lag is the biggest concern for VR, a laggy Morpheus would only weaken it's comparison to Oculus Rift.
I was a reference to the fact that most videogames are designed for people who already know how to play videogames. On console, at least.
It would juts be a case of connecting ports on two networks. Not exactly a big deal - each would have to create a API that developers could put into their games to allow for data transfer across networks.
It would mean all existing games that want to use it would have to be patched, but the bigger issue is that both MS and Sony would consider it a discouragement from buying their console. If you can already play against your Xbox-owning mates on your PlayStation, why would yo...
I'll say. And coming from Epic that's a pretty big deal, especially considering they've been making VR games too.
Haha! That would be amazing, but it'll never happen.
There hasn't been much talk about porting from PC to console on UE4 yet - not that I've heard any way. It's good that the first opinions coming through are positive.
I'm 100% certain someone will do Titanic eventually!
I think the last one is going to be a big seller for VR.
They already are!
EVE: Valkyrie is releasing on PS4! Was announced at GDC :)
@Cam977 Haha! Not at all! I genuinely laughed when I read it! Fair play to you, brother. :)
Yep, November: http://vrfocus.com/archives...