@abnor-mal I actually just reviewed CrossFire for the same outlet as the OP. I ended up scoring it a 3/5. The gunplay feels solid, there's a ton of weapons, and co-op is fun. Small, linear stages and dimwitted AI hold it back though. Still, if an arcade style take on CoD-style military shooters sounds good to you, it's worth checking out.
Clickbait? The article description couldn't be more clear.
What, pray tell, is "anti-gamer" about asking if Game Pass and backwards compatibility are enough to carry a system that is, by any metric, lacking notable first party support?
That's the oddest take, especially given that the author praises many of Microsoft's past achievements in the same article and is an avid fan of the company.
Honesty and valid criticism are not anti-anything.
Are you kidding? The Neo Geo has a tremendous amount of outstanding titles. The hardware was officially supported for 15 years and still receives indie releases such as Kraut Buster, Xeno Crisis, Final Vendetta, etc.
Operation Warcade was actually the first game I thought of when this announcement rolled through. I reviewed that back alongside its release, and while it was rough around the edges, it definitely made me wonder what a proper Operation Wolf VR could be like. Here's hoping this one lives up to its name!
Right? It channels Sunset Riders and Mystic Warriors in all the right ways.
Thanks, you've absolutely hit the nail on the head. If we just roll over and accept this kind of nonsense, opportunistic publishers will just continue cutting corners and pushing out unfinished products. We can't let that become the culture.
I'm not totally sold on the art style either, but the fighting engine looks rock-solid from what's been shown so far.
Honestly, my only concern is that the mission mode might make for bite-sized stages with repetitive boss encounters, but I'd absolutely love to be proven wrong.
Secret Base did a wonderful job with Streets of Red, and I'm excited to see where they take Technos' classic brawler series.
Yep. Vampires in interior environments also have a tendency to just stand in place and stare at walls as if they're just waiting for you to one-shot them with a stake launcher. It happened so often that my reviewer and I literally thought they might have been sleepIng, only it was nighttime.
I haven't seen AI this lacking since Goldeneye on the N64.
Horribly, horribly wrong.
My main issue with the graphics (apart from textures taking forever to fully load) is they're wildly inconsistent.
Take the fire station, for example. It features atmospheric lighting & shadows, detailed textures, and cool features like the reflective sheen on the epoxied floors to create a really believable world.
Next, head to the shipyard. There you'll find flat textures, basic geometry, and environmental assets that look pulled straight fr...
@ravens52 - without glitches? Probably a 3. It can be fun with a friend, but the world just isn't that exciting to explore, especially when the vampire nests tend to all end at the same weird gas station setpiece. The lack of variety and a loot system that fails to gratify in the way other looter shooters do keep it from standing out from the other games in its genre.
@Sully, I shit you not when I say that "Buggier Than Starship Troopers" was almost our tagline.
I hope so, but as you can tell from the article, there's a TON of stuff going on here that goes well beyond the kind of things you'd see ironed out just a couple of patches. It's been a year and a half since Halo Infinite launched, and it's still missing key features, with many players having moved on. If a titan like Halo can be forgotten, there's no way a new IP like Redfall stands a chance.
A bit harsh? We literally couldn't go five minutes through our review playthrough without hitting some kind of bug, many of which required us to close the game down to resolve them. Between that, the largely empty world, and loot that's just unexciting on every level, I honestly don't know how we could justify scoring it higher.
Arkane is absolutely a good team, but the game just wasn't ready for launch and likely wouldn't have been for months, judging ...
That too!
According to Koei Tecmo's numbers it seems so.
They really did nail them. I might just have to order through Play-Asia to get the Japanese variant.
I own a Rift, Index, PSVR, Quest 2, and PSVR2. Only the PSVR2 causes me discomfort. I'd argue the most comfortable is the Index, with the original PSVR coming in a close second. That's what makes this iteration so frustrating IMHO.
It explains what you need to do clearly; it's tied to quest progression. Seeing as we already created a separate guide for that quest, it would make very little sense to publish the same quest guide verbatim twice when the article here is intended to answer what needs to be done to gain access to the ability in question.