Not your kind of people.

DarXyde

Contributor
CRank: 5Score: 181330

At the end of the day, you're speaking for yourself here. You make it sound like the policy is wrong because Snookies12 can handle boobs and gore.

In reality, I think you miss the point that the censorship is unnecessary because, well, there is such a thing as the ESRB. Sony or any company applying their own censorship policy is just redundant and adds a layer of needless oversight, regardless of whether people can "handle" the content, made much worse because...

18h ago0 agree8 disagreeView comment

Imagine losing your Google job over a leak no one really knew about.

What a hill to die on.

22h ago0 agree0 disagreeView comment

I'm guessing because it's another game that you wanna play, but your pride won't let you...?

1d 11h ago 8 agree0 disagreeView comment

I mentioned this in another article, but games taking so long to release nowadays really risks developers missing the zeitgeist. This game may have began pre production when Overwatch was peak and while the game was being made, people kinda just moved on.

More incentive for developers to go their own way, I guess. Hopefully that inspires more creativity.

1d 11h ago 6 agree0 disagreeView comment

My thoughts exactly. This is definitely a PC engine first and foremost, given the compromises required on consoles. Tekken 8 is a **fighting game** on UE5 and, even without Nanite and Lumen, needs to be upscaled to 4K to run at a solid 60fps. The engine straight up dog walks current console hardware. I don't see this getting much better on a PS5 Pro either.

I don't see this game releasing this generation. If it wasn't Sony owned, I think Decima 2.0 would be an...

1d 16h ago 1 agree0 disagreeView comment

Numbers 6-9 were some of my absolute favorite early gen PS3 games. I'm still bitter about Incognito and Japan Studio.

1d 19h ago 2 agree1 disagreeView comment

Agree on the budget bit. Facial animations are atrocious.

I really don't know why Bloober is lauded as this great horror studio. This is a remake of peak Silent Hill on PS5 but doesn't seem to make any formidable use of the hardware. The hardware seems criminally underutilized here. I'm hoping they at least make good use of Dualsense features and Tempest Engine.

1d 19h ago 1 agree2 disagreeView comment

This and Where Winds Meet looked interesting to me. The latter could benefit from some tightening up, but both are on my watchlist.

1d 19h ago 1 agree0 disagreeView comment

I think it's a bit too late for this kind of game, but that's just me.

Sadly, I feel that game development takes so long now that it's easy to miss the zeitgeist. A few years ago, I think this would be interesting. Now, I don't see it doing very well.

1d 19h ago 6 agree0 disagreeView comment

I still don't have PSVR2, but this was always my concern. I almost pulled the trigger for RE4, but I waited it out to see what changed. As it happens, not much.

I love my Vita. Great piece of hardware. It didn't shine the way we know it could have, but it'll still got amazing titles.

PC support is very much a step in the right direction. Even if some PC only titles can make use of the headset, it does increase PSVR adoption: it's a great ...

2d ago 0 agree0 disagreeView comment

Not as well as Spider-Man, I would think. I think it still does great, but based on the footage we weren't supposed to see yet, Spider-Man seems more accessible (not to disregard he's also just more popular than Logan).

But who knows? If the game drops in close enough proximity to Deadpool and Wolverine and/or a new season of X-Men '97, we could be surprised.

2d ago 5 agree0 disagreeView comment

Christopher,

I don't disagree the development community is open to AI's inclusion, but as we know, there are also concerns. The labour is often at odds with the execs and I sincerely don't trust them to do right by their employees.

As a precondition for utilizing AI, I think pushing for unionization at developers using AI to support development is a bare minimum requisite.

The devs and execs want efficiency, but it's not...

3d ago 0 agree0 disagreeView comment

I tend to agree that it's pointless, at least for now.

Maybe that changes with GTAVI, but I'm not buying a new PlayStation just for that.

3d ago 0 agree1 disagreeView comment

Objectively, Hellblade 2 is niche. It just is. The franchise had a niche appeal when it was multiplatform, and that doesn't change with an exclusive sequel.

At the same time, this was THE game to introduce the Series X. The very first trailer went hard and made a very big statement about what to expect.

So... What is the takeaway? Well... Looking at the list of games, we can say that Xbox gamers have a "type" and Hellblade 2 really goes ag...

4d ago 9 agree1 disagreeView comment

JingSing,

I would say it works (or worked) if the Xbox is the only place to play those games. Xbox 360 did surprisingly well (relatively speaking) in Japan thanks to Blue Dragon, Lost Odyssey, and timed exclusivity of Tales of Vesperia.

However, where I think it left Japanese gamers a bit furious was Tales. Blue Dragon and Lost Odyssey were great games, but they were new IPs. Toriyama and Sakaguchi were behind them, but I'm not sure that on its own e...

5d ago 0 agree0 disagreeView comment

It depends on who we're talking about. It helps to give some games exposure that otherwise wouldn't. I'm of the opinion that Persona games couldn't break 20K on Xbox otherwise so there's some benefit there.

As for who it benefits, that's an interesting question. Gamers primarily we would think... But it must create entitlement among the consumers. And the quality of titles launching on the service seems lacking, often missing some feature(s) one ex...

6d ago 1 agree1 disagreeView comment

Definitely not Bloodborne. I love that game, having literally cleared it over 20 times at this point and hit the level cap.

It does not look better than Hellblade II visually. Not even close. It doesn't even run better than Hellblade II.

This article picks games that don't even have the same art style. None of them go for a photorealism aesthetic as Hellblade II does. All of those games look great, but let's get real here.

...

6d ago 4 agree3 disagreeView comment

Druckmann doesn't really beat you over the head with the message of the game. The only thing he said about The Last of Us Part II prior to launch was that it was commentary on the cycle of violence.

In reality, it was also commentary on the decades long Israel-Palestine conflict, which he doesn't really mention until after the fact and is a reflection of his own lived experiences. In fact, I would not be surprised if it was difference of opinion on this issue that ...

7d ago 0 agree0 disagreeView comment

"A few of the developers we spoke to said that in the past, they had been the recipients of funds specifically allocated to assist in porting projects, but programs like these had all but dried up. Now, all eyes were squarely focused on Xbox Game Pass deals – which were also not as lucrative as they were just a few years ago, but still enough to consider putting the work in for."

This is an interesting point to me. So there were incentives for Game Pass releases t...

7d ago 0 agree0 disagreeView comment

Hellblade II is visually exceptional. It's truly a technical showpiece in the way The Order: 1886 on a base PS4 was insane.

Is it the biggest deal? Depends on the person, of course. Ni-Oh gave us the option, and I run it at 60fps, every time. Been that way ever since. Didn't even play The Last of Us Part II until the PS5 came out.

For a title like Hellblade II, at first, I thought it needed a performance mode. I totally get that point, but I'...

7d ago 3 agree1 disagreeView comment