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pixelsword

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All Shooters should use Elements of Killzone 2's Controls

I know, I know... some people can't understand why having "laggy" controls will be a benefit in a shooter when you want responsiveness. You may also speculate that there may be some fanboyism behind the statement, but you can't be more incorrect. I'm talking from a center of enhancing the gameplay. The title for this blog sounds stupid for some, but let me explain how Killzone 2 was corrected, what exactly went wrong, and why I believe that all shooters will benefit from this most innovative and curious of features:

Let's start this in a Hebraic sequence with the reason why I believe all shooters will benefit from using parts of Killzone 2's weight system for weapons.

When developers make a shooter with a "twitch shooter mentality", it doesn't matter which gun you use, all of them have the same "weight" and therefore you can fire a shotgun just as fast and accurately as you can a handgun, making a handgun quite useless if you can get your hands on a shotgun or equip a shotgun from your loadout. With twitch shooters, the power and frequency of the rounds to put someone down hardly goes above a few shots or a couple of seconds. The reason why games like Gears of War, Resistance 1, and a lot of other shooters turn into a shotgun hell or a one-gun multiplayer is because shooters developed with this flawed outlook. Resistance 1 had to go so far as to make adjustments to the power of the shotgun, and Gears had to do several things to prevent techniques like the "roll and bowl" where someone would merely roll towards the enemy and shotty them to oblivion.

These solutions don't really apply to a game that's trying to be realistic; which is what Guerrilla Games attempted to correct. They subsequently succeeded with Killzone 2 after some adjustment, but it wasn't out-of-the-box perfect.

Now, what went wrong, you may ask? What a lot of people pointed out on various youtube clips, is that there was indeed lag in the controls along with their change in that the overall responsiveness was hampered along with the speed of the swing to make it a little hard to control for most people. If they state otherwise, I think that was their intended direction. I think that they also wanted to have a variable speed of movement for the controls, but along with a variable speed, the initial momentum to get the gun moving was added to a great degree so that you couldn't quick-draw with a shotgun as if you were holding a handgun. While this added very realistic movements to the weapons, the initial swing was too heavy on most of the larger guns, so the lag was prevalent to the degree that the middle range/weight weapons like the assault rifle would have a definite advantage over the shotgun.

What GG did in a later update was remove a lot of the from the lack of response time and added some speed to the swing to balance the guns out, but bringing it a little closer to what they were trying to avoid in the first place.

What Guerrilla Games should do for Killzone 3 in terms of the game's control is the following:

Give a small amount of initial momentum like before but make it so that depending on how fast they turn and the weight of the weapon, the final approaching speed of the weapon stopping will be a factor; that's accurate, because realistically, after a person stops their initial swing with a real weapon, they make a final "eyeball" to get the target: and in these little movements is where twitchy movements come into play.

So:

If you were still, like a sniper, your movements will be pretty accurate: but if you were that same sniper moving around, depending how fast you have to move and turn to get your sights on the target, your gun will have that "end-swing" to factor in: and if you get your sights on them before they do, they're gone. but if they have a handgun, with will take more shots, but is quicker on the "lay" (laying you sights on them), they have a chance to nail you, which they wouldn't if both had twitchy controls.

In conclusion, I think if every shooter implemented something like that, you'd see a wider variety of weapons used on the maps of many a game instead of the game eventually collapsing on gaming's unholy trinity:

The gun that's the most powerful (usually the shotgun),

The gun that fires the most rounds per second/largest clip (usually the assault rifle/minigun),

And the gun that shoots the longest distance (usually the sniper rifle).

At any rate, that's my two cents; can anyone else think of small tweaks that GG and everyone else ought to do to balance out the power of the weapons versus speed and accuracy of movement?

crapgamer5121d ago

What's good for you isn't always what is good for others. I hated the Killzone 2 controls, from the sluggish controls to the lack of a prone feature.
I would abandon FPS games altogether if they were like that. Most of the complaints on Killzone 2 that I heard were the terribly unresponsive controls and gamers who play competitively weren't around long on the game, gamebattles teams were no existent because of the controls.

Nice article, but I am going to have to disagree with it 100%

pixelsword5119d ago

and it's not "the controls", it's elements of Killzone 2's controls. Things must change where the weapons must be true to form and useable, or else you will get scalled-down weapons (weak shotgun) or you'll get a heavy gun with handgun precision, which imbalances the gameplay automatically.

Tachyon_Nova5121d ago

Trying to be realistic? So what your saying is that it is realistic that an elite soldier (ie Sev) can't fire an very advanced assault rifle with even the same accuracy as a drunk man going to the pisser?

The sluggish controls in Killzone 2 do not make the game better. They add weight I hear people say, yes, but why so much? I dunno about you, but even when I'm holding some pretty heavy stuff in my hands, I can still turn pretty quickly.

They should make the control movement much more fluid for Killzone 3, if they don't then the sales will continue to be less than stellar.

pixelsword5119d ago

1. Are you saying that a a drunk man going to the pisser, or inexperienced grunt SHOULD fire a very advanced assault rifle with the same accuracy as an elite soldier? I have a way around that, I will post it in the Killzone thread; I didn't post it here because I wanted it to be fresh when I posted that... go there and hunt me down for this post because it's not bad once I explain.

2. "The sluggish controls in Killzone 2 do not make the game better". Um, that's why I kinda said elements; I'm not saying it's the best of all time, I'm saying that of all of the shooters I've played, this is the only one going in the right direction in terms of balancing the weaponry without balancing the power, of which some comes from the controls.

3. "but even when I'm holding some pretty heavy stuff in my hands, I can still turn pretty quickly". Agreed, that is why I wanted the momentum to count on the "endswing"; because although you, like me, can turn quickly holding something heavy, aiming it and firing it accurately with the same speed is another thing entirely. With a heavy gun, you can let off of the control a little early and let the momentum get you in a spot, while it's doing that, you can move the controller with slight movements to get a good bead; that's realistic. Take a rifle and do that a few times (make sure it's not loaded, please) because I have. Just like I wrote, the "endswing", not the initial movement, is what matters when it comes to handling a weapon. Look at movies like (I hate to say it, but) Aliens with Privates Drake and Vasquez and their smartguns; their initial movements weren't the problem, it was the aiming which required the skill.

DelbertGrady5119d ago

I'd rather see them use elements of BF: Bad Company 2's controls. They have a weighty feel without being sluggish and inaccurate.

theonlylolking5118d ago

Bad company when you move looks like you are trying to swing the gun up and down, left and right. EVEN WHEN YOU WALK STRAIGHT!!!!!!!

theonlylolking5118d ago

At first I was going to not agree with you but in the end I think that is what they should do.

pixelsword5116d ago (Edited 5116d ago )

Soda:

That's the beauty of using elements; you can use the advantages of both, but to be honest, the swing of the guns are identical for every gun in Battlefield. I was in the beta for that game and even though I didn't buy it, I did pay attention to the guns. The weight is there, I agree; but like lol king said, even when you walk you get that movement, and the movement doesn't translate at all when it comes to moving the weapon around. But again, like you said, elements... so you're not talking about the whole thing either, and I agree.

lol_king:

thanks, I was hoping I could try to make a case for the controls. I really think it could work if tweaked for realism. I just want to have a game where you can get variety in weaponry and every weapon have a place on the battlefield.

Bubbles to both of you, heck bubbles for everyone; my friend passed the bar, I'm in a good mood.

50°

The case for Pokemon Black and White remakes in 2024

A number of leaks have popped up that reference Pokemon Black and White remakes in some way. Are they all coincidences or real in 2024?

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nintendoeverything.com
170°

Final Fantasy VII Rebirth Combat Director Wants Final Part To Offer Players "Even More Freedom"

The Final Fantasy VII Rebirth combat director has expressed that he wants the final part in the trilogy to offer players "even more freedom".

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twistedvoxel.com
gold_drake19h ago

i wonder if where gonna be able to jump

EternalTitan35m ago

Well its not an action game.
Even Elden Ring added jumping as an evolution of the combat system since Dark Souls did not feature jumping.
I want jumping as much as the next action game fan but this isnt that type of game.

-Foxtrot13h ago

I love the game so far but please don’t make the final part a mini game fest

Everytime I get to a new part in Rebirth it’s “mini game time”

Inverno7h ago

Hope ya don't mind me asking since it seems like you've played it, did it feel like a decent step up from the last game or was it more like the best from the last but more polished?

CS77h ago

It makes Remake feel like a demo.

9.5/10 imo. And I think the “mini games” did a great job of adding variety to the gameplay. Purely optional as well.

-Foxtrot6h ago

Here's my thoughts

I think it's a big step up from the first instalment, I'm enjoying it way more.

I thought keeping it just in Midgar was silly, it felt dragged out and it didn't have much variation in terms of the scenery.

However with Rebirth, as soon as you get out of Kalm you have a big world to explore and it's great to just wander round and explore.

Now that I'm half way in though, despite still liking what I'm playing, the gameplay loop is now starting to slow down on me. I've got to a new region and I'm like "Yaaay...need to go and find those towers again, oh look another special beast marker, is that a bird I see in the distance? Better follow it to another Mako Crystal"

It's like....you know how Peter Jackson was only supposed to have two Hobbit films then Warner Bros wanted a third film so he stretched the second film out as much as he could so he could keep stuff for the third film making a trilogy? Yeah it feels like that, so these mini games are a part of that overall gameplay loop to keep us going and stretch the game out overall so they have something for the third and final game.

I personally think you could have had the first instalment get you out of Midgar and through to Grasslands / Junon and the second game finishes things off.

Becuzisaid7h ago(Edited 7h ago)

I had a weird cycle of love/hate for all the mini games as I played through. At first I really hated the seeming need to check all these boxes while exploring the grasslands. I didn't enjoy the Gilgamesh quest initially, and thought Queen's blood was fine but didn't want to commit to it. The side quests didn't really grab me either.

Then for some reason everything in Junon region changed my mind and I did pretty much everything. I liked most of the side quests, I actually liked playing fort condor (didn't care for it in the intergrade dlc). And my interest for completing these quests stayed pretty much through to Cosmo Canyon.

Then they added that horrible Lifestream memory/battle mini game and I started getting so burnt out of it all. I just wanted to do the story. I didn't do any side quests in neibleheim and beyond except for the summon. I abandoned Gilgamesh.

So what I'm saying is I would like the third part to go back to the focused progression from remake. Keep the mini games to the gold saucer. Start the game snowboarding if you want, but from there keep the story rolling.

-Foxtrot6h ago

That's funny you say that because I did everything in the Grasslands but once in Junon I started to slow down a little until Corel where by the end I was burnt out. I'm still currently going but I'm just doing what I can while things keep getting thrown at me.

I would have preferred half of these mini game side fillers / collectibles for some really beefy side quests that really adds onto the world of FFVII.

Inverno5h ago

Sounds like they hadn't really figured out what they wanted to do with Remake and this one is more of what they thought of doing which is probably why they're dragging it out to make a trilogy. Disappointed to hear it has towers cause man do i hate towers lol. It's been a while since I've played the first and it'll be a while longer to play the sequel, but it sounds like I'll enjoy it. 7 really impressed me especially after being disappointed with 15, felt like Square finally realized that FF was THEIR big franchise again.

Tacoboto3h ago

How many hours are you into it at this point?

My friend got like 20-30 in and pretty much quit because of its mini game era. He loved and basically binged through Gran Blue compared to Rebirth

+ Show (1) more replyLast reply 3h ago
MetroidFREAK216h ago

As long as it comes out on PS5 to have the entire series on one platform, do whatever you want

franwex5h ago

The combat is my favorite thing about Rebirth. Would be really cool if they can improve it even more.

Knightofelemia5h ago

I hope after FF7 Square will either give a new FF game the remake treatment. Or give some of their older titles a remake treatment like Chrono Trigger, Chrono Cross, even Xenogears.

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220°

Kingdom Come Deliverance 2's Scope Was Impacted by Xbox Series S Limitations

Wccf tech writes: "Kingdom Come Deliverance 2's scope was impacted by the Xbox Series S hardware limitations, as developers could only make a game that was 25% bigger than its predecessor."

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wccftech.com
-Foxtrot13h ago

This is the issue with things like this

Xbox Series X is apparently to MS the worlds most powerful console

However the Series S is obviously a limitation because it’s underpowered and developers have to go for parity.

So what’s the point of the world’s most powerful console if you are holding third party developers back? They aren’t going to push themselves if they have to think about the weakest console.

The issue wouldn’t be as bad if it was just Xbox but you are also affecting the PS version aswell

I think developers need to start just taking advantage of a console and if one of them can’t do X Y and Z then f*** them…why should the others suffer. What’s MS going to do? The bigger the franchise the least chance MS are going to tell them to f*** off. Baulders Gate 3 seemed to have stood their ground and suddenly their “strict” parity rule didn’t really matter. We suddenly got super optimisation efforts for the Series S that got things sorted.

anast9h ago

I agree, and the sad part is use normal folk saw it the second they announced their plans.

Abear215h ago(Edited 5h ago)

Agree 100% this is why I didn’t want the M$ Monopoly, now PS5 version will be held back too.

If PS5 Pro comes out and Series S is still a thing it’ll be interesting what differences and what devs choose to do. Really hoping Rockstar pushes the PS5 pro with GTA6 and we get the best version possible.

outsider16243h ago

Good ole S indeed. Everyone knew this all along. S was holding games back...Now where the hell is Orchard i want a word with him.

MajorLazer24m ago

I ****ing hate the S. The tragic thing is withour the S MS doesn't even threaten 10m units sold this gen 🤣

LucasRuinedChildhood14h ago

More info from the author of the article, I think: https://www.reddit.com/r/ki...

Quote:
"1) I was told this info from the producer of the game Martin Klíma.
2) He specifically said the game will have only one mode.
3) And this mode is 4K 30 on PS5/XSX and 1440p 30 on XSS.
4) He said that the game is already running north of the 30 FPS cap so the performance should be stable on launch, much better than KCD1.
5) The limitation was XSS because of the 10GB memory. He said that's why they wanted to make the game 25% larger.
6) Speculation on my part: the output resolution is probably upscaled and the reason why there won't be a 60 FPS mode is because it'll most likely be very CPU heavy, like Dragon's Dogma 2 for example."

Doesn't seem like they're adding a 40fps mode on PS5/Series X for launch even if they can handle it.

Sgt_Slaughter9h ago

I'd much rather have 1440p/60fps or even 45fps. Having just one, even with the Series S in mind, is disappointing.

franwex8h ago(Edited 8h ago)

Remember when xbots were adamant that the series s won’t hold back the gen?

Microsoft just needs to let go of the mandatory parity. Who cares if your grandma doesn’t understand that a game cannot be played on the S. It’s not like it she can buy you a physical game for it anyway. Before buying the game put up a notice that it only works on series X. If you’re buying for a friend-allow for a refund.

Bam. Everyone is happy. Most series s owners are for casuals that want Game Pass anyway and most likely don’t purchase most games.

If the developers want it to run on S, let them figure it out.

Chocoburger2h ago

If it were Series X only then they'd only be selling to 25% of the Xbox Series userbase, and that's certainly not worth the time and effort into doing a port. Could just do PS5 & PC instead. No compromises needed.

Jin_Sakai8h ago

“During the event, the Kingdom Come Deliverance 2 producer also revealed that on PlayStation 5 and Xbox Series X, the game will run at 4K resolution and 30 frames per second“

Another “creative decision” right? 🤦‍♂️

IHateNate7h ago

Amateur hour. Very incapable developer.

Outside_ofthe_Box7h ago(Edited 7h ago)

Since you're not an amateur and clearly know more than them, can you over there and help get the game running on the S without having to sacrifice their true vision. Us gamers would really appreciate you using your wisdom for good 🙏

IHateNate7h ago

Thousands of games run just fine on S.

But Kingdom Come is the game that can’t. Must be one hell of a game!

franwex5h ago(Edited 5h ago)

Thousands of games run on PS4 and on Switch. If developers want them to run on those systems. Fine. Those two platforms still get new games. Sony isn’t making studios also make a ps4 pro version, or Nintendo a wiiu version. Microsoft technically is.

IHateNate4h ago(Edited 4h ago)

If games like Alan Wake 2, GTA6, COD, hellblade all run on S, no excuse for this 100x smaller and 100x worse looking game to be held back.

outsider16243h ago(Edited 3h ago)

"Thousands of games run just fine on S.

But Kingdom Come is the game that can’t. Must be one hell of a game!"

Kingdom come 2 runs just fine alright. Its the SCOPE that they want. They had to cut it because of the stupid S series. Hellblade2 ran just fine too..but im pretty confident if it was just the X in mind, the scope of the game would have been much bigger.

IHateNate3h ago

So their scope is greater than that of GTA6 and warzone? Wow. Crazy

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