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DarXyde

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CRank: 5Score: 181330

Metal Gear Solid V: Ground Zeroes & "The Fighting Game Dilemma"

By now, many of us who frequent gaming news sites are aware of the wildly varied reviews of Metal Gear Solid V: Ground Zeroes. According to MetaCritic, scores are as low as 50%, yet as high as 100%. Though 50% is as low as MC has recorded, I have observed scores as low as 1/5 (20%) from less-known [and perhaps less reputable] sources that *could* simply be looking for hits. In my opinion, the game does not deserve to be so lowly rated, simply because anything below a 50% should be reserved for glitchy, broken games. If reviews are any indication, Ground Zeroes is barely better than Sonic '06. Why so low? The general consensus appears to suggest Ground Zeroes is solid, gameplay-wise. It's a matter of length.

But...isn't length relative? It's all about how you approach it, which brings me to my point: The Fighting Game Dilemma. Let's be honest, if we were offered a timed demo for both Street Fighter IV and Metal Gear Solid V: Ground Zeroes, we would complete both, easily. When playing fighting games, we tend to stick to our tried-and-true characters and often avoid using unfamiliar means. The various approaches of Metal Gear Solid V: Ground Zeroes are analogous to a Ryu/Ken/Akuma player in Street Fighter IV using Vega. It takes a while to become accustomed to the unfamiliar. One argument is how Ground Zeroes takes place in Camp Omega for all missions. While this is true, unless the background is interactive, does it make any kind of difference for fighting games? No, it's purely an aesthetic touch. The training grid stage is no different from Guile's Airport which is no different from Seth's laboratory. The argument just doesn't hold in many cases. Games like Guilty Gear and Blazblue are excellent examples of The Fighting Game dilemma because these games require much more finesse and competence to master. You can, dare I say, speed run it, or you can take the time to absorb all the game has to offer and familiarize yourself with the mechanics thoroughly.

Then there exists the argument of game modes. This is difficult to dispute because Ground Zeroes only has one. For that, it cannot be compared to fighting games, BUT fighting games do sell for higher (sans good guy Aksys in some cases, i.e., Continuum Shift was $40). Supplemental game modes are often just multiplayer modes (unless you're Warhawk or Titanfall where that's all you are). Either way, those games will only last you as long as the servers are available really. Warhawk has local multiplayer, but eh...

Anyway, I digress. If Metal Gear Solid V: Ground Zeroes costs $30 and is, as others call it, a "glorified demo", should fighting games in general cost full retail? It seems like a bold conclusion to draw, but both are literally titles that require you, the gamer, to make the most of it and experiment. There's no right or wrong way to enjoy it, so long as you succeed, the game is short, and replay value depends largely on your ability to step outside of your comfort zone of reliable tactics. These games, though short, are largely exploratory.

For me, a big difference is Konami actually having the audacity to basically say, "we're selling you a demo". Makes you wonder how many people thought Blazblue: Continuum Shift and Street Fighter IV would be the only iterations of the game. At any rate, I guess I just wanted to put this into perspective. It isn't the first time consumers have been taken for a ride with popular franchises. Part of me says, "seriously, Konami?" Another part of me says, "well, at least the game isn't broken and it's an extremely promising look at the future of Metal Gear Solid". So to summarize, Metal Gear Solid V: Ground Zeroes takes a lot of flack--perhaps warranted, perhaps not--for length when it's truly a matter of making it work as a game that has no "right" way of playing. Your way of playing is literally a means to the end, but never *THE* means. In the same vein of thought, it doesn't exactly differ from how fighting games are; in fact they are quite analogous.

As a side bar for my thoughts, let me just say: for what it's worth, some of these fighting games appear to be taking greater advantage of gamers than Ground Zeroes. Street Fighter IV basically said, "You paid $60 for a broken game...let's throw in some characters, and tweak it and call it even. Oh wait, almost done, some more tweaks and characters. Hmmm, one more time." Not just here, but virtually every other fighter from Capcom. Heaven forbid we think they actually use the networks of these consoles to deliver patches. Blazblue sort of pulled this as well (though it was never full retail). Point is, there will only be one Ground Zeroes...I think.

Darkstares3676d ago

An argument can be made about a lot of genres in gaming, as well as development length and costs associated with each product. Slowly they are introducing different price models but console gamers are still under the mindset most games should be $60.

Konami has lowered the price from negative feedback before its release. I guess the motto is buy content based on what you value it at. I now have a hard time paying $60 for a single player game, meanwhile years ago that was a common practice. The explosion of multiplayer has added a ton of replay value and fighting games are now online. Then you have sports games that come out every year with short development cycles, should they be priced differently?

DarXyde3676d ago

Well, I wouldn't demand price changes, exactly. I'm just being introspective with regard to game values; not so much the fact that Ground Zeroes is overpriced, but the fact that it is cheaper than the standard game and acknowledges that it isn't worth as much as full retail because it lacks content. Would price changes be nice? Well, yes: I think developers can be a bit more honest about these things. I don't believe in yearly franchises being full price if it reuses many of the predecessor's assets. Blazblue: Continuum shift launched at $40, with the DLC being reasonably priced. Modern Warfare 2 was $70. Value is subjective, and I guess what I'm saying is a game like Ground Zeroes is exactly what you make of it like any other game with limited content (like most fighting games). I don't think it's fair for Ground Zeroes to be judged so harshly, especially when Kojima has not done anything to mislead gamers.

Except for Deja Vu and Jamais Vu exclusivity. And the Raiden surprise in Sons of Liberty 2. And....well, you get the idea.

Thanks for reading. :)

BillytheBarbarian3675d ago

The thing with fighting games is back in 1991-1994, Street fighter 2 and Mortal Kombat were translations from arcade boards to 16 bit machines and to get a home version that was comparable was mind blowing.

Now were seeing full collections of these games for downloads at reasonable prices. Street Fighter 4 comes along with a new graphics engine and tries to get people to pay $60 for basically Street fighter 2 with a new paint job. As you said, people generally are going to burn through it as Ken or Ryu and toss it on the shelf.

Fighting games should look at WWE 2k to make them more appealing for the long run. Create a fighter, story creater, user created file sharing, and tons of entertaining match modes. Something similar integrated into fighters could be exciting.

KonsoruMasuta3674d ago

You miss the point of fighting games. SF4 is far more than an updated version of SF2 and was well worth the price of admission.

The point of fighting games is the completion, mastering the mechanics and showing off your might. People were excited about arcade ports because they got to play those games at home with their friends.

I don't see how you can "burn through" a fighting game. They aren't made for completing their stories or arcade modes, they're made for competitive gamers who like facing other gamers online or locally. WWE games aren't even competitive and they don't even have the long lasting appeal of games like SF4. To this day, gamers are still playing SF4 and MK9 in tournaments, you can't say that about the WWE games.

BillytheBarbarian3674d ago

That's too much reliance on multiplayer to warrant a $60 price tag. Don't get me wrong, I do love SF4 but I can see why sales have dropped significantly since the 90s when one on one fighters were the rage. I still think a create a fighter, create a story, and create a move set could fuel the genre. Gamers love creating.

I used to create all my friends in hockey games and make my own teams too.

120°

Final Fantasy VII Rebirth Combat Director Wants Final Part To Offer Players "Even More Freedom"

The Final Fantasy VII Rebirth combat director has expressed that he wants the final part in the trilogy to offer players "even more freedom".

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gold_drake14h ago

i wonder if where gonna be able to jump

-Foxtrot8h ago

I love the game so far but please don’t make the final part a mini game fest

Everytime I get to a new part in Rebirth it’s “mini game time”

Inverno1h ago

Hope ya don't mind me asking since it seems like you've played it, did it feel like a decent step up from the last game or was it more like the best from the last but more polished?

CS71h ago

It makes Remake feel like a demo.

9.5/10 imo. And I think the “mini games” did a great job of adding variety to the gameplay. Purely optional as well.

-Foxtrot41m ago

Here's my thoughts

I think it's a big step up from the first instalment, I'm enjoying it way more.

I thought keeping it just in Midgar was silly, it felt dragged out and it didn't have much variation in terms of the scenery.

However with Rebirth, as soon as you get out of Kalm you have a big world to explore and it's great to just wander round and explore.

Now that I'm half way in though, despite still liking what I'm playing, the gameplay loop is now starting to slow down on me. I've got to a new region and I'm like "Yaaay...need to go and find those towers again, oh look another special beast marker, is that a bird I see in the distance? Better follow it to another Mako Crystal"

It's like....you know how Peter Jackson was only supposed to have two Hobbit films then Warner Bros wanted a third film so he stretched the second film out as much as he could so he could keep stuff for the third film making a trilogy? Yeah it feels like that, so these mini games are a part of that overall gameplay loop to keep us going and stretch the game out overall so they have something for the third and final game.

I personally think you could have had the first instalment get you out of Midgar and through to Grasslands / Junon and the second game finishes things off.

Becuzisaid1h ago(Edited 1h ago)

I had a weird cycle of love/hate for all the mini games as I played through. At first I really hated the seeming need to check all these boxes while exploring the grasslands. I didn't enjoy the Gilgamesh quest initially, and thought Queen's blood was fine but didn't want to commit to it. The side quests didn't really grab me either.

Then for some reason everything in Junon region changed my mind and I did pretty much everything. I liked most of the side quests, I actually liked playing fort condor (didn't care for it in the intergrade dlc). And my interest for completing these quests stayed pretty much through to Cosmo Canyon.

Then they added that horrible Lifestream memory/battle mini game and I started getting so burnt out of it all. I just wanted to do the story. I didn't do any side quests in neibleheim and beyond except for the summon. I abandoned Gilgamesh.

So what I'm saying is I would like the third part to go back to the focused progression from remake. Keep the mini games to the gold saucer. Start the game snowboarding if you want, but from there keep the story rolling.

-Foxtrot34m ago

That's funny you say that because I did everything in the Grasslands but once in Junon I started to slow down a little until Corel where by the end I was burnt out. I'm still currently going but I'm just doing what I can while things keep getting thrown at me.

I would have preferred half of these mini game side fillers / collectibles for some really beefy side quests that really adds onto the world of FFVII.

MetroidFREAK211h ago

As long as it comes out on PS5 to have the entire series on one platform, do whatever you want

franwex8m ago

The combat is my favorite thing about Rebirth. Would be really cool if they can improve it even more.

160°

Kingdom Come Deliverance 2's Scope Was Impacted by Xbox Series S Limitations

Wccf tech writes: "Kingdom Come Deliverance 2's scope was impacted by the Xbox Series S hardware limitations, as developers could only make a game that was 25% bigger than its predecessor."

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-Foxtrot7h ago

This is the issue with things like this

Xbox Series X is apparently to MS the worlds most powerful console

However the Series S is obviously a limitation because it’s underpowered and developers have to go for parity.

So what’s the point of the world’s most powerful console if you are holding third party developers back? They aren’t going to push themselves if they have to think about the weakest console.

The issue wouldn’t be as bad if it was just Xbox but you are also affecting the PS version aswell

I think developers need to start just taking advantage of a console and if one of them can’t do X Y and Z then f*** them…why should the others suffer. What’s MS going to do? The bigger the franchise the least chance MS are going to tell them to f*** off. Baulders Gate 3 seemed to have stood their ground and suddenly their “strict” parity rule didn’t really matter. We suddenly got super optimisation efforts for the Series S that got things sorted.

anast4h ago

I agree, and the sad part is use normal folk saw it the second they announced their plans.

Abear218m ago(Edited 5m ago)

Agree 100% this is why I didn’t want the M$ Monopoly, now PS5 version will be held back too.

If PS5 Pro comes out and Series S is still a thing it’ll be interesting what differences and what devs choose to do. Really hoping Rockstar pushes the PS5 pro with GTA6 and we get the best version possible.

LucasRuinedChildhood8h ago

More info from the author of the article, I think: https://www.reddit.com/r/ki...

Quote:
"1) I was told this info from the producer of the game Martin Klíma.
2) He specifically said the game will have only one mode.
3) And this mode is 4K 30 on PS5/XSX and 1440p 30 on XSS.
4) He said that the game is already running north of the 30 FPS cap so the performance should be stable on launch, much better than KCD1.
5) The limitation was XSS because of the 10GB memory. He said that's why they wanted to make the game 25% larger.
6) Speculation on my part: the output resolution is probably upscaled and the reason why there won't be a 60 FPS mode is because it'll most likely be very CPU heavy, like Dragon's Dogma 2 for example."

Doesn't seem like they're adding a 40fps mode on PS5/Series X for launch even if they can handle it.

Sgt_Slaughter4h ago

I'd much rather have 1440p/60fps or even 45fps. Having just one, even with the Series S in mind, is disappointing.

franwex2h ago(Edited 2h ago)

Remember when xbots were adamant that the series s won’t hold back the gen?

Microsoft just needs to let go of the mandatory parity. Who cares if your grandma doesn’t understand that a game cannot be played on the S. It’s not like it she can buy you a physical game for it anyway. Before buying the game put up a notice that it only works on series X. If you’re buying for a friend-allow for a refund.

Bam. Everyone is happy. Most series s owners are for casuals that want Game Pass anyway and most likely don’t purchase most games.

If the developers want it to run on S, let them figure it out.

Jin_Sakai2h ago

“During the event, the Kingdom Come Deliverance 2 producer also revealed that on PlayStation 5 and Xbox Series X, the game will run at 4K resolution and 30 frames per second“

Another “creative decision” right? 🤦‍♂️

IHateNate2h ago

Amateur hour. Very incapable developer.

Outside_ofthe_Box1h ago(Edited 1h ago)

Since you're not an amateur and clearly know more than them, can you over there and help get the game running on the S without having to sacrifice their true vision. Us gamers would really appreciate you using your wisdom for good 🙏

IHateNate1h ago

Thousands of games run just fine on S.

But Kingdom Come is the game that can’t. Must be one hell of a game!

franwex1m ago(Edited 1m ago)

Thousands of games run on PS4 and on Switch. If developers want them to run on those systems. Fine. Those two platforms still get new games. Sony isn’t making studios also make a ps4 pro version, or Nintendo a wiiu version. Microsoft technically is.

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70°

HexGaming Launches Kickstarter Campaign for Hex Phantom

Custom Controller Company HexGaming launched a Kickstarter campaign for their latest pro controller, Hex Phantom. - IS

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