Edit: Sorry for the confusion in the title. It has been updated and I have sacked the person in charge. At least you know what tomorrow's question will be...
For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
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Congratulations to Elwenil, our eleventh day winner!
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On the twelfth day, the question we have for you is "Who do you think is the most overrated game designer?"
I honestly think most game designers are overrated. Many here would lambaste me for bringing up that I think Kojima is one of them after yesterday's replies... But he's not the one that I think of as being the most overrated.
That honor goes to Jonathan Blow.
His Indie game was great, you proclaim! It was okay. It was a puzzle game that I'd seen versions of before in flash games. Was it a good version of the type, yes. But not award winning, IMHO. And, then, what does he do next? He wastes tons of money on a big world for a puzzle game that didn't need that much budget for that sort of game, let alone the various elements of it that most people who completed the game *raises hand* never saw because practically no one wants to do the same puzzles over all over again just to possibly find something they missed or scour the world for each hidden puzzle.
I don't get the fascination people have in praising his abilities. It's nothing new to me and it's a waste of money on something that should have gone towards something worth the expense.
NoboFeed editor Atilla Turan writes - The Rogue Prince of Persia is fun if you are very much keen to playing 2D roguelike beat ‘em ups, but if you haven’t dived into the roguelike craze since it started, you might have problems getting used to how it plays and reacts to your choices.
NoobFeed editor Jay Claassen writes - Botany Manor is definitely a must-play for anybody who enjoys a little brain scratching through puzzles but also for anybody who enjoys simplicity’s strength. Between the relaxed environments and the unique flowers and their odd growing conditions, there’s never really a dull moment to be had as you explore.
The talented music maker discusses her process, challenges and, of course, magic!
Todd Howard. Just don’t think he’s all that great. Maybe some years ago, but not anymore imo.
Kojima is lauded as a God in many circles, but I think that honor is best bestowed upon Keiji Inafune.
After PS2 era, I can't say I cared much for his work at all.
David Cage. He's the video game version of Tommy Wiseau. Awful writing. His games are don't have much to do with actual game design. Moving forward with button prompts is not game design. It's a more interactive UI or FMV. Not much else. Omikron was all gameplay and it was clunky as can be with some of the worst shooting segments in any game ever made. At times they are funny bad like The Room. Calling the lack of game design "Cinematic" doesn't actually fool me in its flaws as a game. No matter how many well-known actors he tries to cram in, it doesn't make it any more legit as a seriously good game any more than adding Michael Ironsides to the D&D Movie makes it a legit film. Look how many well-known actors got in Foodfight, still was a pile of doo-doo. I will give QD this. They are good looking games on a technical level and often have good music. As games and the stories that go with them. Just are not very good. Plenty of games can tell a great story and have good to great full-on gameplay. A Xenogears or a Red Dead Redemption or an Assasin's Creed II or Yakuza 0.
Cliff Bleszinski
Ed McMillen.
The Binding of Isaac, for all it's face value simplicity, is one of the deepest games this generation and can last you literally years of play.
It has also been supported well, over quite a few years. Definitely deserving of a mention at least.