DIYGamer: "Just a friendly reminder to all you student developers/teams that you have until tonight, at 11:59 Pacific Time, to submit your game for consideration in the IGF 2012 Student Competition. Notable past showcase winners of the contest include Octodad, Continuity, and Devil's Tuning Fork among others. Earlier this month, the main competition revealed 568 entires, a number that totally shatters the previous record."
There's certainly no one path to success in the game industry, but Kim Swift's rise to fame still stands out as a particularly interesting case.
Gamasutra- At GDC Europe this week, Karl Magnus Troedsson, general manager at DICE, explained why this is the case -- essentially, DICE is scared of the implications of giving players access to parts of the game's code.
He reasoned that, while the company is very much aware of how important modding can be for building up a game's longevity, "we're afraid of all the things that can come with releasing the code."
Giving players access to certain parts of the code would potentially leave it open to hacking exploits, he said, and this is something that DICE is not comfortable with at all.
the reason I got into BF franchise and PC gaming almost a decade ago was because of mods (desert combat for BF1942), the reason I still fire up BF2 weekly is because of a mod (project reality), and the reason I haven't touched BF3 in near half a year is because lack of mod support. sorry DICE, your PR response to the issue is BS, hackers and exploiters don't need mod tools to do their thing as they have already shown plenty with BF3. You are mostly just hurting long-time fans(and even new fans are missing out) with your choice here.
DICE, your game been hacked and exploited since closed beta. Stop feeding us bs, and just say that EA doesn't want mod tools to compete with DLC, or better just say nothing, because we already know.
Exploits ey? Like the ceiling glitch in Metro?
It's not like mods have ever lead to a decrease in exploits, right?
It's a poor excuse when Valve has been able to allow modding tools and doesn't have any serious exploits.
... and closed games like the recent CoD, or even BC2, had their fair share of exploits anyways. So, can't say I've really seen much of an improvement in that regard.
Only thing I have seen changed is the rise in DLC and sequels showing up much quicker than they should.
IGN:
Who would have thought the most calming, zen, feel-good games on your PlayStation endured an emotionally destructive development cycle? During a GDC Europe post-mortem, Journey executive producer Robin Hunicke detailed the brutal internal struggles at thatgamecompany leading up to the superb PSN exclusive’s release.