Cinema Blend: "Borderlands does little in the way of providing any sort of story, but those who care about that are missing the point; this game is not about some pretentious tale with dialogue trees, lengthy cutscenes, and dead-eyed characters delivering lines that wouldn't be up to par in the lowest of low budget films: this game is about blowing stuff up with lots and lots of guns and grinding up levels. The guns in the game are "randomly generated" which means that they're created based upon a massive variety of variables, including weapon style, fire rate, reload speed, accuracy, damage, and any of a hundred or more special properties (like regenerating ammo, exploding bullets, poison damage, etc.) that weapons in the game can possess. Weapons cannot be upgraded, a feature that sounds bad at first, but in reality works as a driving force to make players explore and experiment with tons and tons of weaponry, enriching their overall experience with the game."
This sounds awesome. This afternoon, Genvid Entertainment announced two, all-new interactive streaming series at San Diego-Comic Con: DC Heroes United and Borderlands EchoVision Live.
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.
TheGamer Writes "I don't think my most controversial video game take should be that controversial, but it is. I'm a video game journalist, so you know I have some bad takes in this broken down serotonin factory I call a brain, but here's one opinion that receives universal pushback: I don't like video game music."