Stellar Blade's balance of challenge is perfect, but it keeps tripping itself up.
Shift Up revealed there's about 98 people working on Stellar Blade. The studio confirmed they are working on DLC and IP collaborations for the game as well as a PC port and potentially even a sequel.
Loving Stellar Blade! I just started a new game +, can't wait for the boss rush mode & other updates including dlc.
Shift Up's PS5 game, Stellar Blade, may receive a PC port & a sequel, as the game's sales have exceeded expectations.
if they doing a sequel, in my head, this makes a ps5pro patch, almost certain
which is where il be playing,
Another week, another Famitsu chart, as Stellar Blade manages to keep the top spot for a second week, crossing over 80,000 units sold.
There’s no difficulty code to crack.
Dark Souls is the game it is and difficulty it wants to be. Stellar is the game it is and the difficulty it wants to be with options.
It’s like saying Devil May Cry cracked the Ninja Gaiden difficulty code.
These articles 🥱
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"The Gamer almost cracks the good Journalism code"
I don’t know, it definitely has souls elements but I don’t even know as I’d call it a souls like. It’s challenging occasionally but nowhere near souls level. I think some of the souls stuff has become almost the standard at this point. I don’t think having campsites and respawning enemies is enough to call something a souls like. Personally.