Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.
New details on dark fantasy adventure’s mountainous monsters, gritty combat and more.
The PlayStation VR 2 deal is one of many great PlayStation discounts available until June 12. That said, if you're interested in PSVR 2 but still need to upgrade your console, the are also deals on the PS5 Slim and PS5 Slim digital edition during the PlayStation Days of Play sale.
Sorry but PSVR2 is dead and double dead at any sale price. It was dead before it launched as the "premium" VR scene lost all the AAA developers and now it is all indie mobile phone crap quality software.
State of Play is back! Tune in live for updates on PS5 and PS VR2 titles, plus a look at PlayStation Studios games arriving later this year.
Im getting a bit of GotG vibes from Concord.
Ragnarok coming September 2024... that's just shy of 2 years since the PS5 release in November 2022.
Most games appeared good.
Where Winds Meet and Monster Hunter seemed like those needed a bit more polish but that's ok as those aren't releasing anytime soon but I am still kinda worried regarding SH2Remake. Still looks rough and from rear view, James Sunderland looks nearly identical to Leon Kennedy's model from RE4Remake. Hope I am wrong though.
Other games were decent. Even Marvel Rivals.
Ballad of Antara was the highlight for me, followed by Infinity Nikki(purely on the art style alone).
And glad that, Path of Exile 2 is coming to PS5 and Ragnarok is coming to PC!
Behemoth for VR2 also looked really interesting.
yeah, we haven't heard this before :P
that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.
From the devs regarding the last delay. 120 FPS native with high quality shadows.
"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."
Unity fixing this issue is good news for PSVR2 in general.
Hope that this time everything will be good with their launch