PlayStation Podcast returns with Pacific Drive and Helldivers 2 talk. And the gang says goodbye to an old friend.
Take-Two head honcho Strauss Zelnick states every time they establish a price, they want to make sure it's "good news for consumers."
It's the why we close servers after 2 years, why we re-use the same assets every year, and why we bundle our game with enjoyable microtransactions.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions
The sleaze oozes out of these gaming CEOs faces. It's honestly disturbing how distorted people look when you've realized how money obsessed they really are. He gives off "in one ear and straight out the other" vibes.
I really don't get it
like
do they think anyone believes what they say?
is it that being in charge surrounds you by so many yesmen that they get deluded into thinking everyone is like that?
Selling Shark cards and removing content are not exactly "good news for consumers" lol.
The last time they released any DLC worth playing was 15 years ago.
GTA V is so broken and unbalanced that people would rather do stupid cringey stunts with than do heists.
The real fight begins for Helldivers 2 players after failing a huge Major Order, as Arrowhead ushers in the next chapter of warfare.
If only the game wasn't so barebones. Out of the super fun core gameplay, the game is a barren land. They better make much easier "major orders", because the player base has mostly moved on.
I really hope they expand the war to where our foes get to super earth like in helldivers 1 I’d imagine the game by then would have tons of stratagems and the vehicles by then
It’s important to establish both successes and failures in order to make community engagement feel genuinely impactful, and not just a predetermined outcome on rails.
They obviously have a bunch of content waiting for deployment, and they plan to trickle it out at whatever pace keeps the community at their desired size.
The game is still much, much more popular than they ever planned. And antitank mines feel like small potatoes compared to the vehicles and new enemies we know are down the road.
Buckle up for a long term plan.
Nintendo of America has posted a fascinating new job opening that could signal significant changes for the company’s future products.
I think Jim is getting positive send-off since on mostly on his watch xbox turned into a multiplatform machine.