340°

Killzone 2 has no CGI-Animation, everything is real time

Back in 2005, Sony showed the world 'that Killzone 2 video', everyone was stunned, many people doubted the video as being 'fake'.

Killzone 2 has come a very long way but one question is still remaining… are all the cutscenes CGI-Animated?

The short answer is no. Guerilla Games recently confirmed on the US Official Playstation forums that there will not be any CGI based cutscene's in the game. Everything you see will be rendered in real time.

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talkplaystation.com
Capt CHAOS5619d ago

when they do a 360 port. <jest>

sit down droid5619d ago

hhhhhhhhmmmmmmmmmm.....yes ok / sarcasm

GiantEnemyLobster5619d ago

After the flop of a game that was MGS4 with its 10 hour long cutscenes, they finally became smart. Leave the cutscenes to a REAL company, like MS or Nintendo.

liquidsnake5619d ago

Yeah, a REAL sh1t company that is MS.

cryymoar5619d ago

Crabs, you haven't played a PS3. If you did, it was probably on a 4 inch TV the size of your wang. Try not to say anything stupid again please. MGS4 is better than Gears 2 and everybody knows that.

Ilikegames765619d ago

You sound like a ten year old trying to be an adolescent. Quit talking nonsense.

+ Show (2) more repliesLast reply 5619d ago
solidjun55619d ago (Edited 5619d ago )

mesh1 was saying that all the animations was pre-recorded. I was like "HAHAHA, wow. That has to be the funniest I heard all year and the year is short."

Regardless, I'm giddy in anticipation for this game. I can't wait to pop this in and play it in HD. tee hee.

Aaron Greenterd5619d ago

My company better just pack it in and head home....

To our virtual apartments of course! The 360 may not succeed but we will sure try to make money off of Sony with our own Microsoft Videogame Archive space in Sony Home.

We will be selling virtual 360's so users can decorate their gaming spaces with outdated tech. These come with no warranty and no refunds, of course.

FantasyStar5619d ago (Edited 5619d ago )

Sure it's real-time, but pre-rendered cut-scenes is just as bad as CGI because it allows the fanboys to nitpick certain aspects and that sparks turns into something messy: like this.

"OMG! Intro Video is pre-rendered. PS3 CAN'T HANDLE IT! 360 FTW!"

I don't believe for one second that the intro-video shown as CES '09 was rendering all of that in real-time on the PS3. I do believe that the video is using the KZ2 engine though on a supercomputer due to limitations of the PS3 itself to render all those things at once.

Meh, what high-profile game hasn't pulled that trick yet? MGS4, Gears 1, Gears 2 for starters have used the in-game's engine to pre-render intense cut-scenes that would be impossible for the PS3 to render in real-time at an acceptable rate.

Crazywhitie5619d ago

A rendered in real time Movie is the Same as CGI to me... If you want to use the word Real Time then rendered shouldn't go with it, It will be a pre-recorded video that has been tweaked here and there... same with are other games... The Cut scenes will look far better then the Game therefore Real time is out the window

FantasyStar5619d ago (Edited 5619d ago )

People should realize that even movies use supercomputers to achieve high visual fidelity all the time. Whether it's sound effects, modeling, down to high-class graphical simulators that developers pay by the hour to use.

I don't blame Guerrilla for choosing to go this route one bit. In fact, by doing this: they can significantly shorten their development time and get the game out sooner to make some money because instead of trying fiddle with resources to pick out the right ones that can be time consuming; Guerrilla simply takes all the code and feeds it in and the supercomputer spits out pure gold.

The only time I have a problem with this method is when the developers themselves try to mask the word "pre-rendered" under the word "rendered real-time" because that's purposely misleading people and that's awful. It gets the fanboys riled up and we end up in a PS3 recession because someone decided to try and play "PR man" -twisting words to make some sound better than others. FUD is created, and flame wars are inevitable when you see that one thread "KZ2 cutscene pre-rendered = PS3 FAIL".

If the developer just came out and said "hey, we used our in-house PS3s to pre-render this cutscene" -I'd be like "wow, cool!". But the fact that they're purposely misleading people is what irritates me. Who here actually likes being lied to?

Ju5619d ago

MGS4 had pre-rendered CGI ? Do I have Alzheimer or ... I just can remember...

callahan095619d ago

@Fantasy Star (and anybody that read his ridiculous post):

That post up there has got to be filled with more "wrong" than anything I've ever read on this site. Are you joking or what? I can't tell. MGS4 had absolutely no pre-rendered cutscenes, it was all rendered in real-time. 100% of them.

What about the above quote don't you understand? NO pre-rendered cutscenes, everything is real-time. The PS3 can handle it. Period.

FantasyStar5619d ago (Edited 5619d ago )

MGS4 didn't have pre-rendered CGI. It's simply pre-rendered. It's basically using your in-game engine in an outside environment like a supercomputer/SDKs to render the rest of your work: then that footage is recorded and used as a cut-scene so that the PS3 isn't doing the work, but just streaming the footage. Although just to clear things up. MGS4 used 1-2 pre-rendered cutscenes out of the entire pack: so I'd still consider it acceptable. The same goes with Gears 1/2: 1-2 out of the 20 real-time rendered cutscenes is still acceptable.

@callahan

Perhaps I might've read it wrong, but we will see when KZ2 drops in February. I learned not to trust developers as much anymore. For example, if Beyond3D forum members didn't expose Haze as being rendered at sub-HD resolutions of 1024x576, would the PR really have told us in the first place? The fact of the matter is that if developers have something to hide. They'll do what they can to cover the truth until they get called out. When they have no where to run: that's when they'll admit it they were misleading people.

Skerj5619d ago

Yup MGS4 used prerendered cutscenes, it wasn't like I could you know INTERACT with them as if they were realtime. Oh I could you say? I could shake the controller and clear Snake's Octocam and sometimes alter the view? Why. ..that's just something you'd be able to do in a realtime cutscene, not some prerecordered video playing back. *Gasp* This revelation blows my mind!!

On a less sarcasm filled note, GG has met and exceeded expectations for this game. They delivered and that's all that matters. You can all sit on the sidelines and b*tch and whine about minute details even though you've enjoyed "lesser" games in the past (graphically speaking), or you can let go and play the damn game and have fun.

staub915619d ago

Everyone was criticizing GG for their 2005 trailer, because it was CGI and had no real-time.

3 and half years later...

GG has all real time and no CGI, plus it looks and runs better than the original CGI.

Guerrilla Games has outdone themselves, they stepped up to the challenge and delivered big time. They amaze me.

Congrats GG!

gambare5619d ago (Edited 5619d ago )

Do you have the slight idea of what PRE RENDER means? no? ok I'll leave you a simple wiki:

http://en.wikipedia.org/wik...

Sony has been doing pre renders since the PSX era, one of the most famous pre render movies was in the game FFVII, but the in game movies in KZ2 are not PRE RENDER, those are RTR or real time render

http://en.wikipedia.org/wik...

sorry to burst your bubble but the PS3 is an awesome RTR machine and guerrilla knows it and proves it

thewhoopimen5619d ago

Skerj made an excellent point FantasyStar, how do you explain that every Snake CGI screen is interactive where you can actually shake the controller and change Snake's camo at ANY given point? Is it still rendered with the a farm of servers?

IdleLeeSiuLung5619d ago

Now this would be awesome! However, the source of the article points to a forum and not even the actual post they are reffering to. I don't feel like wading through 68 pages of messages to confirm. Until I see real proof, I call shenanigans.

It would be awesome if true, because this would set the standard for the next PS3 games!!! Bout time they unlock the promised power of my PS3!

badz1495619d ago

dude...wtf are you babbling about? are you even understand the meaning of pre-rendered? meh...what ever make you sleep better at night. once KZ2 released, please make sure that you don't forget to swallow your own words!

+ Show (11) more repliesLast reply 5619d ago
SSCOOLCHEA5619d ago (Edited 5619d ago )

There wouldn't be enough hospital beds for burn victims

morganfell5619d ago (Edited 5619d ago )

With Robbie Bach stating this morning that due to the financial situation this generation will last longer than the last, the PS3's heretofore unseen ability should make gamers sit up and take notice.

The PS3 is capable of things that most people will not believe until they see it. Epic is now officially old hat and the Unreal 3 engine yesterday's news.

Bach also downplayed the idea of a 10 year life cycle stating Sony made a mistake. Right Mr "4 years kill the Xbox" hang your fans out to dry.

dragunrising5619d ago

Killzone 2 doesn't need CGI. Aside from being resource intensive, it is plain to see the engine has almost reached parity. In other words: Killzone 2 looks too good to use resource hogging CGI because it already looks just as good.

Just got Killzone 1 in the mail today :-)

PS: Morgan...I know we have our differences, however its good that we'll both be able to play Killzone 2. Cheers.

morganfell5619d ago

It would not fly on the 360. The team utilized 6 SPUs at times.

Torch5619d ago (Edited 5619d ago )

You are correct, although having Killzone ported to the 360 would still prove beneficial to it's fanbase by serving as the most outstanding-slideshow screensaver utility ever to be on the console. ;)

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350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX85d ago (Edited 85d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro85d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv7285d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_85d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga85d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos85d ago (Edited 85d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt2385d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball200085d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin85d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole85d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix85d ago

A Resistance reboot will be awesome

Michiel198985d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor85d ago (Edited 85d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

85d ago
Michiel198985d ago

Resistance was the best co-op fps I ever played after L4D2

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

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blog.playstation.com
SullysCigar389d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor389d ago

Can’t wait for their next franchise

SullysCigar389d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg389d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149388d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138389d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim389d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC389d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138389d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle389d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76389d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 389d ago
REDGUM389d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730389d ago (Edited 389d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger389d ago

thank you fps lover, I'm with you

talocaca389d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy389d ago (Edited 389d ago )

Kinda wish they move on from Horizon tbh.

potatoseal389d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright389d ago

There were rumours that they were working on a Socom reboot.

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70°

Top 20 Best PlayStation 3 Games (20-11)

Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."

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linkcablegaming.com
shinoff2183761d ago

No ps3 is not retro. I dont even consider ps2 era retro. All imo.

shinoff2183761d ago

Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).

Quick google search

badz149760d ago

No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.