Personal and commercial use of music, animation, films, and art made in Dreams will be allowed outside the game
Media Molecule director said the studio's next title is more a game & less a creation tool. He also regrets not having a PC version of Dreams.
If there was one PC version that should have existed it’s Dreams
I’m super glad they will be going back to something more traditional gaming wise.
My dream was DreamsVR and creating landscapes, characters, and sculptures using that amazing toolbox in vr, that would have been something imo.
Dreams PC was the dream. Woulda given the game a much needed boost. Here’s hoping they follow it up well.
I use to say this when the game was first releasing, many kept saying it would not be possible, something about the toolsets.
I said this was one game that needed to be on as many platforms as possible, including PC and Xbox just like how Minecraft is everywhere.
Creation tools just don't work on console very well. It's definitely more suited for PC, and it's very odd Sony decided not to port it over. Good MM is working on an actual game instead.
IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."
How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.
Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.
I feel like this should have been done in the beginning, to give incentive for more creators to jump into Dreams. Shouldn't have been now, as it's on its last leg.
It really makes no sense to kill this game off right after the PSVR2 came out. It's amazing being able to easily create your own VR games and play others'.
Sony was too hands off. They should have met with the studio in the beginning to explain the potential to them right at release to open this tech. Companies that offer potential financial incentive has the most growth opportunity
They're literally stopping support on this game and they drop this now?
What a disappointment from Sony on this game. This should have had a huge marketing push, a PC tool for creation and this exact feature that dropped today - but on day one. The creation tools also should have been free to suck people into the game. Hell, the creation tools should have been directly accessible from the PS5 OS imo - making it less of a game and more of an app. No Move support for the first couple months was also awful considering that's how it was marketed and how it's way easier to create in a 3D space. Total lack of PS5 feature support was so lame too (beyond the wider thermometer limit). PSVR2 support could have helped alleviate the lack of major VR IPs but here we are
Instead we got absolutely no marketing, the world's dumbest soft launch before the full launch, a pretty incomplete game on launch, impossible to find physical copies on day one (i had to drive two hours to get mine), and a total lack of really any support. The only reason any of my gaming friends even know what Dreams is is because of me.
Game was murdered by a thousand tiny little cuts and it's legitimately all Sony's fault for rushing the release feature-incomplete and providing no marketing. I don't think they get enough flak for it. Media Molecule built something that could have been a masterpiece but RIP
I feel like it never got a proper marketing push, it is an amazing piece of software
They could have basically made a Playstation version of roblox and made millions to billions