IGN: "Check out two different Notorious Mark battles from Final Fantasy 16. Grimalkin is a level 32 monster of rank C that is somewhat reminiscent of a hyena or leopard. Atlas is a level 45 S-ranked enemy that looks similar to an Iron Giant, one of Final Fantasy’s most iconic enemies."
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
This is just me, again, not dogging on this game, it’s Day 1 for me, but these IGN vids are so boring to sit through. I feel like this might be a game that’s better played than watched.
I also blame FF7 Rebirth, because the sh*t they showed really put this battle system to shame. I almost wish 16 just followed that instead. But, I’m not jumping to conclusions, this could be a case where the person playing just sucks and you can do way more or it’s just a case that they’re early in the game and haven’t unlocked cooler skills to use.
I’m just tired of seeing the slashing, the Garuda claw grip, and Phoenix uppercut also this battle theme isn’t doing it for me. It does have a sort of throw back to old-school FF battle music, hell even a little FFX in there, but I wish it was dramatic/intense sounding.