"Our first content patch "Zax's Story" (EA1.1) is releasing tomorrow, October 27. It will feature a ton of community driven changes to gameplay, but most importantly we have completely overhauled the business model to remove Pulsars, Boosters, and Blanks.
A major part of the Early Access process is taking community feedback on board and making some big and exciting changes. We’ve been reading and evaluating everything you’ve suggested on our Discord and Nolt board – which already helped to guide our decision to remove Cargo Run Contracts from Moonbreaker – and have been diligently reviewing every area of the game. Based on your ongoing feedback, we are re-aligning to make Moonbreaker better reflect our Early Access goals."
A new Moonbreaker update has arrived, bringing a mysterious new Cholek map to explore, as well as quality-of-life improvements and more.
Moonbreaker is the pineapple on gaming’s pizza. You may be skeptical at first but once you try it, you’ll find it hard to go back.
That article description single handedly pissing off every Italian on the planet.
Pick another metaphor.
Joe Larue of The Koalition writes: What would you get if you combined the strategy, the play style, and most importantly the painting aspects of Warhammer with the mind that brought the world the books of The Mistborn, Stormlight Archive, and even the last couple of books of The Wheel of Time series; Brandon Sanderson? You will get something that is pretty much represented by the new game, Moonbreaker.