150°

So far, Overwatch 2 is a clever but underwhelming free-to-play compromise

You didn't hear it from me first, but Overwatch 2 is not Overwatch 2. It is Overwatch 2.0, a free-to-play rejig of the celebrated 2016 hero shooter with rebalanced characters, a sprinkling of new faces, modes and maps, and a predictably tedious seasonal Battle Pass system whereby unlocks are either paid for or ground out through match XP.

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eurogamer.net
XxINFERNUSxX607d ago (Edited 607d ago )

Just play Paladins if you want a F2P game that is about the same as Overwith but does a much better job. 😁

607d ago Replies(3)
PapaBop607d ago (Edited 607d ago )

As a long term player. there is nowhere near enough to justify calling this a sequel. It's a reboot at best. I spent a lot of time in beta playing but it never captured what drew me to the game in the first place. I'm hopeful we will get their in the sequel as it just scratches an itch no other FPS has managed for me but this is definitely not a sequel, it's a 1.5.

gangsta_red607d ago

I seriously didn't even know this released today, how underwhelming!

LordoftheCritics607d ago

Overwatch 1: Battle Pass Edition

*2

Jin_Sakai607d ago

It’s literally Overwatch with a fresh coat of paint. How they slapped a 2 on it is beyond me.

SPEAKxTHExTRUTH607d ago

I can’t even log into the shit because it keeps telling me I need to add my phone number to my account which it already is. Ridiculous….

DigitalDaniel607d ago

This is mentioned in their "known bugs" post and it seems it affects people who got more than one Bnet account that use that same phone number. If it's any comfort, most of us can't get in anyway regardless of that sms authentication thing

PapaBop607d ago

That's what you get for when you take your security tips from China. I won't say what Blizzard is doing is a bad thing but if you're going to such lengths, make sure it works from day one and your customers are prepared... as Illidan once famously said, YOU ARE NOT PREPARED.

SPEAKxTHExTRUTH607d ago

I made a second account for my son with my alt number and it’s doing the same thing smh…this game sucks already.

The_Hooligan606d ago (Edited 606d ago )

Also, if you use prepaid phone service like cricket, t-mobile or VOIP like google then that phone number will not work. Pretty lame.
EDit:
https://www.reddit.com/r/Ov...

SPEAKxTHExTRUTH606d ago

I’m using my t mobile number not prepaid and I STILL cannot log in.

Show all comments (19)
60°

Overwatch 2's Big Matchmaking Changes Explained

Overwatch 2's newest update for Season 10 comes with big changes and additions to the game's competitive matchmaking and progression.

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gamerant.com
80°

Overwatch 2 ditches another PvE game mode

Blizzard Entertainment has recently announced the discontinuation of the Hero Mastery Gauntlet mode in Overwatch 2.

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apptrigger.com
LG_Fox_Brazil10d ago

They will probably focus 100% on the pvp because if Marvel Rivals steals their spot it will be very hard to recover it

jeromeface8d ago

Marvels IP roster is much more interesting than overwatch's... and I'm willing to bet a better developer than actvision/blizzard. If Rivals has a PvE mode its over.

200°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B28d ago

Yup..this is 100% the sad truth

z2g27d ago (Edited 27d ago )

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast27d ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow27d ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance27d ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh27d ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

+ Show (1) more replyLast reply 27d ago
S2Killinit27d ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai28d ago

I mean except for the amount of content you're paying for.

Hugodastrevas27d ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot27d ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas27d ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing6927d ago (Edited 27d ago )

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername27d ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix7627d ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim27d ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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