Future games in the Assassin’s Creed series will vary in length, and not all will follow the open-world RPG template that has defined the series since 2017’s Assassin’s Creed Origins.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
Good to know, AC Hexe won't be an RPG. “A very different type of Assassin’s Creed game”, they said.
Looks like AC Hexe is the more interesting one of the two.
AC Project Red, however, will still be an AC RPG.
150 hour games been a huge turn off for me. I feel like at that length, even with just completing the main story, games become a chore.
Yes Ty. I heard mirage is a love letter to AC1 and I’m kinda hyped about that.
AC brotherhood is my favorite AC game. A modern take on that formula would be dope.
Good. Valhalla was excessive. You can a better story with a shorter game too.
*50 hour games with 100+ hours of unimaginative filler*