Whether you call it downloadable content, game add-ons or digital media distribution, the new wave of accessing information for console games is drastically evolving thanks to die-hard efforts of Microsoft and Sony. The industry is continually finding ways to break out of the reliance of hard-copied media formats. And even though both Microsoft and Sony are vying to gain exclusives with their respective online services, Microsoft has taken things a step further for the sake of keeping the Xbox 360 alive in 2009.
It's no surprise that the Xbox 360 is showing its age every year on the market. Toss in the fact that between the red rings of doom and the disc scratching fiasco, the Xbox 360 isn't looking future proof at all.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
because atleast it acknowledges that blu ray is finally beginning to take off. That's the difference between day and night for the PS3.
This obviously isn't the first time that blu ray gets written off because of digital downloads. And it won't be the last.
Comparing, digital downloads for movies vs blu ray and then talking game content is confusing the situation for me.
Both PS3 and XBOX 360 are providing plenty of downloadable game content. PS3 is and has with Little Big Planet, Motorstorm, Dead Space, 360 obviously has the infamous GTA IV episodes.
The XBOX 360 199 sku doesn't even have a hard drive and it's selling pretty good, where does that play into all this future talk?
is something that's always been there since almost launch? No way. True it will help with smaller games but what happens when a gigantic game comes out that needs a lot of room. Are people with Xbox's supposed to download the whole game to their HDD? That HDD will run out of room really quick, isn't their max size like 120 gig? This is in no way an answer for Blu-Ray. Microsoft needs to switch to Blu or find something else but DMD is not the answer.
*looks at current bandwidth*
*shakes head in disapproval *
funny thats their answer yet sony are the ones to release full games online, ohhh and btw ermmmm dark knight got to 2 million now!! where has dmd got 2?? :)
1. People would still like the option of physical media.
2. The slow internet speeds around here can't handle that.