From VGC: "Final Fantasy 16’s producer has claimed that the reason the game doesn’t have an open world is because it would have taken a decade and a half to make.
In a new interview in the latest issue of Famitsu magazine, Naoki Yoshida explained that he felt other elements were more important to him in defining what made a Final Fantasy game, and that trying to make it open-world on top of everything else would have been a step too far.
“When I played the first Final Fantasy, I thought ‘this is a movie-like gaming experience’,” Yoshida explained (as translated for VGC by contributor Robert Sephazon)."
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
Tbh
I don’t think anyone’s really asking for a whole lot when it comes to a big open world because I think they could easily get away with a PS1 classic style overworld and even shove the gameplay and Random Encounters
I would be alright with that. Just some type of overworks that connects locations
if thats the way of thinking by some of the members of SE so then, SE needs some serious reorganization inside the company cause that statement doesnt make any freaking sense!, 15 years thats complete BS talking!, for Versus was like 10 or more years but it took that time cause the development / planning of it was a complete mess, and the SE devs had to start over and over the design of that game. Look at Kojima how much it took to create Death Stranding an insane awesome deep looking game and open world as well, hell Kojima even created a brand new company and still be able to deliver such an incredible game in such short time. So yeah SE dont come with your BS PR nonsense.
Sure if you're planning to make a simulated world, otherwise you probably just suck at time management. Which seeing as this is SE then yeah with the game going through development hell it'd take about that long and still end up being a disappointment.
Just needs good story and gameplay. Levels and towns aren't too restricted, are returnable, and are of good quality. Stop listening to the open world extremists thinking every game needs one.
Ffxvs world was amazing aesthetic wise but exploration was horrible. Open worlds need to be more about good explortation and fun than looking pretty and just being there to look big.
So he's basically saying any future FF title will never be open world? Other smaller companies manage to make them in far less time. Seems like a bit of a get out and implied FF7 Rebirth will be more closed off than we thought