Everyone wants extra performance from their PC hardware, right? And that's where technologies like AMD's FidelityFX Super Resolution (FSR), Nvidia's DLSS and Intel's upcoming XeSS are all about - essentially allowing the GPU to render at a lower resolution, then either upscaling or reconstructing to the native output of the display. In a sense, this is new territory for PC, where native resolution rendering was for a long time considered the only way forward. However, in console land, 'smart upscaling' isn't new, really coming to the fore with the launch of PS4 Pro in 2016.
Custom Controller Company HexGaming launched a Kickstarter campaign for their latest pro controller, Hex Phantom. - IS
The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.
Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.
adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks
Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.
Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy
Nice to see Digital Foundry finally showing PS4 Pro's checkerboarding some respect as more than simply half resolution and in truth the first truly successful smart reconstruction technique predating DLSS.
good for the future of gaming
Loved how the engineer took Richard to school