230°

AMD FidelityFX Super Resolution: the Digital Foundry interview

Everyone wants extra performance from their PC hardware, right? And that's where technologies like AMD's FidelityFX Super Resolution (FSR), Nvidia's DLSS and Intel's upcoming XeSS are all about - essentially allowing the GPU to render at a lower resolution, then either upscaling or reconstructing to the native output of the display. In a sense, this is new territory for PC, where native resolution rendering was for a long time considered the only way forward. However, in console land, 'smart upscaling' isn't new, really coming to the fore with the launch of PS4 Pro in 2016.

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eurogamer.net
Magog959d ago

Nice to see Digital Foundry finally showing PS4 Pro's checkerboarding some respect as more than simply half resolution and in truth the first truly successful smart reconstruction technique predating DLSS.

Neonridr959d ago

but it pales in comparison to DLSS. So hooray for what?

Magog959d ago

DLSS is very computationally expensive and requires dedicated machine learning hardware. Checkerboard in Playstation is accelerated with relatively inexpensive hardware and archives excellent results.

Neonridr959d ago

@Magog - no offense to AMD but they are always playing catchup to Nvidia when it comes to these things. Look at RTX compared to what AMD offers.

959d ago
958d ago Replies(2)
manusche958d ago

good for the future of gaming

kindi_boy958d ago

Loved how the engineer took Richard to school

80°

HexGaming Launches Kickstarter Campaign for Hex Phantom

Custom Controller Company HexGaming launched a Kickstarter campaign for their latest pro controller, Hex Phantom. - IS

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infinitestart.com
60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
130°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple1011d 14h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky21h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu21h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv721d 14h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1011d 14h ago (Edited 1d 14h ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo19h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay5h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx21h ago

Can it deliver the 60fps dream?

purple10111h ago(Edited 11h ago)

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy8520h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast16h ago(Edited 16h ago)

120 is a bit slow. My eyes can't look at anything less than 260fps.

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