PSP World speculates on the specifications of the graphics chip in the PSP successor.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
Wow those demonstration images look amazing, and they aren't even from the new SGX55x, which is what is going into the PSP.
I can't wait to see what games are going to look like on this thing.
Ha, I have a friend who works for Imagination, b*stard kept quite about this if is indeed accurate. I'll be bugging him later to see if I can get anything out of him, although very unlikely.
Specs seems promising, the iphone has a lot more raw power than the PSP and the PSP2 should follow suit over the iphone. Quite a way off yet though.
It need a multitouch screen...but have dual analog sticks for games. It needs the R1\R2 and L1\L2 buttons and six axis control and rumble built in. And a 6 hours battery life with everthing turned on. It needs wifi 802.11n...and 32 GB of flash memory built in...plus memory stick and conpact flash support for additional memory. A built in camera, that is at least 3.2 megapixels..
Am i only one not impressed by those numbers? If it turns out that it is going to be as powerful as RSX(which i doubt) than it could be cool
"Note that the specifications above are for the current generation SGX530. The SGX55x, which is still in development, is expected to be much more powerful."