80°

Call of Duty: Warzone declassified - the Digital Foundry tech deep dive

An article by Richard Leadbetter: Infinity Ward reveals how it delivered 150 players on the biggest COD map ever at 60fps.

Read Full Story >>
eurogamer.net
60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

Read Full Story >>
8bitdigi.com
100°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

Read Full Story >>
windowscentral.com
ocelot071d 3h ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda21h ago

Every old Playstation game that is now on PC.

shinoff218312h ago

Right. I definitely see what a headlined from a website named windows central was trying to do though. It's cute little wordplay to help out the green box

Flewid63810h ago

Are PlayStation games no longer good or worth playing once they are old?

Elda10h ago

I'm guessing my comment went over your head.

XiNatsuDragnel20h ago

Good at least they can sell hardware

130°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

Read Full Story >>
eurogamer.net
purple1011d 18h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky1d 1h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu1d 1h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv721d 18h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1011d 18h ago (Edited 1d 18h ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo23h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay9h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx1d 1h ago

Can it deliver the 60fps dream?

purple10115h ago(Edited 15h ago)

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy851d ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast20h ago(Edited 20h ago)

120 is a bit slow. My eyes can't look at anything less than 260fps.

Show all comments (13)