110°

Big 2020 Forecast for Activision Blizzard after BlizzCon Reveals

BlizzCon 2019 brought its A-game, impressing not just gamers but also investors. Here's what we can see in the crystal ball for Activision Blizzard in 2020.

110°

Celebrate the Diablo Anniversary with March of the Goblins

Come celebrate the 1-year anniversary of Diablo IV and the 2-year anniversary of Diablo Immortal! There are heaps of rewards to mark these celebrations with a bounty of devilish goods across both games.

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terminalgamer.com
anast1d 19h ago

This game is about to get buried by Path 2.

LordoftheCritics1d 18h ago

Still no global chat or group finder.

The emptiest MP game ever made.

OtterX1d 18h ago

1 more month then I can celebrate 1 year since i stopped playing and uninstalled the game.

Walalon1d 16h ago

We are on the same team brother!

Rynxie1d 13h ago

I uninstalled d4 after they kept screwing over the sorc build and I beat the game. I also uninstalled immortal after reading the end. I actually went back to d2r here and there.

just_looken1d 3h ago

The only thing i enjoyed in D4 was the mp side but after they gutted my hunter build then again wanted me to grind for over hundred hours each season i too quit like you.

Its insane though a year has already passed.

Daeloki5h ago

Hard pass, gave it a chance on launch with a friend, but we made it a bit past act 1 only to realise how tedious it was.

60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
130°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple1012d ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky2d ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu2d ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv722d ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1012d ago (Edited 2d ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo2d ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay1d 12h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx2d ago

Can it deliver the 60fps dream?

purple1011d 18h ago (Edited 1d 18h ago )

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy852d ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast1d 22h ago (Edited 1d 22h ago )

120 is a bit slow. My eyes can't look at anything less than 260fps.

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