Comicbook.com writes: "Fans can't wait to get their hands on Crystal Dynamics and Square Enix's Marvel's Avengers, and once they do they'll find plenty of content to keep them busy thanks to a full campaign and an ever-growing series of multiplayer missions. ComicBook.com had the chance to speak with Crystal Dynamics Senior Brand Director Rich Briggs about how long the game will be for players diving in, and while it will vary depending on your choices, we did get a ballpark idea of how much time you'll be spending in the Avengers world before more content is released, and it's a format Tomb Raider fans will recognize."
TheGamer writes, "It feels like live service history repeating itself right now, but it's not too late to change that."
Marvel’s Avengers didn’t soar properly on PS5 and Xbox, but Kill the Justice League looks like it will improve on it in every way.
Does that mean it will have a thousand pointless costumes like Avengers did, not related to the game or source?
"Guy who's excited for Suicide Squad to fill the void left by The Avengers' closure."
Here's a look at why so many online-multiplayer games from the past five years have struggled to retain players and their attention.
It's simply FOMO.
Gamers always go back to their staples like COD or Fortnite. Those games have constant content and leaving them for another game means getting left behind. Why start a new game and be behind when you can stay with a game you already excel at.
Because it's not about putting out a fully completed game packed with content and something that actually works
It's about putting something out broken and barebones, slowly drip feed content with a roadmap and offering tons of MTs which they hope people will buy.
I miss when you'd just get games like Killzone or Halo and they'd get a couple of DLC packs then the developers would move onto the next game. Problem is they started to be influenced by COD where future games had to have gimmicks, weapon mods, loadouts, killstreaks and other shit which just become about what you had unlocked rather than skill.
The last multiplayer game I really enjoyed was Uncharted 2s, it was literally just two boosters and everyone started with the same weapons. It was great and felt like it was more about skill but then we got Uncharted 3 and 4 where the COD influence creeped in thinking that everything had to be bigger rather than sticking to the fanbase they had.
Most people don't have the time to invest into playing multiple GAAS and stick to just one. It also doesn't help that so many games in that field only have a roadmap laid out for the first month or so. Hard to keep people invested when you don't give them a reason to stick around after the initial launch month.
My theory , well online gaming just sucks, so many online games recently that if done the right way could've been dope ass single player games. One that comes to mind evil dead. What a waste of the title
10-12hrs for campaign, maybe up to 30 finding all the collectibles and doing all challenges.
quiet short :/
That really short especially compare to spider man ps4 which was roughly 20 hours plus. I think I buy this game when it go on sale.
I’m alright with this, especially since they’re adding more in the future anyway.
So it took this long for a campaign this short? Were you guys pulling a BioWare and couldn’t figure out how to make the game or what to make it?
I think maybe publishers/devs shouldn’t announce a game until they actually have a vertical slice. I was really hoping that this would be something amazing but it sounds more and more depressing.