310°

Microsoft says gaming companies must ‘do more’ to curb overuse ahead of WHO 'addiction' ruling

Dave McCarthy, head of operations at Xbox ,told The Telegraph that he wants to “push the industry to recognise that it is challenging to be a parent and manage digital and online.”

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telegraph.co.uk
fathertime44641834d ago

How about the WHO come up with a program for the parental sickness that afflictly most parents. You know the one, it's where a parent blames 90 percent of their kids problems on everyone and everything else and let's their kid do what ever it wants instead of parenting

KillMePrettyPlease1834d ago (Edited 1834d ago )

That's what you call a passive aggressive parent.

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andibandit1834d ago (Edited 1834d ago )

"let's their kid do what ever it wants instead of parenting"

If I let my daughter do that, she'd be glued to the ipad 16 hours a day.

blacktiger1833d ago

that's bad parenting that kids don't know what they want and how to deal with it,

81BX1833d ago

Actually that's pretty damn good parenting. He now only has 8hrs to not screw up! Excellent plan.

TacoTaco1833d ago

Sounds like the post of someone upset they're being labeled and they don't wanna because it's their parent's fault.

The_Sage1833d ago

Being a parent is about setting boundaries and limits and enforcing them. If your child is behaving in an unacceptable way it your fault. Period.

GtPawnSacrifices1833d ago

You mean like this?
https://www.news.com.au/lif...

Step 1: Turn the internet off 🤪

Seraphim1833d ago

Everything is caused by an outside source. It's not my fault, it's *fill in the blank.* There is absolutely no accountability with far too many people and parents.

it does seem like there are far too many bad and absentee parents nowadays. To be fair there's certainly plenty of others who do parent or at least try. between both groups there are certainly people who can't take responsibility for lack of their parenting. I can't get my kid off their tablet. Well yeah you gave it to them when they were 3 so they wouldn't bother you and they became accustomed to being on it the entire time they're at home. Thing is we're not animals. We don't give birth, nurse them for a few months then let them loose on the world. We have to instill values, set routines, teach, play, etc our kids from birth until they're adults.

Having said that idk that any console manufacturer has a responsibility. I guess they could all come together for a campaign targeting parents to inform them of what should be common sense. Excessive use is not good and could lead to problems for their children... Not sure what parental features the consoles do have but I suppose, if not present already, giving parents the ability to set time limits for their kids.

Rude-ro1833d ago

😂 although true.. the average age of the gamer is 21-35.
It effects adults more than children.

Godmars2901833d ago

That's called stupidity. There's no real cure for that...

gamer78041833d ago (Edited 1833d ago )

hah, this 100% , but this way neither the gamer nor the parent has to take any responsibility, its now the government's fault.

+ Show (6) more repliesLast reply 1833d ago
rainslacker1833d ago (Edited 1833d ago )

Why must game companies do more to curb overuse? What could they possibly do that they already don't? Parental controls are there. I think Xbox, or maybe it's PS, has a feature that can alert you at regular intervals about how much time you're playing. none of this is relevant to adults who own their own systems, and don't use the features, so realistically, outside of having a nanny installed at an OS or game level to cut your time down arbitrarily based on what someone feels you should be playing as a normal person, what can be done? Add a disclaimer that maybe if you play a lot of games, or play for a lot of time, that you may have an addiction? Such disclaimers don't work, although there is nothing wrong with maybe informing people and offering a way to get help if they want it.

I can sometimes game for a whole weekend if it's raining outside, or too cold to work in the shop, or during the week if I don't have much else going on. I can devote a lot of hours to gaming...well beyond what a normal person does. I find time during my lunch breaks to play a bit as well. I don't shirk my responsibilities, and there is no way for a publisher or console maker to discern if I am an addict, or have a disorder, of if I'm just someone who really likes to play games.

If the WHO wants to classify gaming addiction as a disorder, that's fine, but there is more to it than just saying it exists. There needs to be root causes listed, as well as potential treatments. Studies have to be done to ascertain that kind of thing, and about the only studies I see nowadays are some non-peer reviewed studies which come to arbitrary conclusions, and state that gaming can produce chemicals in the brain. Neither of which suggests that gaming is addictive, or that it can be a disorder on it's own.

I would like statistics on those who are diagnosed with this disorder, how many of them are also diagnosed with other things like depression, social anxiety disorder, ADD/ADHD, or some other less common disorder which causes people to not be active in society or place the wrong importance on the wrong things.

l33t_haxx0r1833d ago

I'm not reading this, post is to long

rainslacker1833d ago

Thanks for the constructive input I guess.

Ricegum1833d ago

No one asked you to read it. Move along Xbox troll.

Rimeskeem1833d ago

I have an easier time reading that entire post than trying to figure out your name.

Smokehouse1833d ago

When have you ever heard of a company trying to “curb” the use of their own products lmao. This is stupid. “WHO” is exactly right, who the hell are they to determine anything? So these guys at combobreaker that practice 6-7 hours a day on fighting games have a disorder?

DarXyde1833d ago

I might be the only one in this topic who is intimately familiar with WHO by nature of work and connections, but I think you are misguided.

Much like the APA (American Psychiatric Association), when things are classified as disorders, there is very strict criteria that rules out other causes and must persist for a certain amount of time and impact activities of daily living. In this case, it is the International Classification of Disease. For example, diagnosing something like premature ejaculation is ruled out if it is not a problem-- that is, it cannot be diagnosed if someone is content with their performance. Likewise, some mental disorder diagnoses are ruled out if it is not better explained by another phenomenon. You cannot, for instance, diagnose someone with a psychotic disorder if they use meth and are not detoxed before assessment.

In the case of gaming and training, I guarantee there will be a clear criteria that outlines something along the lines of "difficulty stopping" and impacting their abilities to take care of themselves, which goes into the territory of being gravely disabled. There is a reason why it takes a long time for the considerations we hear about to take effect. It will include things like duration, specifiers based on severity, and strict qualifying factors that address context.

I assure you, the WHO is quite comprehensive.

rainslacker1833d ago (Edited 1833d ago )

@Dark

That still doesn't answer why the gaming companies are responsible for deciding how to handle it. It's not like smoking, where the most they did in the US was require warning labels which didn't do anything. I doubt they'd say they couldn't advertise the stuff anymore. Disclaimers already exist, and there are parental controls.

I just fail to see what more gaming companies must do to curb overuse, because at the core of the terminology, it requires "overuse" be defined. I can play up to 40 hours a week. Sometimes more if I'm on vacation without much to do. I easily get in 20 hours a week either way. Am I addicted, or do I just really enjoy playing games? I mean, I guess I could watch TV or read instead, but games are more satisfying. But, how are console makers or publishers able to determine if I'm just an avid gamer, or if my play time is excessive and how are they able to tell if I"m shirking other responsibilities that would make it more of an addiction?

How are gaming companies able to curb something beyond education, and do we need more disclaimers at the start of our games, which no one reads anyways? The WHO is more than capable of educating people if it's an issue, but MS and Sony coming around talking like it's an immediate action item, and like there is much more they can do, just for the PR of it, is not constructive, and it's premature until the WHO actually does define it.

I don't suspect the WHO will try to get governments to regulate gaming because of it or anything, but even as a gamer who follows gamers, and hears about these cases at times, they seem exceedingly rare in the bigger picture, and again, if I had to guess, addiction to gaming isn't the disorder, but the need to suppliment other parts of their life, which they achieve through gaming.

I don't take issue with the WHO defining it as an addiction disorder. I take issue with others acting like they need to do something without understanding how it's defined, or the pandering that they're using to try and look good in the press. It's a serious issue for some, that the game industry has no responsibility for, and has no logical means of helping other people with before it becomes a problem for those people. If they want to set up education funds through the ESA or something, that's cool I guess.

gamer78041833d ago

this is mostly just talk, they'll add a feature like a warning when you've played so long, like popping up a warning like Kinect did saying you've been playing for an hour you want to take a break? or more parental control features. This really won't affect anything. I'm more concerned with censorship.

DarXyde1833d ago

rainslacker,
"That still doesn't answer why the gaming companies are responsible for deciding how to handle it.”
Gaming companies are NOT responsible for handling it yet, but Microsoft's statement is about preempting policy.
“It's not like smoking, where the most they did in the US was require warning labels which didn't do anything."
Smoking is outright unhealthy. Gaming has bad components praying on addictive aspects of the human psyche, but not necessarily; disciplined, self-controlled smokers indulge in poor behavior every time they smoke, but gaming has not been found to be outright unhealthy.

"I just fail to see what more gaming companies must do to curb overuse, because at the core of the terminology, it requires "overuse" be defined."

It is. Per the article: “[a] pattern of gaming behaviour characterised by impaired control over gaming.” Addiction of any substance/behavior is explicit in that overuse is basically an inability to quit despite consequences. The ICD-10 is freely available, so I encourage you to look at some of the existing criteria.

"How are gaming companies able to curb something beyond education, and do we need more disclaimers at the start of our games, which no one reads anyways?”
Industry actions would likely work to mitigate some of the addictive practices associated with gaming (loot boxes, excessive grinding).

"I don't suspect the WHO will try to get governments to regulate gaming because of it or anything, but even as a gamer who follows gamers, and hears about these cases at times, they seem exceedingly rare in the bigger picture, and again, if I had to guess, addiction to gaming isn't the disorder, but the need to suppliment other parts of their life, which they achieve through gaming"

Did you know that many people with drug addiction abuse substances as a means of coping with trauma? Addiction in general is frequently a coping mechanism, not supplementation: biting nails to quell anxiety, getting a fix to dissociate, gaming extensively to compartmentalize stress or assuage feelings of social unfulfillment.

As a branch of an intergovernmental entity, WHO will not regulate governments. WHO's role is essentially influencing public policy/advocacy, intervening with epidemics/pandemics, and mitigating health concerns of developing nations by developing programs & assessment tools directed at providing infrastructure and compliance with minimum standards.

"I don't take issue with the WHO defining it as an addiction disorder. I take issue with others acting like they need to do something without understanding how it's defined, or the pandering that they're using to try and look good in the press. It's a serious issue for some, that the game industry has no responsibility for, and has no logical means of helping other people with before it becomes a problem for those people."

I understand your point that it is difficult to address something that has yet to be published, but it’s proaction over reaction. Is it for good press? Probably. But it hardly matters if they end up making good on their statements without intervention. I disagree that no logical means of prevention exist. Identifying addicting aspects and understanding how long an issue has presented itself are important: what are frequently played games? What games have the highest amount of gameplay hours per person? Are there commonalities? With some demographic probing and statistics, reliable factors that predict gaming addiction can be established—probably loot boxes and heavy grinding. Things can be done, and I believe you underestimate how prevention is possible.

rainslacker1833d ago

Except MS is stating that they "must" do something to curb overuse. I understand they should do this ahead of policy, but a WHO policy won't have any affect on the actual selling or usage of video games, because one can't just judge if a person is addicted based on play time. Even if WHO affects policy, I'm not sure what kind of regulatory policies can be officially made that would be legal. It requires a clinical diagnosis. Unless the WHO ruling somehow incites panic and everyone thinks that gamers are somehow addicted, in which case, just par for the course, as the media will play it's part to make a mountain out of a molehill, and we'll just be back to where we were in the 80's and 90's, where all gamers were apparently bad people with no life.

Except there are more gamers now, both casual and hardcore, and there will be those who play games, but think they aren't as bad as those they'd judge. Like the people who say bad things about people who smoke pot, then pour themselves a drink.

"The ICD-10 is freely available, so I encourage you to look at some of the existing criteria."

That's not the issue I take from all this, although I've touched on it a bit here or there. My issue is what can they do to curb it more than they are already doing? And despite classification, if it happens or not, how could these companies or publishers possibly hope to determine if someone needs help. About all they can do is inform, or maybe set up fuding for help. I think either Sony or MS already have a thing that lets you know if you've played too much. It's an optional feature though. But beyond that, are they going to stop your ability to play a game?

Addiction, in most cases, isn't something that can just be stopped by an intervention. An intervention isn't about solving the problem, it's about getting people to see they have a problem, and hopefully wanting to get help. About all these companies can do is maybe intervene, but they can't go too far, because it's too assumptive on their part to say that someone is actually addicted.

"Industry actions would likely work to mitigate some of the addictive practices associated with gaming (loot boxes, excessive grinding)."

Yeah....that's not going to happen. Quite the opposite really.

"Did you know that many people with drug addiction abuse substances as a means of coping with trauma"

Yes, and I feel gaming addiction is likely more often a replacement for some other disorder or mental condition, as it will fill a need in the person.

"but it’s proaction over reaction."

No, it's no action as of now. It's pandering by saying that something needs to be done. Sony did it too. Neither has committed to anything, and saying they need to do something, as if they can do something, despite obviously not appearing like they even have an inkling of what to do, is more for PR, than it is to make it seem like they can somehow do more than they're doing. It's a temporary way to keep the spotlight off them, by acting like the sympathetic supporter. It can grow from that, but the current statements from both companies don't really do that, and I feel they've done about all they can do at this point without getting directly involved in people's lives. This doesn't mean they can't offer funding for information services, or even to help people who need help. Like lotteries or cigarette companies have their addiction hotlines.

+ Show (2) more repliesLast reply 1833d ago
Godmars2901833d ago

Honestly? Because they've based their game design models on addictive traits.

l33t_haxx0r1833d ago

You actually read all of that?

theshredded1833d ago (Edited 1833d ago )

Mp grindy tactics should be cut back and made better. Like Why should I take more time time to level up in COD nowadays and why does Rainbow Six coming with only one operator still a thing? The people who don't complain are stupid idiots that are asking to be abused.

Angerfist1833d ago

The same WHO that says you are mentally sane when you mutilate yourself cause you feel you have the wrong sex.

CaitSith1833d ago

What do you know, you're a cis gendered white man! My body, my choice, you POS! /s

DarXyde1833d ago

ICD codes:

F64.0
F64.1
F64.2
F64.8
F64.9

Do your research. It saves you this kind of embarrassment.

Rimeskeem1833d ago

The brain works in mysterious ways, there is a lot of science behind that whole thought process. You should research it, seriously, its interesting and it will educate people so they dont make naive assumptions.

Cikatriz_ESP1833d ago

Science? Pssh. Everyone knows the human body is governed by politics.

rainslacker1832d ago

Generally speaking, anyone that willingly mutilated themselves, would be classified as insane. Aren't there actual names disorders for people who do that without the impetus of gender association being a factor? Why is it not the case because one also feels they are the wrong gender.

Gender is a physical trait. It's pretty irrefutable, and based on rather defined metrics. There is actually more than Male and female, but for those with specific genetalia, they are that gender.

How they feel about it is more based on sociological beliefs on how a person should feel because they are a certain gender. There may be physiological factors involved which influence a person feeling a certain way.

I just feel people should accept who they are physically, and be comfortable with who they are mentally. A person's scientific gender shouldn't define them. If they want to feel like a different gender, or behave or act in a way that a specific gender is generally expected to feel or act in society, then I say let them have at it.

IRetrouk1833d ago (Edited 1833d ago )

What can the game companies really do though? It's on us to sort it out isn't it? They sell the console and games, we buy and play them, what is it they should do more of? If they start controlling how much time we can play for etc then sales will slow, Games already come with warnings saying not to play for too long and to take regular breaks, parental controls are also available on consoles, if you or yours are addicted to this hobby then it's on you to sort that crap out, not Ms, Sony or the other gaming companies.

1833d ago Replies(5)
rob-GP1833d ago

All they need to do is what Nintendo does, put a disclaimer up saying you should take a break every now and again, and maybe have it pop up a similar message after a few hours of continuous play. That will cover them as it’s advising you what to do.

They’ll never forcefully stop you playing or restrict your time allowed. That’s something parents can already set up in the parental settings, but nobody bothers. With the switch I think you can do it remotely with the app.

Petebloodyonion1833d ago

How about changing the ACTUAL mentality of GAAS?
Things like rewarding you for playing each day.
Providing you with advantages over certain user if you play more or certain moment in the day.
Rewards base on time.
Loot boxes.
Etc.

Here some ideas:
Breaking the structure of the game into chapters of normal game time each.
Having moments where the game allows you to rest (as an example when your hero rest in an INN having a message suggesting that you too should need a rest).

1832d ago
Show all comments (95)
60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

Read Full Story >>
8bitdigi.com
130°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

Read Full Story >>
eurogamer.net
purple1011d 17h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky23h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu23h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv721d 17h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1011d 16h ago (Edited 1d 16h ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo21h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay8h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx23h ago

Can it deliver the 60fps dream?

purple10114h ago(Edited 14h ago)

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy8522h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast18h ago(Edited 18h ago)

120 is a bit slow. My eyes can't look at anything less than 260fps.

Show all comments (12)
340°

Trying to push players over from PC to console is a terrible idea, PlayStation

As PlayStation announces its new strategy to encourage PC users to choose PS5 it is a bitter-sweet moment for PC gamers.

Christopher1d 15h ago

I mean, it's a business based on hardware market. Do we expect them to not even try? It's not like Nintendo doesn't do the same by not putting any games on PC and Microsoft until recently did the same. I don't care what they attempt, as long as they don't abuse the community or lie about their goals/requirements.

Will it work? Not likely. Should we care? No. Let them waste their time, it doesn't affect anything.

RaidenBlack1d 15h ago

let them try ... at the end of the day, we get few extra PC games ... yay ... and also promotes game preservation via PC ... so double yay.

LordoftheCritics22h ago

If only Playstation games provided the ease of pc gaming features.

Primary being very few PS games support m/kb.

Christopher15h ago

If only PC games supported controllers more. Main reason I play primarily on console. So many games have shit support on PC. Playing Dark Envoy now, and it's quite frustrating since I have to switch to keyboard during cut scenes just to make sure advancing conversation doesn't also auto-select a decision. Let alone it's quite rough to select between characters and inventory screens are bad bad bad.

Anywho, similar complaints for both I find. But, I 100% agree that both PC and consoles should support both as best as possible.

crazyCoconuts10h ago

PS may push more kb support in the future to get more PC converts, we'll see.

Flewid6389h ago

As someone with a high end PC, I feel like the ease is on PS5. Too many PC games are a troubleshooting nightmare, which few people have the time for when all you want to do is pop in a game & play it.

Yui_Suzumiya1h ago(Edited 1h ago)

I just use an Xbox controller on my laptop for everything 😆 .. I haven't used a keyboard / mouse combo for PC gaming since 1996

+ Show (1) more replyLast reply 1h ago
LordoftheCritics13h ago(Edited 13h ago)

I don't think you understand what I mean by the lack of m/kb support on PS.

Over a thousand titles have PS controller support on PC.

Not even 30 titles have m/kb support on PS5.

Once you are done with the single player title, you'll go back to playing your daily shooter/looter/mmo etc which the pc gamer has mastered with their mouse and keyboard.
Why would any pc gamer make the switch?

jznrpg5h ago(Edited 5h ago)

PC is secondary to PlayStation for them. Mouse and keyboard would affect development. Live service will have it but most single player games aren’t going to have it as PC is not the focus

+ Show (1) more replyLast reply 1h ago
Fishy Fingers1d 14h ago (Edited 1d 14h ago )

I wish them the best of luck.

But PC players are often a patient bunch, many will even wait for Epic launcher exclusivity to end until a game comes to Steam.

If they didnt buy the console when its games were exclusive, why would they do it now theyre not?

MrNinosan1d ago

Way more do than you probably think.

ravens521d ago

All you need is that one game that'll make a few switch at a time. Like a game a PC player REALLY wants.

porkChop11h ago

It just doesn't work that way though. Plenty of the best games ever made were never available on PC. That didn't make PC gamers buy consoles to play them. This kind of strategy has never worked in the past and it won't work now. It's fine for PS to hold their games back and release on PC later, but to think that will boost console sales is wishful thinking. All this will accomplish is some double dipping, which is obviously good for business.

JackBNimble11h ago(Edited 11h ago)

People aren't going to switch from pc to ps5, why would anyone do that for a game?
Most sony exclusives aren't all that to begin with, and pc has the option to upgrade what they want when they want it. Having access to some ps5 games, gamepass and steam.

Thinking this would happen is naive

outsider162420h ago

I mean if there's 10 million pc gamers out there...getting atleast just 1 million from there is probably a good thing..right?

romulus2317h ago

PC players are not a monolith, I don't know why people keep thinking they speak for the entirety of all PC gamers like they all know each other personally. You think out of the millions of PC gamers not one single person will be impatient?Well Sony is willing to bet there will be. Why would they do it now? People's feelings change and new PC gamers come along all the time that may also feel different about waiting, that's why.

Yui_Suzumiya1h ago

Just like how I'm waiting for Alan Wake II to hit Steam 😆

+ Show (2) more repliesLast reply 1h ago
-Foxtrot1d 14h ago

PC gamers are just too patient and loyal to their gaming set ups, something they've spent a lot of money on to perfect. They have backlogs of games which many never get round to finishing or get round to at all and will always have other multiplatform releases to keep them going.

Over the many years Sony has published so many awesome titles such as The Last of Us, Uncharted, Heavenly Sword, Infamous, Killzone, LittleBigPlanet, Dreams, Puppeteer, Resistance, Heavy Rain, Gran Turismo, Motor Storm, God of War, Horizon, Ratchet and Clank, Spiderman, Ghost of Tsushima, Bloodborne

If none of those games BEFORE all these PC ports convinced a hardcore PC gamer to get a PS5 console then why on Earth would porting them them to PC now make any difference? All PC gamers now know 100% is that they just have to be patient, which they are good at anyway to get a PS5 game 2 years later.

I get GaaS games or multiplayer focused titles but if people really want to play these games they'd have gotten a PS console years ago.

Crows9021h ago

Not sure they're aiming to convince the hardcore PC gamer.

Not sure why people are obsessing over his comment...it seems pretty simple to me.

He will do all he can to entice gamers to move to his ecosystem. As you say....exclusives existing hasn't moved many gamers over. But if they get to try them and love the games then they might change their mind about waiting 2 years.

We're in an echo chamber on this site...I've Personally seen people with Xbox and PC setups but no PlayStation. I've also seen people with small PC setups but no console. Not every pc gamer invests thousands and many may decide to put one in the living room.

They're not looking to convince all of players to buy a PlayStation...just a few...and really it is just a PR statement after all...they have to give a reason why single player won't release day 1....not to mention they also have to ensure current PlayStation gamers don't jump ship to PC. It goes both ways and they're ignoring the big L by putting any of their games off their platform.

anast19h ago

"Not sure they're aiming to convince the hardcore PC gamer."

Right here

Kakashi Hatake20h ago

PC gamers think tomorrow is promised. Sorry, don't have time for that.

Michiel198919h ago

it's not just about loyalty or sunk cost, pc is an open platform while consoles are closed platforms. If you for example want to mod, you will play on pc, no question about it. Also if you like indie games, steam is a fucking goldmine for that. I've been playing a lot of indie games over the last years and there just seems to be an endless amount of them on steam. Also not having games locked to a certain fps is a prettty big deal for me and I assume a lot of other pc players.

Walalon17h ago

And don't forget steam sales, you can get a ton of games on an awesome price.

badz1499h ago

@Walalon

Sony has been doing sales constantly on the PS Store nowadays.

jznrpg5h ago(Edited 5h ago)

@Walalon Steam sales are basically the same as PS sales. I was going to buy a Steam Deck and I heard about these Steam sales but the games I was interested in were not any cheaper. Indie games were cheap and older AAA were cheap but the same can be said for PS store sales. I didn’t end up getting the Steam Deck as there weren’t any games that I wanted to play that wasn’t already on PS and prices aren’t much different

romulus2317h ago

And how do you know out of the millions of PC gamers that not one single person ever went ahead and bought a PlayStation console for one or more of those games? People keep speaking for the entirety of millions of PC gamers like they know them all personally. Here's one example for you, I'm currently typing on a recently purchased PC that cost me over twenty five hundred dollars and is more than capable of running any game including Sony exclusives that come to PC and yet I still bought a PS5 so apparently I'm not patient or loyal enough to my set up, hope it's not mad at me for not being loyal.

jznrpg5h ago

Some of those people will consider getting a PS5 some wont. I was a PC gamer for a long time and I’m a console only gamer now. Everyone’s different.

+ Show (3) more repliesLast reply 5h ago
helicoptergirl1d 13h ago

Who cares? Then just stay on PC and play the waiting game. No big deal. Sony wins in the end anyway.

Number1TailzFan1d 13h ago

I mean if there's any single player Sony games that I actually want that aren't on PC then I would buy said console to play them on. But the ones that I like that aren't on PC are few and far between anyway so no loss for me.

If I game, it's usually multiplayer titles, otherwise I like playing around with some other software.

Amplitude15h ago(Edited 15h ago)

Astro Bot is the game that just did it for me. I'm gonna have to grab a PS5 again for that.

I did this for Ratchet Rift Apart too but ended up selling the PS5 after getting my plat. Rebought it on PC and other than GoW Ragnarok and Horizon FW (which eventually I could get anyway), I haven't had a reason to downgrade my graphics, controller features, ease of recording, and increase my game costs and monthly subscriptions throughout this entire generation.

I play on a TV with a controller but this has been the absolute worst console gen for both consoles. Never in my life thought I'd be a PC gamer but I've been spoiled by the cheap costs, cross-platform controllers and mostly the unbelievably useful Steam controller config.

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