560°

PS5 Release Date, Controller, The Last of Us 2 - Predictions

"Will the PS5 be backward compatible with PS4? What will the controller look like? Can the PS5 launch with The Last of Us Part II?

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playstationenthusiast.com
Einhander19711938d ago

Another pointless article speculating about something only Sony knows the answer to.

ptownjbo1938d ago

Sometimes it's fun to spectate.

Eidolon1938d ago

I love to spectate my remaining teammates, possible help them out if I spot something they don't, especially in BR.

sprinterboy1938d ago (Edited 1938d ago )

Yes it's fun to speculate but not when it's the same 5 points you've heard from a million other youtubers lol, seriously we get it, bc with ps5 we'll duh, psvr2 with less wires well duh, it's gonna be AMD well duh.
These youtubers are sprouting out the same shite, not just with nxt gen speculation but with games too.

Do you want to hear some actual ps5 news, here you go share play 2.0 will have live streaming on YouTube, twitch etc where they can pass the controller to say a patreon live (playing a unreleased game maybe)
Or allowing a ps5 user to share play a a ps5 game to a ps4 psn friend?
Not all playstation fans give a dam about bc so apart from ps4 games (all ps5s play ps4 games) , ps1/2/3 will be subscription based with a evolved psnow. (also able to share play for a limited time with psn friend who doesn't use psnow)
These are just some talking points for nxt gen systems not the same old dribble these youtubers talk about (to think patreons give them money) wtf.

isarai1938d ago (Edited 1938d ago )

I just really cant wait to see what they will be pulling off with this new era of CPUs. Last gen to this gen was pretty much just a brute force very linear step forward, we didn't have any breakthroughs like 2D to 3D or SD to HD. This time however we've had quite the breakthrough in CPUs thanks to AMD and the Zen based CPUs. just can't wait to see what that brings to the table.

There's also Raytracing GPUs if they somehow figure out how to pull that off on the lower end GPUs that end up in consoles, would be insane if one of them manage to pull it off. Doubt it'll happen, but it'd be cool

Profchaos1938d ago (Edited 1938d ago )

Yes and VR which I expect would come along with the ps5 requires a lot more of the CPU than traditional gaming which relies heavily on GPU so next gen I'd expect to see a well rounded machine a zen CPU and and GPU with I hope at least 16 gb ram.

However this will drive the actual consoles price sky high

Loktai1937d ago (Edited 1937d ago )

Vr is not CPU intensive. It's GPU intensive and the reason is that you need at least 60fps PER EYE, essentially 120fps, though you can make 90fps work with some ticks. That's your min. And it needs to be BASICALLY locked there. It's all GPU.

On PC you can play VR games on a decade old CPU if you put a nice graphics card in your box.

Or prime example the ps4 which has a 6 + year old mid range laptop CPU but.. does VR.

Pennywise1381938d ago

So I’m not tech savvy in the sense of knowing the difference and power in all the chip sets and whatnot. Do you think the PS5 has the potential to make a significant leap in the advancement of video games? Any examples you can give that the ps5 might be capable of that we haven’t seen yet? I’m always wondering if we will ever see those big breakthroughs in the way we did in the examples you gave above.

I_am_Batman1938d ago (Edited 1938d ago )

In my opinion the breakthroughs have to come from the tools. Game development has scaled up to a point where hundreds of people are working in a AAA game for 5+ years. Better tech always results in a more complex workload which means more man-hours are invested to achieve the same goal. This raises the budget of the games. The higher the budget the higher the risk meaning more publishers are inclined to play it save.

Even if continuing to raise the budget indefinitely would be an option, scaling up the dev teams even further becomes a logistic nightmare and waiting even longer for games to release will be hard to accept for both gamers and investors.

Raytracing would certainly help with cutting down some of that development time but the tech isn't there yet to support more than a hybrid-approach between raytracing and rasterisation which still requires a lot of time intensive trickery to achieve a convincing outcome.

sprinterboy1938d ago

Imo ps5 will be a evolution of what's made ps4 so successful (2.0 share play etc)

1)More detailed worlds (not any bigger pls)
2) advancements in physics
3) advancements in AI (F. E. A. R should not be the best AI in a game from 10 plus years ago)
4) share play 2.0
5) psvr (ps1 level) will skip ps2 level psvr and jump straight to ps3 AAA games quality with psvr2.

isarai1937d ago

Well a since the ps4/xbo came out, there was a pretty big breakthrough in CPUs which basically gives you 2x the power(not entirelyaccurate but for simplicity sake)for half the cost. So next gen systems should get a real leap in cpu power. This will greatly increase the simulations that can be pulled off next gen. So things like A.I. and physics will be able to greatly improved in both quality and quantity. We could see things like very densely populated cities, far more impressive destructive environments, more accurate/physics based animations, more effects going on on screen etc.

sinspirit1938d ago

I'm thinking Sony will be clever. The Cell processor had a(I believe it was real time) ray-tracing demo way back in the day. I wonder if certain dedicated ray tracing hardware can also open the door to emulate powerPC architecture like the Cell. I don't know the similarities. Just an observation.

Ryzen will certainly be used. I expect with another unreleased GPU, and it will hopefully be a new class and not just another 7nm shrink of existing ones.

@Pennywise138

I think 60fps will be the standard going forward, with few exceptions. If ray tracing is commonly implemented then we might see that leap. VR will also have better implementation with more performance for more ports and possibilities.

1938d ago
I_am_Batman1938d ago (Edited 1938d ago )

@shaggy2303: I agree there won't be a 60fps standard but I've no doubt that we'll see the norm shift more towards 60fps games next-gen. We are already seeing more 60fps games this gen and with higher resolutions hitting diminishing returns I could see more devs willing to invest those recources into higher framerate instead.

VRR might also play a role as it gets more common on TV panels. We might see more games running with unlocked framerates.

What you've seen from ray-tracing is still mostly based on rasterisation. It's a hybrid approach with some elements of the render pipeline being ray-traced. The samples per pixel are very low for now. That's why they need to denoise the output. Ray-tracing and hopefully Path-tracing will make the 3D graphics workload a lot more managable for the artists working in game development at the cost of a much higher workload for the GPU. It'll take much more than next gen console hardware to get us to that point though.

starchild1938d ago

I don't think 60fps will be standard on next gen consoles. It will likely be somewhat more common--mostly on simpler indie titles--but it won't be the standard for demanding AAA games.

Developers could have made 60fps standard any generation, but they generally choose to focus on better visuals and more engaging gameplay interactions.

2pacalypsenow1938d ago

I don't think we need an article for a guess.

Ceaser98573611938d ago

Another pointless article and lets get this straight LOU 2, GOT DS will be releasing on the PS4 where Sony would want its over 100 mil customers (by then when these games release) to enjoy the games and Sony can earn a lot from over 100 mil customers than a hand few from PS5.. and Yes this games will release on the PS5 as well.

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130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies74d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay74d ago

It could also be that development cost were just very very low.

Kaii74d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken74d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman119d ago

Just make a new IP with the same concept. :)

toxic-inferno119d ago

Or just release a remaster of Bloodborne 😛

rippermcrip119d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno119d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno119d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno119d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

119d ago
toxic-inferno118d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff2183119d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno119d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius119d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast128d ago (Edited 128d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion128d ago (Edited 128d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast128d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher126d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion125d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

+ Show (1) more replyLast reply 125d ago
-Foxtrot128d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe128d ago

The pointlessness of it all IS what is good about the original ending.

Christopher128d ago (Edited 128d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens52128d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble128d ago (Edited 128d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name128d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy333128d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

RNTody128d ago (Edited 128d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider1624128d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter00128d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack35128d ago (Edited 128d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

RNTody128d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast128d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit127d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 127d ago
TheEnigma313128d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog128d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC128d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy333128d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

RNTody128d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack35128d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast128d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog127d ago (Edited 127d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

RNTody127d ago (Edited 127d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

+ Show (4) more repliesLast reply 127d ago
SyntheticForm128d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn128d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies128d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast128d ago

Abby is cool and her combat animations were fun too.

outsider1624128d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma313127d ago

I hated owen. He was a tool

+ Show (2) more repliesLast reply 127d ago
isarai128d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake128d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno128d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy85128d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy333128d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Si-Fly128d ago

Team America fuck yeah

Charlieboy333128d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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