210°

Razer Turret for Xbox One CES 2019 Hands-on - Unfair Advantage?

Wccftech went hands-on with the Razer Turret, the mouse and keyboard combo coming to Xbox One with official support and integration, at CES 2019.

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wccftech.com
ccgr1971d ago

PC users have had an advantage for a while, this levels the playing field if you can afford it

KaiPow1971d ago

Maybe this will help me actually win a match in PUBG..

Futureshark1971d ago

The grey area between Xbox and PC becomes greyer.

Razzer1970d ago

Let me install Windows and Visual Studio on Xbox and then we will be getting somewhere. :-)

Eldyraen1971d ago

Most competitive games that have confirmed support for keyboard and mouse have also said they plan to have separate matchmaking dedicated to k/m or controller users.

I think Gears 4 is the only major game that has cross platform competitive gameplay atm, and it started off as a beta thing before seemingly being underused or not too unbalanced at least (gameplay in it isn’t the same as a regular FPS however). I doubt Halo Infinite will be throwing controller users in that world day 1 either, and is more likely to stay that way too as the bunny hop shooters see a big boost compared to most other titles (controllers usually having jump defaulted to face buttons which requires you to either jump or change camera but not both at the same without changing to something like bumper jumping—or holding the controller really weird which some can train themselves to do but I’ll never even attempt).

slate911971d ago

But then you also have the elite controllers that allow you to jump and shoot without taking your fingers off of the sticks/face buttons.

Rude-ro1971d ago

You can do that without the elite or scuf type of controllers... you just might get arthritis though.

Cobra9511970d ago

Mouse+KB is a whole other level of advantage, in this kind of game. It only makes sense to segregate players based on input device.

Eldyraen1970d ago

Sticks are still sub par to Mouse too, especially once you add in auto aim (apparently Fortnite on consoles for example still has auto-aim even with mouse and keyboard).

So I was just giving one example. However, Elites fall into the “without changing things” section because you have to buy an extra controller and then still switch button mapping around. Same for any game, like Overwatch and some others, that have button swapping in game for any controller really.

Razzer1970d ago (Edited 1970d ago )

"separate matchmaking dedicated to k/m or controller users"

I'm thinking k/m lobbys will be a bit empty in that case. Vast majority will stick to controllers, imo.

drunkenspy0071971d ago

Who is this for? I mean, for the price of an xbox1x and this gear, you could by a comparable computer that would do a whole lot more.

Cobra9511970d ago

People will still buy the Xbox, whether you think it makes sense or not. That's who it's for.

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60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
120°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple1011d 12h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky19h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu19h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv721d 12h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1011d 12h ago (Edited 1d 12h ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo17h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay3h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx19h ago

Can it deliver the 60fps dream?

purple10110h ago(Edited 10h ago)

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy8518h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast14h ago(Edited 14h ago)

120 is a bit slow. My eyes can't look at anything less than 260fps.

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80°

Get Ready to Armor Up in The Epic Games Store's Weekly Freebie

The Epic Games Store has yet another free game, and it's a pretty damn good one.

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terminalgamer.com