670°

World of Warcraft creator tells game journalists to stop blaming gamers after Blizzard's fiasco

Mark Kern has told game journalists to stop blaming gamers for Blizzard's fiasco.

-Foxtrot2018d ago

Yeah man. What a hero.

Look at what most of them said...verified twitter users aswell 🙄

https://i.imgur.com/CF4GBYG...

VenomUK2018d ago

This whole fiasco demonstrates that there is a huge disconnect between websites like IGN, Kotaku, Kinda Funny Games etc and their reporters and gamers.

The Diablo fans were expecting a mainline Diablo game and were shown a mobile game that is likely built on micro transactions. They were unhappy do whilst at the BlizzCon event they booed, which is a way to express their unhappiness. Sure you can say that was immature but they didn’t swear, shout or threaten the developers. For this they were called toxic.

These websites and their reporters have seemingly got too close to their industry friends and they don’t realise it. This is why gamers trust them less.

moomoo3192018d ago

@VenomUK
Very true man kinda funny used to be my go to but greg miller has become a complete shill

UltraNova2018d ago (Edited 2018d ago )

Venom, If you wanna be kept in the industry loop you should be ready to bend...ahem a knee when they ask you to.

Christopher2018d ago (Edited 2018d ago )

How many wrote articles about the company acting just as much of edgelords when a person asked if the game would ever make its way to PC they said "Everyone has phones, right?" But, no, let's focus on this one person who definitely paid to go to the event and asked a lame question, but still showed is displeasure at paying to go to an event that had Diablo announcement and it ended up being on a platform that Diablo is not known for or is even a console/PC.

None of these journalists would ask the hard-hitting question of: "Knowing that almost every Diablo fan at BlizzCon has played the game on consoles or PC, do you think it was a bit tone deaf to only show or announce a mobile game that is a reskinned version of a game out of China and not have anything to announce for your current fanbase of console and PC gamers?"

AngelicToucH2018d ago

Those are not journalists. They are just random dudes and girls trying to be against the wave and gain some fame.

darthv722018d ago

So this is just a spin off game right? What's all the hub bub about? This mobile game doesnt mean a diablo 4 will never come out so the reaction doesnt really make sense. Especially when other companies have released mobile spin off games as a side project to a mainline game.

It's nothing new so why all the commotion?

rainslacker2018d ago

there are very few people in the gaming press who will reliably, and consistently do their jobs like a journalist.

I know many of the people we really dislike in the gaming press are capable of doing it. Many of them did this during the reveal of the X1, and the subsequent E3, where they did hound MS, and asked the hard questions. They even did it in a responsible way. It wasn't hit based, but based on what people were wanting to know. They asked the hard questions of MS, and reported the answer, and left editorial to other articles beside the actual interview or article about a press release/twitter comment/stupid comment/whatever.

I recall having a rather hostile exchange with Kotaku's Editor in Chief right here in an N4G blog post about how they were being extremely unbalanced in the whole representation of women argument and their very vitriolic views of the gaming community, only to be quite impressed with his, and his staffs work during that whole DRM, Always online, forced Kinect which MS said would spy on you fiasco. It was about the only time in God knows how long I recall there being a massive solidarity between the gaming press and the community at large.

It quickly went back to normal after MS did their 180's though, and the press isn't being quite as good as they were during that time, and if anything, seem more prone to towing company lines which will allow MS to get what it wanted in the first place.

In retrospect they probably did their job well, and didn't make it as hit based as we see now, because the topic itself was inciteful enough with the facts, that they didn't need to twist things around. But a small part of me hopes it was because they actually had the consumers interest in mind as well. I just wish they'd approach more of the topics we see every day with the consumer in mind, and stop blaming the consumer for voicing their opinions for things they don't like.

The day the gaming press realizes that it's supposed to be more a service for their readers...the consumer...and not primarily a service for their own vanity to feel like part of the industry, is the day that they can maybe start to get better. The gaming industry isn't going to shun the press across the board if the press has more interest in reporting the facts, or asking the hard questions. The industry needs the gaming press for it's marketing. The consumer doesn't need the gaming press anymore. So, when the gaming press decides to call out its readers(their consumers) as entitled or in the wrong, they're only saying that they have no interest in being there for us, but rather, there for themselves, and the industry they serve.

Rachel_Alucard2018d ago

@Darth

Yeah and while Bethesda announced Fallout shelter alongside 4 when that conference happened. Where was the Diablo 4 announcement? Oh yeah, nowhere. They wasted a ton of time and shot themselves by dedicating a segment to a game nobody wanted or asked for except shareholders, showed no Diablo game announcements outside of that, and the people asking questions were desperate to find some way to enjoy it only to get shut down by "NO U BUY PHONE!" They could've at least announced something their fans could actually enjoy like Diablo 2 Remake but nope.

UltraNova2017d ago

Rain,

The whole xb1 reveal press uproar you so eloquently reminded us of was nothing more than a mob mentality incident. The despicable things planned by MS were so anti-consumer and blatantly aggressive that the press had no otjer choice but to criticize MS. They were shielded (mob mentality) from future... "implications" with MS simply because the harsh criticism was universal and simultaneous. What I'm saying is that press ( big press outlets especially) didn't miraculously develop a backbone and concsious that day.

rainslacker2017d ago

@Ultra

That may very well be the case, and I even said that may be the case by saying that the topic itself was inciteful enough to not have to spin it around.

But despite that, many sites did actually do their jobs as journalist, and held MS accountable. They asked the hard questions and made their stories on behalf of their readers, and not on behalf of the industry, or themselves.

I wouldn't say its kept them from reproach going forward, because it also didn't take long for the community to think they were as worthless as they always were.

+ Show (7) more repliesLast reply 2017d ago
PapaBop2018d ago

Mark Kern, the hero Blizzard fans deserve.

Wrex3692018d ago

What once was may never be again, and it is all the worse for having been so. The Creator we need right now.

Shikoku2018d ago

Nice to see someone who gets it.

rainslacker2018d ago (Edited 2018d ago )

It is a nice change of pace to have someone from the industry say something like this. As a consumer of games, I'm kind of tired of being made into the villain. I never actually feel that way, but I don't appreciate those I may with to buy a game from, treating me as I'm not worth listening to.

I've worked in plenty of customer focused fields in my jobs, even those without general consumers, and I would never disregard a customers concerns with such blatant disrespect towards their opinions or concerns. I would always do my best to explain why things may be the way they were, or endevour to fix their concern. I'd always thank them for letting me know how they feel, and make it apparent I appreciated the opportunity to grow a product or service based on their feedback....even if there couldn't be an immediate remedy. There were times when I'd have to be firm with a customer and tell them they were being unreasonable, but it was very rare, and usually when they were trying to force me to do something I just couldn't do, or come to a remedy that was well beyond the scope of the problem.

When I was in college, and even when I went back to college later in life, I managed a pizza place within a national chain. It's sad that my minimum wage employees who were usually in high school or working a job while in college, could understand the concept of appreciating the customer and not piss them off across the board by following the above principals, and then you have these team leads making six figures, or even some publisher execs making half a million or more a year, who can't even practice this simple concept.

What's more, there are a number of companies which have policies for how to handle concerns, and through these companies, I learned the value, and reason of taking this approach, and why its important to see it from this point of view of customer first. You don't even have to admit the customer is always right...just make the customer feel they are right....even if they aren't.

It's not to say that behind closed doors we wouldn't talk crap about some of the people we had to contend with. but we didn't do it to their faces, and certainly not publicly, and even then we never made such broad sweeping generalizations about the entire customer base.

These companies don't have to bow to the whim of whatever it may seem that the vocal community may want at any given moment. That would be unreasonable, and impractical. But they should at least show some respect.

Blizzard made a mistake in announcing a Diablo mobile game at the venue. But the bigger mistake was not respecting their customers, and how they reacted or talked about them after that happened.

Long post short.....

Mistakes aren't usually the biggest problem a company faces. It's how they handle those mistakes which defines who and what they are, and how people feel about them. A company that can adequately remedy a mistake, can make a customer for life. Handling a mistake properly can be a more powerful asset to ones company than just maintaining customer good will.

Shikoku2018d ago

Its just nice to see a industry person take game journos to task and put a large pub and dev on blast. Im tired frankly of companies who think stock holders are the only people who can vote or count when it comes to products they are selling. It feels honestly like they think we are literal sheep and completely stupid.

CrimsonWing692018d ago (Edited 2018d ago )

Well yea, gamers are the consumers that Blizzard is making a product for. It’s not the other way around so I think it’s the duty of a consumer to express dismay for a product they don’t like or even wanted, which hey that’s what we’re doing.

All this really is, is a corporation trying to get a piece of a lucrative market and trying to wrap that product up in a nice little package to fool hardcore brand loyalists into thinking this is something they want. Only these kinds of marketing tactics don’t really work in this day and age especially now that people are way more vocal with their opinions.

rainslacker2018d ago

In this case, it's a matter of Blizzard not recognizing their audience for the announcement, and seemingly oblivious to why people are upset. I don't think a mobile game announcement on its own would cause so much disdain....although I've always contended that Blizzard fans get pretty uppity at the smallest perceived slight.

But in this case, I feel that their venue for announcing such a game was greatly miscalculated, and shows a rather marked ignorance to the nature of the gaming community to only care about what it wants.

What makes it mistake is the venue isn't just some random event that people may be attending, but a paid event for the most die-hard of Blizzard fans. Those fans are primarily PC, and some console, gamers. There likely weren't a number of die-hard HearthStone players there, who don't play other Blizzard games.

What made it worse, is how they reacted to the backlash. It showed even more they either didn't care to understand the problem, or they just couldn't understand the problem.

In the former of not wanting to care, it's bad, because they think that they can disregard their rather devout...if not vocal...fan base, and still make a lot of money. It's saying to those customers that they aren't as important because there is money to be made, and they can likely make a lot of it off the backs of people who don't care, or don't know.

In the latter of them not being capable of understanding(which I doubt is the case), it indicates that they have gone from a company which has generally been very good at providing the customer with what they want, and being very pro-customer focused, to being just another corporate publisher run company that seeks to maximize investment at the cost of their user base.

They handled it poorly all around, and in no way should the consumer be blamed for their reaction or feelings about how it all transpired, or how they were treated afterwards.

I don't care about this game. I don't really care about Blizzard much, and not a fan of Diablo. But I understand how these fans feel, because at some point in time, I think we've all had a time where we've felt the same way.

Show all comments (46)
110°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman4h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty4h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

SegaSaturn6694h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer19923h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens524h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing4h ago(Edited 4h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer19923h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer2h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds3h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman1h ago(Edited 1h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 1h ago
TheGamingHounds3h ago(Edited 3h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix3h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman1h ago(Edited 1h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

RoadRacer2h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

70°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

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70°

Manor Lords has sold over 2 million copies since launch

Developer Slavic Magic and publisher Hooded Horse announce that their city building sim Manor Lords has sold over two million copies since launch.

1nsomniac12h ago

Still waiting for its first patch which is worrying. I know it’s been a single man developer but there’s really no excuse for no updates being released since launch. I’ve been part of many single developer releases that are updated daily, sometimes hourly. This’s hasn’t had a single one yet….

shadowknight2034h ago

There's a rumor going around that this developer once went by the name of another alias, and released a game without any further updates afterwards. Tis an eye worth looking at.