This week on The Trophy Room: A PlayStation Podcast, Hosts Joseph, Kyle and Special Guest Sean Capri talk about the latest news coming from Gamescom! Out of Sekiro: Shadows Die Twice, Devil May Cry 5, and Shenmue 3 which has the gang more excited. Bloodstained Ritual of the Night gets a delay, and Vita version gets canceled, as the final death nail for PlayStation Vita. Spyro Reignited Trilogy gets pushed back to November 13th, and Supermassive Games leaves Sony for Bandai Namco's Dark Anthology Series, should Sony have bought Supermassive Games.
The next Witcher game will still be an RPG but players can expect new things as CD Projekt Red want to push boundaries and discover new ways of storytelling.
Bethesda seems like a studio that is "stuck in the same spot". Development wise. Glad CDPR are wary of that element in game design.
Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.
RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.
The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.
Founder of Metal: Hellsinger studio says he wasn't against Game Pass until their game launched on Microsoft's service, which affected game sales.
Why did PS copy gamepass if it's so terrible and unprofitable? PS Now was before gamepass but it was streaming trash that no one had any interest in.
And honestly the way the industry releases overpriced and broken games with day one season passes and dlc who wouldn't want to just pay for a subscription instead of $70 per game?
Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall. If it's from an indie studio that needs the sales that's different but games published by larger companies are fine on a subscription model. Also any of these devs who complain did decide to put their games on gamepass in thr first place.
I feel no sympathy for the guy, it doesn't take a genius to figure out that putting your game on gamepass would affect sales.
The 'day-one' feature is the breaker or maker with GP, business-wise.
GP is no Netflix.
Because, from all the Marvel's Avengers to Sicarios, illustratively speaking, they all had their box office money. Before they had entered Netflix.
This concept shows you what Microsoft have actually put themselves into.
And what situation studios put themselves into if they go day-one into GP.
Why not sell your game the traditional way first? Then after about 6 months to a year put it on a sub service.
Day one on gamepass is a gamble. It works for some (Pal world) and not for others.
As much as I like Supermassive, let's correct this a little with MY words and opinion...
"After tarnishing their image with 3 released games(Hidden Agenda, Bravo Team and The Inpatient-all below 66% on metacritic) that were rushed out the door to profit off of their success of Until Dawn(79%) and Rush of Blood(72%) on Playstation and PSVR, Supermassive games has gone multiplatform to recoup their losses and hopefully their reputation."
"Why would Sony buy a developer that didn't care for QUALITY over QUANTITY?"
50°
Until Dawn Studio Supermassive Games Leaves PlayStation for The Dark Pictures Anthology
That's quite an overstatement there considering they were never owned by Sony and Until Dawn IP was always owned by Sony
they were owned by sony?
"leaves"? Aren't they going to make games for PlayStation anymore?