Destiny 2 launched exactly six months ago today, though at times it feels more like six years. A bunch has changed since September, and the game has gone through some dramatic highs and lows. (Mostly lows.)
A few weeks ago Destiny 2: Into the Light released its highly anticipated raid boss rush mode, Pantheon. At release it was something I was cautiously optimistic about. As fun as the mode was, the overall response from the community, and reward structure left it in an unusual position. With all of the Pantheon stages now available, I wanted to touch on my experiences with the unusual mode. - IS
While the good arguably outweighs the bad, there are still some valid concerns about Destiny 2’s approach to reversing weapon sunsetting.
Destiny 2's meta is ever-shifting, and a recent Exotic went from overlooked to must-have very fast.
I actually thought the game had some promise to start with. Nope.
The games lack of random rolls kills my desire to grind. Really sucks the state this games in and with how the games structured, idk if they can bring it back like they did with taken king. I still play the events but with the slight hope the game can turn around. It’s still the most enjoyably fun shooter mechanics wise, just a shame everything’s being squandered.
May will be the first major content release from the Live team. I am excited about it. In the meantime plenty of other games to play.
The changes Bungie have been making thus far are small, but needed. The dev road map they released shows a good start to the changes they are going to make, but they still need to do a lot more!