260°

Wolfenstein II: The New Colossus Nintendo Switch Poster

Skewed and Reviewed have posted an image of the pre-order poster for the Nintendo Switch version of the latest Wolfenstein game. It was from a Gamestop in Chandler, AZ.

jazzking20012294d ago (Edited 2294d ago )

I thought it came out already for switch, i did a ps4 review months ago

Garethvk2294d ago

Doom came out and this came out for PC, PS4, and Xbox One, but not yet for the Switch.

Neonridr2294d ago

nope, was always announced from the get go that the Switch version was coming early into 2018. Devs were already well into development when the Switch was announced.

Concertoine2294d ago

I cant imagine how they'll port this. Doom works but just barely, and this game is a lot more technically demanding. It chugs on a base xbox one.

UKRsoldja2294d ago

It's going to be a dynamic resolution down to 480p on the Switch and probably 20fps. Mark my words.

Garethvk2294d ago (Edited 2294d ago )

That is an interesting point. It will be a challenge. I have had a hate post on the main site telling me to shut up about DOOM. I said I am sorry if the truth that they had to lower the graphics and framerate to run on the Switch is an problem for you but facts are facts.

Belinker3002293d ago

Not if Panic button is doing it buddy..'mark my words'

Garethvk2294d ago

I had wondered that as well. DLC was clunky on PC but this is likely just going to focus on the core game.

Neonridr2294d ago

obviously the devs are finding a way. Doom ran fine, it even got a patch. Handheld suffers a little bit, but what do you expect? Look at the game, and look at the size of the system. It's ridiculous that you can play a game like Doom on something so small.

Concertoine2294d ago (Edited 2294d ago )

Can i ask what difficulty you chose? Doom is fine on anything below Nightmare (what i play on), where the increased enemy count can really bring down the fps and dynamic resolution.

I like that Doom is on Switch, it harkens back to the days of porting Doom 1-2 to seemingly impossible platforms. Wolfenstein 2 will need significantly more tinkering though.

monkeyshawn602294d ago

And Panic button only took six months to make Doom. They are probably taking their time optimizing it for the Switch.

Neonridr2293d ago

I play on the hard difficulty usually.

marloc_x2294d ago (Edited 2294d ago )

My copy plays great..
..over lunch at work☺

Panic Button did a great job,
and already have a good grasp of the Switch, going into this game..

+ Show (1) more replyLast reply 2293d ago
Protagonist2294d ago (Edited 2294d ago )

will it run?

Garethvk2294d ago (Edited 2294d ago )

Perhaps it will be cutscenes only with graphics on par with the older games.

marloc_x2294d ago

Panic Button will do a wonderful job..😊

MadManMcGee2294d ago

Regardless of any discussion about the game itself, how the hell is 'I saw a poster for a game that comes out soon' news?!?

TheOttomatic912294d ago

After the DOOM port I’m not sure if this is worth it

Show all comments (22)
60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
130°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple1011d 16h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky23h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu23h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv721d 16h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1011d 16h ago (Edited 1d 16h ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo21h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay7h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx23h ago

Can it deliver the 60fps dream?

purple10113h ago(Edited 13h ago)

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy8522h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast18h ago(Edited 18h ago)

120 is a bit slow. My eyes can't look at anything less than 260fps.

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80°

Get Ready to Armor Up in The Epic Games Store's Weekly Freebie

The Epic Games Store has yet another free game, and it's a pretty damn good one.

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terminalgamer.com