320°

Lair: What Went Wrong?

“Lair was a genuine screw-up by everybody involved, probably me the worst,” says Julian Eggebrecht, one of Factor 5’s co-founders, about the studio’s disappointing PlayStation 3 game. The approximately $25 million project, a game about dragons and fantasy warfare, took three years to develop, which included a yearlong delay. From faulty studio decisions, publisher strife and arguments regarding studio dynamics, Lair fought its way out from the studio that created it.

Lair itself did not ruin Factor 5 — although the circumstances didn’t help — but it ended a relationship with Sony and left the studio dangling in searching of a follow-up project that never came.

Mithan2327d ago

Polygon is a terrible website, so refuse to click through and support them, but I enjoyed Lair when it came out.

PhoenixUp2327d ago

I never thought I’d see the day where someone defended Lair

Daver2326d ago

I enjoyed Lair a lot. For me it was a nice game not perfect but very good.

SirKnight2326d ago

Lair was flawed. But you know Polygon are reaching when they have to go back 11 years to find a second-rate poor selling PlayStation game to criticise. Yet they consistently choose to ignore such analysis for the big games of recent times that have been cancelled by their favourite console manufacturer.

UltraNova2326d ago

It was an ok experience with a lot of potential. I had fun with the sixaxis controls (most of the time). It needed more time in the oven though.

That said, I sincerely don't know what to make of Polygon... One day they write the most in-depth well written and researched articles around and the other total shit, pointless articles like this one.

Maybe the Editor is high all the time who knows anymore.

darthv722326d ago

It was a better game when it received actual controller support instead of the motion controls at first.

As for Factor 5, they had a good thing going with Lucas and the star wars games. Their wii game Rogue Leaders could have been a hit so they screwed up there as well.

Mithan2326d ago

When the game came out, everybody said it was crap. I picked it up for about $5 a year later and you know what? I really enjoyed most of the game. It has its issues and isn't perfect, but it isn't a bad game in any way, shape or form.

Like some of the other people said, it had a fair amount of potential that was never reached, but I put time into it, finished it and actually enjoyed the experience for the most part.

nitus102326d ago (Edited 2326d ago )

Lair was one of the few early PS3 games that actually used the six-axis feature of the dual shock 3. The problem many players had was the fact that they were more used to using the analog sticks of previous controllers and consequently many players found that using the six-axis feature was not intuitive.

Even though the six-axis feature is available on the dual shock 3 and 4 very few games actually use it. Two games that do are Ratchet and Clank - Tools of Destruction (PS3) and Gravity Rush (PS4 and Vita). In fact, with Gravity Rush the players who do score exceptionally well in the challenges really do know how to marry up the analog sticks and the six-axis feature.

BTW. When using the PS4 you may be put into a menu that allows you the player to enter a name. You can select the six-axis feature and enter data without using the analog joysticks or the D-pad.

+ Show (4) more repliesLast reply 2326d ago
TankCrossing2326d ago

This is actually a good article, well worth a read. They've interviewed several members of the team (with sometimes opposing viewpoints), and it offers some really interesting insight.

Nitrowolf22326d ago

I enjoyed it to a degree but only because I saw potential and I hope that one day so he decides to revisit.

The thing that killed it for a lot of people was the Sixaxis controls that was eventually patched long after to support normal controls

The_KELRaTH2326d ago

I still have it (well the trade in value was crap and still have a PS3 for multimedia and games that didn't get to PS4).

Cy2326d ago

Upvoting for the stuff about Polygon. If anyone wants to post an archive link to this article though I'm interested in reading it.

Matt_Paprocki2326d ago

Or support sites willing to spend a year digging into a development process like this, of which there are few.

Matt_Paprocki2326d ago

If you read the article and realized few, if any, sites are willing to spend a year digging into stories like this, maybe you'd change your mind.

Cy2326d ago

Nah, Polygon's still a pile of shit and one article they spent time on won't erase years of SJW agenda pushing and outright lying to the community they're supposed to be representing.

blackblades2326d ago

I thought it would of been like drakengard at 1st still a ok game to me. Wish devs could go back to certain games and fix the issues with them.

rainslacker2326d ago

Lair wasn't a bad game when they released the update which remove the sixaxis requirement. I didn't care for it too much before that.

+ Show (5) more repliesLast reply 2326d ago
TheColbertinator2327d ago

Those SIXAXIS controls were rotting piles

Godmars2902327d ago

Rushed with a focus on motion controls, the latter of which only happened because Sony "borrowed" rumble and was too stupid to settle the lawsuit.

dirkdady2326d ago

Sony acquired logitechs rumble patent which apparently infringed on immersion's patent so Sony essentially got shafted by Logitech.

nitus102326d ago (Edited 2326d ago )

You could look at Immersion's patent which is really a rehash of original haptic feedback which from a patent perspective goes back many years (here is one from 1975 - https://www.google.com/pate... ).

The Sony versus Immersion haptic lawsuit https://en.wikipedia.org/wi... is quite fascinating with precedent being set by Microsoft (I wonder why?).

BTW. If you want to read a technical patent you do need a technical or engineering or scientific background however you also need to know "legalese" which to the scientific community is like a totally different language. The problem you have with "legalese" is the fact that it is possible to write a patent such that it covers just about anything instead of precisely covering what the patent is really meant to cover.

playhouseent2326d ago

I enjoyed Liar, but sadly it left a lot to be desired. Especially at the time when game selection was very limited on the new $700 console.

The_Sage2326d ago

$700?... I got my 60 gig on launch day for $599.

playhouseent2326d ago

I'm from Canada, my friend. The land where we pay sometimes as much as 30% more for the same stuff.

The_Sage2326d ago (Edited 2326d ago )

That sucks. Why is that?.. Is it a tax thing?

playhouseent2326d ago

Our currency is just worth less than USD. It fluctuates but typically it is around 70 cents for 1 us dollar.

Daver2326d ago

At that time us money and can money was worth the same

playhouseent2326d ago

well it was still $700 to buy a new ps3 on launch up here. I remember because at the time I had to sign up for a future shop credit card just to be able to afford it.

Tross2326d ago

Yes, but prices were still higher here. Some BS about costs of shipping to Canada that no one bought but still had to deal with the effects of. Before the Canadian dollar crashed (due to our former PM investing too much in oil) things were starting to improve, but the whole reason why I have an Amazon.com account that I haven't used in a long time is that around that time it was still often cheaper to buy stuff from the US site even with shipping costs. It helped that our dollar reached upwards of $1.02 US.

Now with the exchange rate what it is, I just stick to the Canadian site. Canadian prices have gone up since the dollar dropped, but at least the disparity in pricing makes sense now. I do miss when we were close to parity though. I guess we'll just have to hold out for another oil boom as even our new PM hasn't been able to adequately diversify Canada's investment portfolio. Actually, our new PM is terrible with money so maybe that's the problem.

The_Sage2326d ago

I see. I thought you meant it was 700 USD.

The_KELRaTH2326d ago

Played Warhawk to death back then, surprising thing is there are still active games running today

playhouseent2326d ago

Woowww LOVED Warhawk. Been wanting a PS4 Warhawk reboot for ages now!

madforaday2326d ago

A PS4 Warhawk would be awesome! They botched big time with Starhawk, cool concept but with random people in general it was hard to find a good game. It was either you were on the team who could make a maze to get to the flag. Or you were on the team that didn't do anything at all.

+ Show (2) more repliesLast reply 2326d ago
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100°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

Read Full Story >>
windowscentral.com
ocelot071d 3h ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda21h ago

Every old Playstation game that is now on PC.

shinoff218311h ago

Right. I definitely see what a headlined from a website named windows central was trying to do though. It's cute little wordplay to help out the green box

Flewid63810h ago

Are PlayStation games no longer good or worth playing once they are old?

Elda9h ago

I'm guessing my comment went over your head.

XiNatsuDragnel20h ago

Good at least they can sell hardware

220°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

Read Full Story >>
engadget.com
Obscure_Observer1d 13h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning771d 11h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv721d 11h ago (Edited 1d 11h ago )

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer1d 10h ago (Edited 1d 10h ago )

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning771d 7h ago (Edited 1d 7h ago )

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer1d ago (Edited 1d ago )

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

anast21h ago(Edited 21h ago)

The studio boss made some money from this transaction. Once the game releases, the studio will get chopped up.

-Foxtrot1d 13h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv721d 11h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC1d 9h ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno1d 9h ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier1d 6h ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

BlindMango12h ago

The reason they would need to "partner with Microsoft" is simply to make a game that's part of a franchise that Microsoft owns. Meaning they're probably going to make a new Spyro game - they're still an independent studio, but are making a game in a franchise that Microsoft owns. It's kind of like Remedy partnering with Rockstar to be able to make the Max Payne remakes.

shinoff218311h ago

It was probably the deal to get released from Ms

+ Show (2) more repliesLast reply 11h ago
Sciurus_vulgaris1d 11h ago (Edited 1d 11h ago )

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier1d 6h ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

PhillyDonJawn17h ago

No, I'm sure MS can and does step in when they want something done specifically but I'm also sure they let them also work independently

shinoff218311h ago

I highly highly doubt this. Ms controls all. The guys aren't gonna be allowed to just shut something down like that without approval. No way

Elda1d 6h ago

Either a kiddie game or something uninteresting.

Obscure_Observer23h ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

Elda22h ago(Edited 22h ago)

Don't worry about my comments.

PhillyDonJawn17h ago

Right probably something like astrobot

romulus2317h ago

Nah he said "uninteresting", lots of people are interested in Astro Bot.

Elda15h ago

Never Astro Bot. Astro Bot looks better than any exclusive released on XB this entire generation & believe there hasn't been much.

Asplundh14h ago

Crash 4 was good, so I'm hopeful.

PhillyDonJawn13h ago

Hey you said that about SOT and looks like many ppl on PS is playing it. You also found bugsnax interesting ffs your opinion hold no weight lol.

Elda12h ago(Edited 12h ago)

Bugsnax is BS, tried it & quickly deleted it. It's a game that fits right on Gamepass. PS5 owners that are probably playing the boring SOT you could count on one hand. LMAO!!...don't try to come for me.

PhillyDonJawn10h ago

So you admit bugsnax interested you enough to try? 😂 someone gotta call you out on the foolishness.

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200°

Sony shares big new PS Plus stat, but not the one we want to see

PlayStation Plus has improved the split of PS4 and PS5 players on its priciest tiers, but Sony continues to hide total subscriber numbers.

Read Full Story >>
theloadout.com
mandf1d 17h ago

lol acting like it’s equivalent to ms numbers

Mr Logic1d 16h ago

Uh...They're definitely not equivalent.

"Microsoft’s Xbox Game Pass service now has 34 million subscribers."

"the total number of PS Plus subscribers across all tiers was 47.4 million"

darthv721d 16h ago (Edited 1d 16h ago )

That PSN number seems like it should be much higher... especially when you consider that PS4 alone has a sell through of over 117m. To not even be at least half that is rather interesting.

To the XB side, having 34m to an install base of roughly 50m (XBO sell through) or even 85m (360 sell through) is a greater percentage of unit to member ratio than PSN.

bloop1d 12h ago

That's not the "gotcha" you think it is Darth.

darthv721d 11h ago

^^it's not supposed to be bloop.... it's just an interesting observation.

Einhander19721d 10h ago

darthv72

"That PSN number seems like it should be much higher... especially when you consider that PS4 alone has a sell through of over 117m. To not even be at least half that is rather interesting.

To the XB side, having 34m to an install base of roughly 50m (XBO sell through) or even 85m (360 sell through) is a greater percentage of unit to member ratio than PSN."

Have you ever heard of a PC before? I hear they are pretty popular.

fr0sty1d 4h ago

MS started lumping gold subscribers in with those GP numbers... keep in mind.

+ Show (2) more repliesLast reply 1d 4h ago
shinoff21831d 15h ago (Edited 1d 15h ago )

What. Definitely more os plus subscribers but that makes sense due to actual console sales

Darth the difference between the bases are huge your right but you gotta think. Ps players buy more games, where as the Xbox base relies on gamepass for their gaming. So it makes perfect sense

darthv721d 15h ago (Edited 1d 15h ago )

What makes perfect sense though? You say PS players buy more games... so then logically there should be more PS+ subscribers given the increased number of online multiplayer games in the PS4 generation alone. The PS4 was the first time that + was required for online play much like Gold was for 360 users.

Keep in mind we are talking subscribers, not simply XB/PS users. I assume you meant to say offline single player games, which is most likely true as well. That gen also saw a significant increase in games with an online component comparted to the previous gen.

victorMaje1d 14h ago

I for one will be going back to essential at the next renewal. When I feel a game is good & right up my alley, I’ll check trusted reviews & just buy it.

jznrpg1d 13h ago (Edited 1d 13h ago )

I have the top tier until 2028 as they gave me a massive discount for all the years I had left but I’ll most likely go to essential as well. I buy my games but my kids do use the service occasionally. They do prefer to own their games as well since any game can leave the rental service at some point and they don’t like that idea. They mostly use it to demo games then ask me to buy games if they really like it.

RedDevils1d 9h ago

For me, I will cancel it all together but unfortunately I still have it till 2030 lol

meganick1d 13h ago

I would like to see Sony add a fourth tier of PS Plus for people who just want to be able to play games online without any of the perks like monthly games, store discounts, or anything like that, and it should cost $20 annually, $30 maximum. There’s no way I’m paying $80 just to play games online. Even the original $60 fee was too much, and I would often wait for sales to re-up my subscription.

P_Bomb1d 9h ago (Edited 1d 9h ago )

Essential is too expensive, I agree. We’ve got one Essential and one Premium sub. Dropping the Premium when it expires.

gamerz1d 6h ago

Just let my subscription lapse for the first time since 2010. Will sub again every now and then for a month or so to access my old ps+ games but for me it's the end of an era.

DivineHand1251d 5h ago

Let those numbers continue to drop because it is now too expensive. $80 per year just to play online. I noticed they didn't offer any discounts on the subscription or controllers during this year's days of play for the first time in many years and they will feel it when people choose not to renew.

My subscription will lapse next month and it will stay that way until further notice.

KevtheDuff1d 1h ago

There were savings on subs and controllers here in the UK? I bought a controller yesterday in the sale..
It would be weird if those deals were not in other territories too?