Eurogamer: DICE's much-anticipated, and impressively civil, Reddit AMA (that's Ask Me Anything, sort of like a Q&A) for the controversial Star Wars Battlefront 2 has now occurred. Unsurprisingly, it wasn't the bringer of too many revelations.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
The Star Wars Battlefront 2 Expanded Mod adds over 23 new heroes, 20 reinforcements, and 2 new vehicles to the game, providing players with a wealth of new options and gameplay experiences. Download it today and experience a whole new version of Star Wars Battlefront 2!
PCGamer: DICE managed to turn things around, and I'm sad that it's over.
Imagine if it were this good from the get go, then grew into something even greater. Good on DICE for supporting the game for as long as it did, but people seem to forgive and forget too fast. I would never blindly praise any game that took years to get to a point where it's actually worth playing AFTER I payed full price on release day. Also Fallen Order says hello
"Brannvall did at least make one promise, "We were incredibly saddened by the negative response from you, the community on reddit about the game.
"In fact, we hated it, we truly did, because we want to make a game that you love. We've made a really cool, fun and beautiful game but it was overshadowed by issues with the progression system. We will fix this."
Are you, will you Dice/EA?
Good now EA just remove lootboxes and or MT P2W BS please
they're not going to do anything different. this is empty promises and damage control.
"just go on those forums and say we are looking into it and will make changes to better our game. okay moving on, now that that's done, how do we make more money ...."
In not buying anything EA other than Respawn tittles now because Respawn means quality.
"Requests from AMA participants to hear DICE's internal averages were sadly ignored - particularly disappointing given that the highest-rated question throughout the AMA had been, "In the numbers you all have run, how many hours would it take the average user to unlock all items available at release without spending additional money?"
Of course they arent going to tell you bcause my guess is everyone on reddit who has done the math is pretty close and they will say its over estimated if its even off by 2hrs but they are going to tell you that.
"Other key questions that were left unaddressed included inquiries around whether EA would lower the number of microtransactions in the game, or why the company had opted for loot boxes that affected gameplay, rather than being purely cosmetic."
No they wont. They optes for loot boxes that effect game play because they want to see if we will accept it and it will bring an ass ton of money if we do, they are doing the same thing they always do "will the market lets us get away with this?" And if we do its game over for gaming.