Welcome to the podcast, and Episode 87 of our weekly show of gaming goodness. Among the rest of the comings and goings in the world of gaming on this week’s pod, there is of course the small matter of Microsoft’s hardware spec reveal of their long awaited and eagerly anticipated Project Scorpio system.
We finally know the name of the most powerful console ever made!!! Project Scorpio was revealed E3 2016 and a year on the Xbox One X is a reality. Is this the new console king? Can power alone secu…
So the dust has settled from EA’s E3 2017 ‘EA PLAY’ event and we sit down to discuss our favourite moments. FIFA 18 and Madden 18 both receive their yearly refresh but with huge f…
We talk to the creative director of Elder Scrolls Online, Rich Lambert, about Project Scorpio and potential E3 announcements.
Microsoft needs to be encouraging devs to do more than just clone what they did for PS4 Pro in my opinion, given it is a more powerful machine.
"Well, can I approach it from a different angle then and ask you, what do you think consoles of the future like Project Scorpio need to do to make the most of the MMO genre?
I would definitely say power is key. Memory is key. Especially in a game like The Elder Scrolls Online. There are hundreds of characters running around on the screen at any one time. We can have a 300 person battle in our game and that eats up memory. That eats up computing power and it eats up VRAM. So, the more they can pack into those newer consoles, the better."
I'm not surprised, TESO is native 4K on Pro. Ppl love to scoff at the non native 4K games on Pro and ignore the actual games that achieve it.
Scorpio is not much powerfull than ps4pro diferences in quality of games be only on resolution. But ps4 pro give us too high res in games. Normal player don't see a differences.
For sure, same case with Ps4 Pro and Ps4.
Could Ties To Xbox One Prevent Us Seeing Scorpio’s True Power? MS did they homework. Porting over a games from the xbox to the Scorpio will be done with ease.To accomplish this, MS sort out all the bottleneck(using the PIX tool) in the xbox one. Then, MS took all of their findings and implemented it to the Scorpio hardware to insure everything would be compatible between the xbox one and the Scorpio.Also, they've added, a command chip between the CPU and the GPU, which has never been done before. I'm guessing that is why it was very easy to port Forza 6 in two days. My points is, these process has never been done before. So, we can't assume and use the same judgement on PS4 vs Scorpio. MS are apporching things in a different way.That said, the scorpio has current tech and new cutting edge tech under the hood, combined into one machine.
Yes of course, unless the development team of a game specifically target 720p resolution OR BELOW on Xbone. That is the only way a Scorpio game will manage to actually be impressive looking.
But there is a reason why Xbone has never had a game that comes even close to the likes of Horizon Zero Dawn, nah scratch that, Infamous Second Son, its just THAT underpowered.
Still can't believe no one is asking MS if the XB $corpio will support mods.
Fallout 4 was a big step towards that direction but was still limited...I want full mod support just like PC.
Obviously