Eurogamer: Last week we reported that Rime, the puzzle adventure game due out in May, is £10 more expensive on Nintendo Switch than on other platforms. It's safe to say this did not go down well.
With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.
So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence
Japanese police have charged the man responsible for sending death threats to Nintendo.
Nintendo of America has posted a fascinating new job opening that could signal significant changes for the company’s future products.
I guess Nintendo's mindset on innovation affects devs, afterall, as they innovate as well on raising game prices on Nintendo platforms. Go figure...
A couple of counterpoints:
1) The PS4 store always has download games at full retail price on launch (around £55) and can be slow to discount them. This has always surprised me considering that beyond the convenience of download, purchasing games this way has very few benefits (you eat up memory space, you can't easily transfer the game to another machine, etc.)
2) Recommended retail price rarely ever reflects the price you can actually buy games at.
3) I'm not happy about games like Rime and Puyopuyo Tetris costing £10 more than they do on PS4. The portability of the games on Switch is worth a few more to me, but not ten. I'll be eagerly watching to see if both games drop in price to a more reasonable price difference, closer to launch.
4) The Switch already seems to be developing a clear model of premium games at a high RRP on cartridge, and smaller indie games available to buy at lower prices on the eShop. Rime is a weird game in that it looks to lie somewhere in between the two models (much like No Man's Sky did on PS4, and we know how that turned out).
5) If Nintendo can use this model of cheap indies on download, and premium games on cartridges I think it's on to a winner. That being said, we've all seen in the past how slow Nintendo can be to adapt, so I'm not holding my breath.
Because people will buy it, simple as that.
I knew that producing games on cartridges would cost more for developers than producing them on Blu-Ray discs, which the costs would then be put onto consumers.
This isn't going to go well for console gamers when later third party games cost more on NS than they do on competing platforms. Not to mention it's doubtful if a lot of traditionally handheld gamers will pay a premium cost for their games to begin with.
Jesus... We were paying 40 dollars for portable games and now all of a sudden cartridges (that look like 3ds cartridges) cost more to make. And people still defend this. Nintendo fans have Stockholm syndrome....