240°

Pixel Related Podcast: Episode 23 – No Man’s Lie

Kyle Orr writes: "We’re one man down this week but that doesn’t stop from diving deep into the galaxy of No Man’s Sky. We discuss the gameplay, broken promises, controversy and our lasting feelings…

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pixelrelated.net
Grap2839d ago

More Like one man's lie

thorstein2839d ago

This author's lie. Sick of the claims of broken promises yet every article about it can't prove any of them. Though, there is overwhelming evidence that the authors are just making up reasons to hate this game....not new, for this game or many, many others.

I remember reading one journo claim Infamous Second Son had a graphics downgrade...lulz. The things they invent.

MP? Box says single player, dev said single player in 2014, 15, and 16. But the hateboys called that a "broken promise." Lol

esmittystud1012839d ago

Hello games is young and will learn from this launch. This game will grow with the years. Kinda like what Minecraft was when it first released and now look what it has become. Not that I would even play Minecraft, but if you do that's cool, you like what you like.

Mark my words. You will be able to build your own base on the planet of your choice one day in No Man's Sky. Yes, the same game we all bought a few weeks ago. You'll see.

psplova2839d ago

That and all sorts of the features people are bitching and whining about them missing from the interviews, I'm guessing..

spoilerjerk2839d ago

But that's fair criticism, not merely "bitching". From the very first reveal trailer that was absolutely incredible to the launch of the game you realize just how much of this game never existed to begin with. Sean Murray mislead on a number of items and was intentionally coy on other elements. There is a reason when he was asked "what do you do in the game" he couldn't answer the question and said it's a "surprise". The surprise is there is nothing to do. I put way too much time maxing out all inventory slots over the last 2 weeks hoping against hope the game was going to get better, but it doesn't. Maxing out inventory slots IS the game.

psplova2839d ago (Edited 2839d ago )

@spoilerjerk

At this point. And I agree, people have a reason to complain if they were mislead. No argument there.. Things will get patched in though so, for someone like me who is enjoying what is available, i can look past those things for the time being and continue exploring the universe. It's what i expected and am getting to do.. Things will only get better and that to me is exciting. For a small team of devs, i think the game is really impressive from what they created so far.. For everyone that hasn't jumped in just yet and read reviews have no reason to complain though as all they have to do is save their money until it becomes fleshed out more to what the original intent was to begin with.. Working against deadlines and not having yet another delay is certainly what caused these differences in what was proposed and what was ready at launch imo..

_-EDMIX-_2839d ago

Probably, but some of those features I'm not sure will ever make the game. They are a team of 5, they can't really spend that much time on this game without spending their own money outsourcing to staff to continue working on it or even entertaining the idea of selling the IP.

I might much rather this IP in Sony or another publishers hands that might be able to deliver what was promised. I think for Hello Game's reputation, they will need to seriously consider spending the rest of this gen actually making No Man Sky what they told people it was.

I don't mean what folks might have made up in their minds, but exactly what they stated the game would be. Some of the information I've read, was NEVER corrected by Hello Games, as in I can't find anywhere on their site or in interviews etc where they stated "no it wouldn't be in the final game" it is seriously grounds to even sue as its false advertising. Its not merely a "maybe" its a "yes" in many interviews on certain situations that actually never show up in No Man Sky. I think they should show face and keep adding those features until its what they've been saying it should be.

I don't think it would have even been THAT bad if they came out and stated it was always going to update to be that and at launch it wasn't going to have those.

Its like.....so what? At least we know to buy it later when it does or we know not to buy it expecting something we shouldn't. They are going down a slippery slope that I think they can avoid by coming clean about this features not being in the game.

Redx1652839d ago

Lol no this game has failed and the reputation Hello Games had is over. Time for them to go back to mobile games.

2839d ago
Redx1652839d ago

+bruce755

Sorry but it takes more than a game being sold on false hype to bring back Hello Games reputations. Small vocal minority? Sorry but that's quite the opposite in fact. The majority on the internet hate this game.

_-EDMIX-_2839d ago

I wouldn't even have as much as an issue with some of the features if they just came out and stated it was going to be a progressive game. I'm fully fine with that and was ok with Minecraft's launch and other titles that are server based. I get it, it will build on over time, but at least be a bit more transparent.

The space ships, rings around planets and handhelding and naming of ships should have been discloused that they where changed, removed, still a work in progress etc.

I'll pay full price for this JUST like I'm paying full price for Star Citizen, but only knowing it will grow over time. I think the team should have been way more forthcoming about the inital features at launch or lack thereof. I supported the game and still do, but I agree that its clear they didn't state all the features that would be either removed, not in the final game, still in testing etc.

Its like....of course with hundreds of thousands of gamers playing a game, they will be able to filter out what is happening and what isn't. Even with a universe as huge as No Man Sky, some of those things still mathematically will show up in some form. Whats sad, is if they were upfront about missing features or features still being worked on, I don't think this would have been such a big deal. Its a game that can upload to a server, we get it, but folks bought No Man Sky for some features that legit where never told to consumers that were changed along the way.

No one faults a team of 5 dudes for trying and making an amazing game, merely not being up front with its base features. No Man Sky is still a great game and for me it was worth the full price, but I fully understand how some might get upset. I only wanted to fly in space, see some planets etc.

Some wanted to find different space ships.....can't all the same.
Some wanted to name their ships funny names.....can't.
Some wanted to find planets with different physics and rings....can't.

Lots of small things folks might have wanted and expected and you can't blame them. I even played the game seeing an aggressive animal, expecting it to kill another smaller animal.......it didn't. In fact I see no life for eating or killing another.

A team of 5 did an AMAZING job on this game, zero doubt, but they should have been open to its rough base launch as I don't think many gamers would fault a team of 5 for not making this huge MMO type RPG, they would have likely been ok with the team at least trying it vs (Here is some MEGA footage annnnnnnnnnnd here is a game with some of that)

I think they will learn from it and this game will grow over time. I don't think its as damaging as some might think. This does bring into question how companies should market game and what is a suggestion vs a fact, what is a planned feature and day 1.

Us gamers may not care THAT much if they say they are planning it, as suppose to just saying you "can" yet the final game you can't.

Pongwater2839d ago (Edited 2839d ago )

Some of the things you list are things anyone who paid attention should have known or expected. For example I knew ships wouldn't be extremely varied and naming them wouldn't be an option. I also didn't expect the creatures to be as varied as many evidently did. I hadn't even noticed the lack of planet rings, but have they said rings aren't in there or is it just that no one has seen any yet? I saw a predator kill an herbivore yesterday. It was nothing spectacular but it happened.

Physics shouldn't change. I can see how low gravity planets could be fun, but when I think about what a beating a high gravity planet would be I feel like it's better to keep them uniform, unless they add an ability to scan planets from space which they could do.

I don't think the game is above criticism. I can think of several fairly obvious things they should fix add or change. I'm just surprised by some of the criticism I see from people claiming to be game journalists. If I'm not surprised by something after years of previews and interviews, a gaming journalist shouldn't be either.

_-EDMIX-_2839d ago

@Pong- well if they did say those things and you saw that, I stand corrected.

GamingIVfun2839d ago (Edited 2839d ago )

@_-EDMIX-_

Hello Games are a team 14 people now from a original number of 10 or 12. Seams you missed a few things.

_-EDMIX-_2839d ago

@Gaming- The extra members came on board to complete the game. All games have extra staff to help with the extra push.

ie RE7 is not being done by a team of 600....

http://www.eurogamer.net/ar...

What I'm saying is merely based on the CORE team, not folks brought on board to help with the final push. Pretty positive those folks were not on the team for 100% of the game, thus I don't call them core members. If such a thing was the case, you might as well add a few hundred extra members to all teams...

Have you never looked at the temps hired for games when they are in the final push?

They have those members now, the core team was still 5 that made the concept of this game. What if Sony sent in 200 members to help the final push, would you then say a team of 200 plus made the game?

Might question what you consider making as merely working on the ending push I don't considering creating by any stretch.

+ Show (1) more replyLast reply 2839d ago
killer8762839d ago

no one should trust them again
id never buy any of their games again after this

they preyed on fanboys gullible ways

2839d ago
thorstein2839d ago (Edited 2839d ago )

Too bad you have never played it, but join in on the hate. Awesome? You'd never buy any of their games and yet, here you are almost 2 weeks after launch talking about their game. Weird.

If you hate gaming so much, why come here and troll the people who love it?

killer8762839d ago

Why should I buy it? It's basically a randomly generated monotonous game. That my opinion.

PizzaSteve2839d ago

No Man’s Sky is too big of a game for the 15 dev team at Hello Games to handle. I'm sure they wanted to put everything in the game they said would be in it but didn't have the time and extra people to do so.

gangsta_red2839d ago

Nothing from the E3 demos are in the game and I wouldn't be surprised if what Sean was actually demoing was a separate build specifically made for media events and the television shows he appeared on.

Hello Games small indie game got caught in the big triple A spot light and that is what hurt them also.

Pongwater2839d ago

"Nothing from the E3 demos are in the game"

Incredibly false.

thorstein2839d ago

Xbox gamer claims to know what is in a PS4 game. Wow. You aren't fooling anyone.

ziggurcat2839d ago

"Nothing from the E3 demos are in the game..."

you cannot say that with 100% certainty. again, there are 18 quintillion planets, and an infinite number of galaxies - all of which are procedurally generated. there's no way to say that "nothing from the E3 demos are in the game"...

gangsta_red2838d ago

I just did say that with 100% certainty!

"18 quintillion planets, and an infinite number of galaxies..."

And yet everyone has been seeing the same thing on each planet over and over again and no one has seen anything that Sean Murray demo'd to the media.

ziggurcat2838d ago (Edited 2838d ago )

"I just did say that with 100% certainty!"

... except given the sheer size of the world you're given to explore, you can't.

"... no one has seen anything that Sean Murray demo'd to the media."

yet.

edit:

"Are you really trying to say that out of 18 quintillian planets..."

what i'm saying is: absence of evidence is not evidence of absence.

"... animals that don't look like donkey's with nuts sacs..."

that's terrifying.

gangsta_red2838d ago

Ziggurcat, there has been a number of people playing the game and uploading content on the net. Most of the content shown has pretty much been similar or are very similar to each other. Not one person has shown anywhere near what was shown in the demo.

Are you really trying to say that out of 18 quintillian planets only a few have the animals running through the forest breaking trees, animals that don't look like donkey's with nuts sacs for heads, an actual wild life habitat where animals actually function in instead of aimlessly walking around in circles, that all this is buried deep within the game and on the surface is the shit everyone is seeing now? That is either a lame excuse or lame design.

Maybe when Hello Games start patching in all the stuff they demo'd and showed off then you can find me and say "told ya so!" ;)

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250°

Take-Two CEO Doesn’t Think AI Will Reduce Employment or Dev Costs; “Stupidest Thing” He’s Heard

Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.

lodossrage1d 1h ago (Edited 1d 1h ago )

They already have AI trained to do coding.......

How he thinks it's stupid is beyond me, Especially since we see it happening in real time.

CS722h ago

Company A has 300 employees and lays of 200 to replace them with AI to release the same quality game.

Company B has 300 employees and keeps all 300 but instead uses AI to release a game with dramatically larger scale, scope, complexity, short dev cycle etc.

Company B would release a dramatically better product by using humans + AI and consumers would buy the better game.

I actually agree with this concept.

Huey_My_D_Long22h ago(Edited 22h ago)

This is key facet. Its how the AI is used. It's actually is impressive as is and really would make an amazing addition to alot of people in their jobs, not just tech. It also has the potential for businesses to use to lay off large amounts of people, as much as they could to save money on labor. I hope too many companies don't go with the latter. But since usually companies are worried about bottom line over people...we will see some try and hopefully fail. But yeah, if its to help workers like in your company B scenario I'm totally down...Just scared Company A may be too enticing to some ceos and businesses.

Darkegg22h ago

Value of AI and value of humans will both be increased with human-AI complex. Each, by themselves, will not be independently better than the other. Whether AI will ever be independent from humans is the fear question of humans, ironically because of our doing. At this stage, most of the doing is because of humans, not because of AI. AI is doing exactly that by our design, until we have failed ourselves with an AI development that went awry. The biggest take is that humans have only ourselves to blame when things become wrong, and we have to decide what is the ultimate goal with AI we want to accomplish. It would take a person with high morals and high ethics to make right of AI. I would not want businessman to decide what AI should do or what capabilities it can have. AI should be in the hands of people with high moral fiber, or those operating on love, kindness, and compassion.

BlackOni21h ago

AI is SUPPOSED to be used as a tool, not a replacement. It's designed to do two important things artists can take advantage of immediately.

- Make the ideation/reference imaging process much quicker and easier (basically using it as a google search)
- Make mundane and time consuming tasks faster and easier so more time is spent on creation.

Unfortunately, what many have done is used it as a way to replace rather than supplement.

Einhander197218h ago(Edited 18h ago)

CS7

In the ideal world yes.

In the real world where companies have shown little desire to innovate and spent every effort to maximize profits the end result will be the same quality games (if were lucky) made by less people and more AI.

Company Real World: Fires 200 people and makes the same game cheaper using AI and the executives get record bonuses.

Edit:

Lets look at history, specifically auto manufacturing.

In the 70's and 80's the auto unions tried to oppose automation of jobs (robots) stating that they would take peoples jobs. And the people in charge who wanted to make more money said the exact same types of things that are being said about AI. But we can look at history and see that countless types of jobs were in fact replaced by automation, that was of course even compounded upon by computers.

The net effect was that the rich got richer less jobs were needed so wages were forced down by competition for the jobs that were left.

hombreacabado14m ago

that concept works in the initial beginning phase of AI but once AI learns and surpasses the knowledge and coding expertise of even the best human employee than this CEO will no longer need competent humans in that line of work.

+ Show (3) more repliesLast reply 14m ago
Number1TailzFan22h ago

You can already make your own SFX with text prompts now as well, of course it will lower development cost and time

1Victor22h ago(Edited 22h ago)

WARNING WARNING ‼️ SARCASM AHEAD
Sure Strauss and robots didn’t take jobs from car factories.
Edit:Sad thing is he believes it and unfortunately he won’t be replaced for a long time by AI

senorfartcushion20h ago(Edited 20h ago)

He doesn't, he's just lying. These people lay people off so they can get bonuses. If AI takes jobs, their bonus goes bigger and the workforce goes smaller.

porkChop18h ago

Because he sees AI as a tool to aid development. He wants to use AI to help make bigger and better games in the same timeframe. Other CEOs want to replace devs with AI to cut costs and make lifeless games faster for a quick buck. Strauss has the right idea, this is how AI should be used. To extend and expand the capabilities of devs.

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jambola1d ago

Ceo says stupid thing
Part 5837384

Zeref23h ago(Edited 23h ago)

I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.

DarXyde3h ago

I think you mean candor, not intelligence.

If you take him to mean what he's saying at face value, sure.

I don't. And I think he's clearly lying.

romulus2323h ago

As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.

RNTody22h ago

Hahaha yeah trust the CEO suit over the actual developers making the games. Good one.

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100°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

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windowscentral.com
ocelot072d ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda2d ago

Every old Playstation game that is now on PC.

shinoff21831d 15h ago

Right. I definitely see what a headlined from a website named windows central was trying to do though. It's cute little wordplay to help out the green box

Flewid6381d 14h ago

Are PlayStation games no longer good or worth playing once they are old?

Elda1d 14h ago

I'm guessing my comment went over your head.

XiNatsuDragnel2d ago

Good at least they can sell hardware

220°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

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engadget.com
Obscure_Observer2d ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning772d ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv722d ago (Edited 2d ago )

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer2d ago (Edited 2d ago )

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning772d ago (Edited 2d ago )

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer2d ago (Edited 2d ago )

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

anast2d ago (Edited 2d ago )

The studio boss made some money from this transaction. Once the game releases, the studio will get chopped up.

-Foxtrot2d ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv722d ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC2d ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno2d ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier2d ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

romulus231d 21h ago

Stockholm syndrome, maybe?

BlindMango1d 16h ago

The reason they would need to "partner with Microsoft" is simply to make a game that's part of a franchise that Microsoft owns. Meaning they're probably going to make a new Spyro game - they're still an independent studio, but are making a game in a franchise that Microsoft owns. It's kind of like Remedy partnering with Rockstar to be able to make the Max Payne remakes.

shinoff21831d 15h ago

It was probably the deal to get released from Ms

+ Show (2) more repliesLast reply 1d 15h ago
Sciurus_vulgaris2d ago (Edited 2d ago )

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier2d ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

PhillyDonJawn1d 21h ago

No, I'm sure MS can and does step in when they want something done specifically but I'm also sure they let them also work independently

shinoff21831d 15h ago

I highly highly doubt this. Ms controls all. The guys aren't gonna be allowed to just shut something down like that without approval. No way

Elda2d ago

Either a kiddie game or something uninteresting.

Obscure_Observer2d ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

Elda2d ago (Edited 2d ago )

Don't worry about my comments.

PhillyDonJawn1d 21h ago

Right probably something like astrobot

romulus231d 21h ago

Nah he said "uninteresting", lots of people are interested in Astro Bot.

Elda1d 19h ago

Never Astro Bot. Astro Bot looks better than any exclusive released on XB this entire generation & believe there hasn't been much.

Asplundh1d 18h ago

Crash 4 was good, so I'm hopeful.

PhillyDonJawn1d 17h ago

Hey you said that about SOT and looks like many ppl on PS is playing it. You also found bugsnax interesting ffs your opinion hold no weight lol.

Elda1d 17h ago (Edited 1d 16h ago )

Bugsnax is BS, tried it & quickly deleted it. It's a game that fits right on Gamepass. PS5 owners that are probably playing the boring SOT you could count on one hand. LMAO!!...don't try to come for me.

PhillyDonJawn1d 14h ago

So you admit bugsnax interested you enough to try? 😂 someone gotta call you out on the foolishness.

+ Show (1) more replyLast reply 1d 14h ago
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