IGN:
Why controllers might be the winning factor in the VR war.
The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.
Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.
adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks
Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.
Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy
The Epic Games Store has yet another free game, and it's a pretty damn good one.
I want VR games where i could sit and play. Not everyone has luxury of dedicated room and space. Hive doesn't fit the my bill.
Seems like a fair assessment from them.Vive does have a lot of gear to make it work and may be the most accurate.
Now ask them how much Vive will cost for the public to buy it.and that's before even having a compatible PC to run it.sounds like at least $1000 to $1500 combined to jump in.
I guess you got to start somewhere.but I still feel Oculus and Vive's success rides on Sony's successful launch of a mass market vr solution that will have 40+ million vr ready consoles by the time it releases.and be a more inexpensive alternative.
Her accent sounded so fake lol.
http://www.wareable.com/vr/...
As you can see all three headsets all have motion control systems for their HMD headsets.
Imho there never was and simply is no war between PSVR and the other two main competitors. Sony is in a field of its own atm.
Compared to the Oculus The Vive's biggest advantage is its biggest drawback. Only few people have the luxury to have a dedicated room for gaming/VR + it will cost even more than the Rift because of those sensors.