130°

Grand Theft Auto Parent Publisher Defends Microtransactions

GS:Virtual currency and microtransactions are hot-button issues in gaming today, and now Strauss Zelnick, CEO of Grand Theft Auto parent publisher Take-Two Interactive, has spoken out to defend his company's implementation of such measures in its games.

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gamespot.com
NYC_Gamer3658d ago (Edited 3658d ago )

NBA 2K14 is the prime example of everything wrong with VC/Micro..I'm not surprised that [Strauss Zelnick] supports a greedy & wrong practice that brings in more profit for his company.

showtimefolks3658d ago (Edited 3658d ago )

NYC_Gamer

couldn't agree more, we all blame EA for doing this but about we blame everyone the same way. Just because its Take Two doesn't mean they get a free pass

at every turn NBA 2k14 reminds you to spend money, everything is locked. As a GM you can't even make changes to your damn lineups after a trade even that is locked

I hope in 2k15 that goes away but in their last investors call they revealed they made a lot of money from it so its here to stay meaning never buying another NBA 2k game again

moving forward every good features will be locked behind a pay wall, and than they will say well you don't have to pay. Guess what if i am paying you $60 plus tax at launch i deserve all of the game. Not some, not most but all of it

we finally get rid of online passes and now this thing, its like when one bad thing goes away another is brought out

UltraNova3657d ago (Edited 3657d ago )

I wouldn't be suppriced one bit if one day they force us to pay a fare to cross one part of the map to the next in GTA, like in real life when you cross a boarder or city zone... Those greedy suit wearing bastards...

We're fucked surely..time to find a new hobby guys just in case...

Mankey3658d ago

Yeah. . . just no to this guy.

-Foxtrot3658d ago

Just don't...you can't defend them. They should never be put into games like GTA in the first place

The problem was though they reduced the money you got from missions as a way to try and lead you on to buy MT.

Joe9133658d ago (Edited 3658d ago )

I have been playing GTAV since online was released I have not once been made to buy money and I have everything I want so MT in GTAV is not a big deal and I have time to put into the game but for example my brother has two jobs and soon to be 3 kids and he play online with me and our other brother so I do not see anything wrong with the fact that a person that does not have the time to grind through the missions can just buy some money so he can buy a nice place and have 10 spots to put his cars I know some games really make the MT format look bad but GTAV is not one of those games now when I have to buy money to access a level or something like that so for those who have major issues with MT you must have all the time in the world to play cause I do not see any problems giving ppl choice you can grind through it or you can buy it out right.

pompombrum3658d ago

I was fortunate enough to have been able to grind rooftop rumble for a day and make enough money so that I probably won't have to worry about making money again however I won't forget my first three days trying to make money and keeping it. Maybe they've changed it but back then it cost a fortune every time you died and found that doing things like deathmatch etc cost me more than I was earning. Maybe it's changed since then but it it didn't start off being very friendly to those who tried to earn their money and don't even get me started on the cost of weapons/ammo.

MegaRay3658d ago (Edited 3658d ago )

Microtransections in a $60+ game is unacceptable, even if its from naughty dogs.

Valenka3658d ago

I have to disagree here entirely; there is no defending microtransactions and as soon as I read the title of the article, I rolled my eyes and chuckled. The fact of the matter is, microtransactions are nothing to defend as they are not necessary. They are merely a ploy to get customers to spend more money when they shouldn't be asked to.

With Grand Theft Auto Online for example, which seems to be the hottest topic of microtransactions today, Rockstar Games simply wants to make more money without effort; they have succeeded as they earned a revenue close to their earnings from the game itself and they barely did any work to achieve the proceeds of microtransactions. We're expected to exchange real money for virtual currency to essentially play the game it was intended to be played. It's essentially full/lite versions of games; you get access to enough, but unless you plan on paying more money, you won't be able to experience everything the game offers and that is simply unacceptable.

With Grand Theft Auto V, gamers have already paid between $60 and $150 - depending on which edition of the game they purchased - to own the game; being expected to pay more to experience more is scummy and outlandish.

Bottom line: microtransactions need to go.

Joe9133658d ago (Edited 3658d ago )

Okay so what in GTAV is blocked behind a pay wall name one item you can't grind and get you have to buy via MT? The problem is ppl want everything with out putting effort into it for ppl who do not want to pay MT then grind and get what you need if not pay for it with real money I have everything I want in GTAV with out paying a cent in MT and I have not played that game at all in 2014 cause I got everything I need and I still have like 250,000 lol.

thricetold3658d ago (Edited 3658d ago )

What don't you understand about the fact you shouldn't have to "grind" in a game like gta?

You seem to be under the impression that everyone here lives in their parents basement with nothing to do but play videogames. The entire online currency is designed around MT's in gta5 and it's clear as day.

It costs you more money than you make in deathmatches, most race payouts are now a fraction of what they used to be. It used to cost players $5000 every time they died, regardless if it was a mission or a job or free roam! They only changed it because it was the brightest example of their greedy intentions.

Most of the glitches they've fixed only pertain to currency, while reducing payouts in order to "steer" you towards sharkcards. Of course no one is holding a gun to players heads "forcing" them to buy, but very few players are going to grind for months upon months just to buy a single car or tank or apartment.

They are just as greedy as the rest, might as well add lazy as well because it's money they don't/didn't have to work for.

mhunterjr3658d ago (Edited 3658d ago )

I really don't hate Microtransactions as much as the typical gamer. I think they CAN work well if implemented well. The problem is, I don't see many good implementations. Take-2's insistence that they 'delight' there consumers stands in contrast to the reality. 2k14 was gimped by MT's and gta online is unfair because of them.

Cyb3r3658d ago

And I thought games were expensive enough it annoys me that they try to extract even more money from their customers. Gamers need to boycott microtransactions on games that are not free to play

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250°

Take-Two CEO Doesn’t Think AI Will Reduce Employment or Dev Costs; “Stupidest Thing” He’s Heard

Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.

lodossrage1d 2h ago (Edited 1d 2h ago )

They already have AI trained to do coding.......

How he thinks it's stupid is beyond me, Especially since we see it happening in real time.

CS71d ago

Company A has 300 employees and lays of 200 to replace them with AI to release the same quality game.

Company B has 300 employees and keeps all 300 but instead uses AI to release a game with dramatically larger scale, scope, complexity, short dev cycle etc.

Company B would release a dramatically better product by using humans + AI and consumers would buy the better game.

I actually agree with this concept.

Huey_My_D_Long1d ago (Edited 1d ago )

This is key facet. Its how the AI is used. It's actually is impressive as is and really would make an amazing addition to alot of people in their jobs, not just tech. It also has the potential for businesses to use to lay off large amounts of people, as much as they could to save money on labor. I hope too many companies don't go with the latter. But since usually companies are worried about bottom line over people...we will see some try and hopefully fail. But yeah, if its to help workers like in your company B scenario I'm totally down...Just scared Company A may be too enticing to some ceos and businesses.

Darkegg23h ago

Value of AI and value of humans will both be increased with human-AI complex. Each, by themselves, will not be independently better than the other. Whether AI will ever be independent from humans is the fear question of humans, ironically because of our doing. At this stage, most of the doing is because of humans, not because of AI. AI is doing exactly that by our design, until we have failed ourselves with an AI development that went awry. The biggest take is that humans have only ourselves to blame when things become wrong, and we have to decide what is the ultimate goal with AI we want to accomplish. It would take a person with high morals and high ethics to make right of AI. I would not want businessman to decide what AI should do or what capabilities it can have. AI should be in the hands of people with high moral fiber, or those operating on love, kindness, and compassion.

BlackOni23h ago

AI is SUPPOSED to be used as a tool, not a replacement. It's designed to do two important things artists can take advantage of immediately.

- Make the ideation/reference imaging process much quicker and easier (basically using it as a google search)
- Make mundane and time consuming tasks faster and easier so more time is spent on creation.

Unfortunately, what many have done is used it as a way to replace rather than supplement.

Einhander197220h ago(Edited 20h ago)

CS7

In the ideal world yes.

In the real world where companies have shown little desire to innovate and spent every effort to maximize profits the end result will be the same quality games (if were lucky) made by less people and more AI.

Company Real World: Fires 200 people and makes the same game cheaper using AI and the executives get record bonuses.

Edit:

Lets look at history, specifically auto manufacturing.

In the 70's and 80's the auto unions tried to oppose automation of jobs (robots) stating that they would take peoples jobs. And the people in charge who wanted to make more money said the exact same types of things that are being said about AI. But we can look at history and see that countless types of jobs were in fact replaced by automation, that was of course even compounded upon by computers.

The net effect was that the rich got richer less jobs were needed so wages were forced down by competition for the jobs that were left.

hombreacabado1h ago

that concept works in the initial beginning phase of AI but once AI learns and surpasses the knowledge and coding expertise of even the best human employee than this CEO will no longer need competent humans in that line of work.

Extermin8or3_18m ago

@Hue_My£D_Long

Yes but that is a choice then by massively increased productivity and this greater income and wealth and stagnating with similar levels of productivity and output and not creating much wealth. Usually the option that creates wealth prevails because a rising tide raises all ships.

+ Show (4) more repliesLast reply 18m ago
Number1TailzFan1d ago

You can already make your own SFX with text prompts now as well, of course it will lower development cost and time

1Victor1d ago (Edited 1d ago )

WARNING WARNING ‼️ SARCASM AHEAD
Sure Strauss and robots didn’t take jobs from car factories.
Edit:Sad thing is he believes it and unfortunately he won’t be replaced for a long time by AI

senorfartcushion22h ago(Edited 22h ago)

He doesn't, he's just lying. These people lay people off so they can get bonuses. If AI takes jobs, their bonus goes bigger and the workforce goes smaller.

porkChop20h ago

Because he sees AI as a tool to aid development. He wants to use AI to help make bigger and better games in the same timeframe. Other CEOs want to replace devs with AI to cut costs and make lifeless games faster for a quick buck. Strauss has the right idea, this is how AI should be used. To extend and expand the capabilities of devs.

neutralgamer19921h ago

There will be few companies who will go overboard and try to replace their employees with AI tech. The ones that will make the most money will be the ones that utilize ai, along with their employee talent, to make the best product possible

AI could handle some of the most time consuming processes. To expediate the development, so in return, costing the publisher's last money end time.

Extermin8or3_21m ago

Not reliably they haven't. Coding done by ai is generally abysmal for all but the most generic tasks.

+ Show (4) more repliesLast reply 18m ago
jambola1d 2h ago

Ceo says stupid thing
Part 5837384

Zeref1d ago (Edited 1d ago )

I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.

DarXyde4h ago

I think you mean candor, not intelligence.

If you take him to mean what he's saying at face value, sure.

I don't. And I think he's clearly lying.

romulus231d ago

As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.

RNTody1d ago

Hahaha yeah trust the CEO suit over the actual developers making the games. Good one.

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60°

Take-Two CEO on GTA VI release, upswing in mobile gaming

Take-Two Interactive CEO Strauss Zelnick joins 'Money Movers' to discuss the company's quarterly earnings results, how confident Zelnick is in the guidance for fall 2025, and much more.

140°

Take-Two CEO: We're So Focused on Delivering More Value Than We Charge

Take-Two head honcho Strauss Zelnick states every time they establish a price, they want to make sure it's "good news for consumers."

Petebloodyonion13d ago

It's the why we close servers after 2 years, why we re-use the same assets every year, and why we bundle our game with enjoyable microtransactions.

neutralgamer199213d ago

Running digital casinos in every game

Rebel_Scum13d ago

Re-using assets is not a bad thing tbh. Development is all about re-using code, assets and components.

neutralgamer199213d ago

Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions

Inverno13d ago

The sleaze oozes out of these gaming CEOs faces. It's honestly disturbing how distorted people look when you've realized how money obsessed they really are. He gives off "in one ear and straight out the other" vibes.

jambola13d ago

I really don't get it
like
do they think anyone believes what they say?
is it that being in charge surrounds you by so many yesmen that they get deluded into thinking everyone is like that?

JackBNimble13d ago (Edited 13d ago )

Well if you look at the last 10 years you will notice there wasn't as single paid dlc. Every update was free whether you want to complain about sharkcards or not.

They're going to make billions on this game especially if they keep the same formula as last in regards to updates.

Good-Smurf13d ago (Edited 13d ago )

Selling Shark cards and removing content are not exactly "good news for consumers" lol.
The last time they released any DLC worth playing was 15 years ago.
GTA V is so broken and unbalanced that people would rather do stupid cringey stunts with than do heists.

JackBNimble13d ago

I'm sure the player base would disagree, and gta5 is still being supported, much longer then most games, after all I bought gta5 day 1 on ps3....

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