"A couple of weeks ago, Ubisoft Montreal lead writer Lucien Soulban took to the Ubisoft Blog and, in the course of a Q&A about his role at the studio, shared the view that we’re unlikely to see an LGBT character take centre stage in a triple-A game anytime soon. He explained that fears of damaging sales would be the main stumbling block in securing support for a homosexual protagonist, asserting that until publishers were convinced otherwise, a gay lead is likely to remain a pipe dream. It’s worth mentioning too that Soulban is openly gay."
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
What about just more well written characters, regardless of their sexual orientation?
I really think its a bit overboard to overtly insert gay characters just to have them there. Naughty Dog did an exceptional job in The Last of Us because the gay characters weren't paraded around and it was even easy to miss because the clues weren't integral to the story.
Its like Delsin in Infamous. He and his brother are Native Americans. But I'm glad to see that Sucker Punch hasn't made a big deal about it like somehow they are heroic for having a non white hetro male as the lead.
Can we just have good characters? Look at Ellie, a well written character that's pretty much into the ladies, She's a good character first and foremost, that just happens to be like that. There wasn't really any shock value, and I think some people just want the shock value.
lets just make the entire world gay. is that what youer all aiming for??
are gays feeling left out?