100°

Sequelization: A Double Standard

Daniel Dunham writes "There’s a question I often hear posed by many gamers and it goes something like this. ”Why is it that Mario games always seem to get a free pass, when it comes to sequels and rehashes. Yet game franchises like Assassins creed, God of War, Halo and the like, get criticized and sometimes even marked down for it?.” Well, I have a theory for why that seems to be the case, as much as this may seem to be a double standard, and I’m sure many will argue that it is, there is a fundamental difference between games like Mario and Assassins Creed."

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NYC_Gamer3778d ago

I don't mind studios pushing out sequels long as they also develop fresh stuff too

zerocrossing3778d ago

Exactly. Sequels are fine so long as they are relevant and offer something new, instead of existing solely to further milk a fading franchise.

UltraNova3778d ago

You guys must be talking about franchises like COD, HALO, Battlefield and all sports games...

Yeah..

Blacklash933778d ago (Edited 3778d ago )

Sequelization is kind of a matter of appropriateness, if you ask me.

Some franchises are meant to be open for many sequels, spin-offs, and sub-series like Mario and its many niches, as the writer mentions.

Others are not so much and further installments end up feeling like an excuse once the intended run has ended or the novelty has been worn out with too little in the way of fresh ideas and concepts. This especially applies to games with significant storylines involved.

zerocrossing3778d ago

I couldn't agree more.

It's nice to revisit a franchise we love, but not so much if all we're doing is playing the same game with a new coat of paint.

Sadly, the ridiculous cost required to develop new IPs, means publishers tend to play it safe and put out needless sequels to current and/or popular titles.

80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

TGG_overlord3d ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide5d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos5d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb5d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly5d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6385d ago

Indie devs dont make multiplayer games?

Si-Fly5d ago

Read the article dude 👍🏻

Flewid6385d ago

Read the article. Same question.