Christmas came 345 days early for Comcast, AT&T, Verizon, and their US internet service provider bretheren. Today a United States Federal Appeals court ruled that the FCC does not have the right to regulate the way in which ISPs provide access to the internet. I'll spare you the complex details, but the cliffnotes are that it's not completely legal for service providers to throttle or even block access to parts of the internet they don't want you to use. For example, Comcast could disable Netflix access so that you are forced to use their TV and streaming services.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
Basically it means that Comcast and Verizon can now charge you extra for using streaming services or for access to certain feature like gaming access, NetFlix and can now block you from sites they don't want you to visit.
Net Neutrality prevented them from charging you for using your service to go to sites like Netflix. Now, if you wont pay for their services, you will have to pay extra for streaming. If you are a gamer, you can now be charged extra for accessing Xbox Live or PSN.
There goes the internet. Nice knowing you guys...even you fanboy a-holes.
Don't just rant on N4G, go to GODMARS290's link and take action!
People still think bandwidth caps is going to stop Steam and Sony from moving forward with their digital plans?
These cable companies aren't stupid and they know people will pay to play. I wouldn't be surprised if these companies are working hand in hand.
All of you people that want online games like Destiny,The crew,the Division and other that are going to appear with the same need features (Online connection required)be ready to start paying more to your Isp;ISp providers want there cut,how can blame then!Blame Ubisoft,EA and other greedy companys that want people to pay to play online games that could be done to play offline.